---
key: mechanic/rpg-grind--gold-farming
type: mechanic
id: rpg-grind--gold-farming
lang: en
title: Money farming
summary: >-
  The player chooses repeatable activities by net currency income after
  expenses.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--gold-farming/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--gold-farming.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--gold-farming.md
aliases: []
tags:
  - RPG grinding
  - Trade and economy
sourceIds:
  - source-fc1e96448c00cb53
sources:
  - id: source-fc1e96448c00cb53
    title: Shop Titans
    url: 'https://store.steampowered.com/app/1258080/'
    verifiedAt: null
relations: []
placements:
  - catalogId: rpg-grind
    id: gold-farming
    title: RPG grinding
    url: 'https://gamemechanics.pro/en/mechanics/rpg-grind/#gold-farming'
    categoryIds:
      - economy-loops
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Money farming
    description: >-
      The player chooses repeatable activities by net currency income after
      expenses.
    image:
      src: images/mechanics/rpg-shop-titans-01.webp
      width: 1440
      height: 810
      game: Shop Titans
      sourceUrl: 'https://store.steampowered.com/app/1258080/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1258080/ss_21b6f74ed696af1bbf1f565c567e6f9f15864db9.1920x1080.jpg?t=1754432193
      credit: 'Kabam Games, Inc.'
      rights: >-
        Game imagery © its respective rights holders. Official game guide or
        publisher-distributed screenshot; all rights reserved. Excluded from MIT
        and CC BY 4.0.
      caption: Selling crafted equipment for gold
      alt: Selling crafted equipment for gold
      markers:
        - x: 56
          'y': 25
          label: The price shows proceeds before the sale is confirmed
    tips:
      - Compare net returns after costs as well as the headline sale price.
    examples:
      - title: Shop Titans
        url: 'https://store.steampowered.com/app/1258080/'
endsAt: null
provenance: >-
  Original editorial RPG grind taxonomy authored for gamemechanics.pro on
  2026-10-20 and expanded to cover activities, progression goals, reward rules
  and constraints. All original thirty family/branch/variant identities are
  preserved. Official developer and publisher sources support only the
  specifically described released-game observations; design variants and
  scenarios are hypothetical.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/rpg-grind
---
# Money farming

id: rpg-grind--gold-farming
type: mechanic
key: mechanic/rpg-grind--gold-farming
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--gold-farming/

The player chooses repeatable activities by net currency income after expenses.

## At a glance

![Selling crafted equipment for gold](https://gamemechanics.pro/images/mechanics/rpg-shop-titans-01.webp)

[Shop Titans](https://store.steampowered.com/app/1258080/) · Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. The price shows proceeds before the sale is confirmed

- Compare net returns after costs as well as the headline sale price.

- [Shop Titans](https://store.steampowered.com/app/1258080/)

## How it works

The player chooses repeatable activities by net currency income after expenses.

## Variants

### Variants

<a id="gold-farming-options"></a>

- Sell ordinary loot to vendors. <a id="gold-farming-option-1"></a>
- Complete fixed-pay jobs. <a id="gold-farming-option-2"></a>
- Choose money sources by net income per session. <a id="gold-farming-option-3"></a>

## Design example

A mercenary compares contract pay against repair and potion costs.

## Context and limits

A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog.

## Connected materials


## Sources and provenance

Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.

- [Shop Titans](https://store.steampowered.com/app/1258080/) (id: source-fc1e96448c00cb53)

CC-BY-4.0 · gamemechanics.pro contributors
