---
key: mechanic/settlement-management--t101
type: mechanic
id: settlement-management--t101
lang: en
title: 'Hospitals, schools and public services'
summary: >-
  A public service allocates limited capacity among requests with different
  urgency and processing duration.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t101/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/settlement-management--t101.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/settlement-management--t101.md
aliases: []
tags:
  - Organization and settlement management
  - Mechanics and variants
sourceIds:
  - source-96be186d8ada50a0
  - source-206bf695fe1f431c
sources:
  - id: source-96be186d8ada50a0
    title: 'Factorio: Content'
    url: 'https://www.factorio.com/game/content'
    verifiedAt: null
  - id: source-206bf695fe1f431c
    title: Two Point Hospital
    url: 'https://store.steampowered.com/app/535930/'
    verifiedAt: null
relations: []
placements:
  - catalogId: settlement-management
    id: t101
    title: Organization and settlement management
    url: 'https://gamemechanics.pro/en/mechanics/settlement-management/#t101'
    categoryIds:
      - mechanics
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: 'Hospitals, schools and public services'
    description: >-
      A public service allocates limited capacity among requests with different
      urgency and processing duration.
    image:
      src: images/mechanics/strategy-two-point-hospital-06.webp
      width: 1440
      height: 810
      game: Two Point Hospital
      sourceUrl: 'https://store.steampowered.com/app/535930/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/535930/ss_730ffaa53e8ab770853dfa900c44680bba605d6d.1920x1080.jpg?t=1763648286
      credit: Two Point Studios / SEGA
      rights: © Two Point Studios / SEGA. All rights reserved.
      caption: Treatment rooms and shared areas serve patients
      alt: Treatment rooms and shared areas serve patients
      markers:
        - x: 53
          'y': 23
          label: Service rooms occupy limited floor space
        - x: 36
          'y': 71
          label: A shared waiting area connects treatment rooms
    tips:
      - Show where limited capacity creates a queue and delays service.
    examples:
      - title: Two Point Hospital
        url: 'https://store.steampowered.com/app/535930/'
endsAt: null
provenance: >-
  Original bilingual editorial overviews authored for gamemechanics.pro on
  2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design
  examples; prototype checks describe work to perform, not completed playtests.
  Primary sources support the stated techniques and implementation context, not
  every proposed variant.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/settlement-management
---
# Hospitals, schools and public services

id: settlement-management--t101
type: mechanic
key: mechanic/settlement-management--t101
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t101/

A public service allocates limited capacity among requests with different urgency and processing duration.

## At a glance

![Treatment rooms and shared areas serve patients](https://gamemechanics.pro/images/mechanics/strategy-two-point-hospital-06.webp)

[Two Point Hospital](https://store.steampowered.com/app/535930/) · © Two Point Studios / SEGA. All rights reserved.

1. Service rooms occupy limited floor space
2. A shared waiting area connects treatment rooms

- Show where limited capacity creates a queue and delays service.

- [Two Point Hospital](https://store.steampowered.com/app/535930/)

## How it works

A public service allocates limited capacity among requests with different urgency and processing duration.

## Variants

### Mechanic variants

<a id="t101-variants"></a>

- Triage prioritizes cases by urgency. <a id="t101-v1"></a>
- Specialization limits available procedures. <a id="t101-v2"></a>
- Referrals move clients between services. <a id="t101-v3"></a>
- District coverage changes access to assistance. <a id="t101-v4"></a>

## Design example

A game clinic refers a complex case to a laboratory already crowded with routine tests.

Prototype check: Test whether average service time hides critical delays for one request category.

## Context and limits

Organization management allocates space, time, staff and services among competing needs. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map.

## Connected materials


## Sources and provenance

Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.

- [Factorio: Content](https://www.factorio.com/game/content) (id: source-96be186d8ada50a0)
- [Two Point Hospital](https://store.steampowered.com/app/535930/) (id: source-206bf695fe1f431c)

CC-BY-4.0 · gamemechanics.pro contributors
