---
key: mechanic/rpg-grind--trade-routes
type: mechanic
id: rpg-grind--trade-routes
lang: en
title: Trade routes
summary: >-
  The player links resource sources and trading locations into a repeatable
  route. Returns depend on goods, travel costs and buyers’ needs.
updatedAt: '2026-10-21'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--trade-routes/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--trade-routes.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--trade-routes.md
aliases: []
tags:
  - RPG grinding
  - Trade and economy
sourceIds:
  - source-df9ed2d1b2e7ac06
sources:
  - id: source-df9ed2d1b2e7ac06
    title: Spiritfarer
    url: 'https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/'
    verifiedAt: null
relations: []
placements:
  - catalogId: rpg-grind
    id: trade-routes
    title: RPG grinding
    url: 'https://gamemechanics.pro/en/mechanics/rpg-grind/#trade-routes'
    categoryIds:
      - economy-loops
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Trade routes
    description: >-
      The player links resource sources and trading locations into a repeatable
      route. Returns depend on goods, travel costs and buyers’ needs.
    image:
      src: images/mechanics/spiritfarer-trader.webp
      width: 1440
      height: 810
      game: Spiritfarer
      sourceUrl: 'https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/'
      originalUrl: >-
        https://thunderlotusgames.com/wp-content/uploads/2023/10/Spiritfarer-SCREENSHOTS-07.jpg
      credit: Thunder Lotus
      rights: © Thunder Lotus. All rights reserved.
      caption: An island merchant
      alt: >-
        Spiritfarer: Stella stands at an island merchant’s stall, with a Buy
        interaction prompt below it.
      markers:
        - x: 55
          'y': 85
          label: Purchase interaction
    tips:
      - Show which goods are available at the destination.
      - Make trading gains comparable to travel costs.
    examples:
      - title: Spiritfarer
        url: 'https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/'
endsAt: null
provenance: >-
  Original editorial RPG grind taxonomy authored for gamemechanics.pro on
  2026-10-20 and expanded to cover activities, progression goals, reward rules
  and constraints. All original thirty family/branch/variant identities are
  preserved. Official developer and publisher sources support only the
  specifically described released-game observations; design variants and
  scenarios are hypothetical.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/rpg-grind
---
# Trade routes

id: rpg-grind--trade-routes
type: mechanic
key: mechanic/rpg-grind--trade-routes
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--trade-routes/

The player links resource sources and trading locations into a repeatable route. Returns depend on goods, travel costs and buyers’ needs.

## At a glance

![Spiritfarer: Stella stands at an island merchant’s stall, with a Buy interaction prompt below it.](https://gamemechanics.pro/images/mechanics/spiritfarer-trader.webp)

[Spiritfarer](https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/) · © Thunder Lotus. All rights reserved.

1. Purchase interaction

- Show which goods are available at the destination.
- Make trading gains comparable to travel costs.

- [Spiritfarer](https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/)

## How it works

Goods are bought or produced in one place and transported to a more valuable destination.

## Variants

### Variants

<a id="trade-routes-options"></a>

- Transport goods between regions. <a id="trade-routes-option-1"></a>
- Build a circuit without an empty return leg. <a id="trade-routes-option-2"></a>
- Protect cargo to preserve profit. <a id="trade-routes-option-3"></a>

## Design example

A caravan carries salt to a mountain town, choosing a toll road or dangerous pass.

## Context and limits

A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog.

## Connected materials


## Sources and provenance

Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.

- [Spiritfarer](https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/) (id: source-df9ed2d1b2e7ac06)

CC-BY-4.0 · gamemechanics.pro contributors
