---
key: mechanic/settlement-management--t100
type: mechanic
id: settlement-management--t100
lang: en
title: 'Theme parks, zoos and attractions'
summary: >-
  A park aligns attraction appeal with paths, queues, maintenance and visitor or
  animal needs.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t100/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/settlement-management--t100.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/settlement-management--t100.md
aliases:
  - Parks and attractions
tags:
  - Organization and settlement management
  - Mechanics and variants
sourceIds:
  - source-96be186d8ada50a0
  - source-e0846113fc0dbe51
sources:
  - id: source-96be186d8ada50a0
    title: 'Factorio: Content'
    url: 'https://www.factorio.com/game/content'
    verifiedAt: null
  - id: source-e0846113fc0dbe51
    title: Planet Coaster
    url: 'https://store.steampowered.com/app/493340/'
    verifiedAt: null
relations: []
placements:
  - catalogId: settlement-management
    id: t100
    title: Organization and settlement management
    url: 'https://gamemechanics.pro/en/mechanics/settlement-management/#t100'
    categoryIds:
      - mechanics
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Parks and attractions
    description: >-
      A park aligns attraction appeal with paths, queues, maintenance and
      visitor or animal needs.
    image:
      src: images/mechanics/strategy-planet-coaster-08.webp
      width: 1440
      height: 810
      game: Planet Coaster
      sourceUrl: 'https://store.steampowered.com/app/493340/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/493340/ss_6525626afbc7260476c64dc82318492521c6733d.1920x1080.jpg?t=1782480201
      credit: >-
        Frontier Developments / Aspyr (Mac) / Frontier Developments / Aspyr
        (Mac)
      rights: >-
        © Frontier Developments / Aspyr (Mac) / Frontier Developments / Aspyr
        (Mac). All rights reserved.
      caption: Park visitors use shops and paths
      alt: Park visitors use shops and paths
      markers:
        - x: 53
          'y': 56
          label: Visitors gather beside the shops
        - x: 27
          'y': 78
          label: Pedestrian traffic crosses a shared area
    tips:
      - Test path and service capacity alongside the park’s attractiveness.
    examples:
      - title: Planet Coaster
        url: 'https://store.steampowered.com/app/493340/'
endsAt: null
provenance: >-
  Original bilingual editorial overviews authored for gamemechanics.pro on
  2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design
  examples; prototype checks describe work to perform, not completed playtests.
  Primary sources support the stated techniques and implementation context, not
  every proposed variant.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/settlement-management
---
# Theme parks, zoos and attractions

id: settlement-management--t100
type: mechanic
key: mechanic/settlement-management--t100
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t100/

A park aligns attraction appeal with paths, queues, maintenance and visitor or animal needs.

## At a glance

![Park visitors use shops and paths](https://gamemechanics.pro/images/mechanics/strategy-planet-coaster-08.webp)

[Planet Coaster](https://store.steampowered.com/app/493340/) · © Frontier Developments / Aspyr (Mac) / Frontier Developments / Aspyr (Mac). All rights reserved.

1. Visitors gather beside the shops
2. Pedestrian traffic crosses a shared area

- Test path and service capacity alongside the park’s attractiveness.

- [Planet Coaster](https://store.steampowered.com/app/493340/)

## How it works

A park aligns attraction appeal with paths, queues, maintenance and visitor or animal needs.

## Variants

### Mechanic variants

<a id="t100-variants"></a>

- Appeal redistributes the visitor flow. <a id="t100-v1"></a>
- Queues occupy space and consume patience. <a id="t100-v2"></a>
- Maintenance prevents attraction downtime. <a id="t100-v3"></a>
- Habitats require compatible environmental conditions. <a id="t100-v4"></a>

## Design example

A popular ride crowds a nearby path and blocks access to a quiet animal area.

Prototype check: Test visitor and service routes during peak hours and temporary closure of a main path.

## Context and limits

Organization management allocates space, time, staff and services among competing needs. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map.

## Connected materials


## Sources and provenance

Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.

- [Factorio: Content](https://www.factorio.com/game/content) (id: source-96be186d8ada50a0)
- [Planet Coaster](https://store.steampowered.com/app/493340/) (id: source-e0846113fc0dbe51)

CC-BY-4.0 · gamemechanics.pro contributors
