---
key: mechanic/rpg-grind--achievement-tiers
type: mechanic
id: rpg-grind--achievement-tiers
lang: en
title: Tiered achievements
summary: >-
  A theme has successive quantitative or qualitative thresholds with separate
  rewards.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--achievement-tiers/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--achievement-tiers.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--achievement-tiers.md
aliases: []
tags:
  - RPG grinding
  - Collections and metaprogression
sourceIds:
  - source-8cc65bdabab4f7f0
sources:
  - id: source-8cc65bdabab4f7f0
    title: Final Fantasy XIV
    url: 'https://na.finalfantasyxiv.com/uiguide/faq/faq-other/achieve_exchange.html'
    verifiedAt: null
relations: []
placements:
  - catalogId: rpg-grind
    id: achievement-tiers
    title: RPG grinding
    url: 'https://gamemechanics.pro/en/mechanics/rpg-grind/#achievement-tiers'
    categoryIds:
      - collection-metaprogression
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Tiered achievements
    description: >-
      A theme has successive quantitative or qualitative thresholds with
      separate rewards.
    image:
      src: images/mechanics/rpg-ffxiv-achievement-13.webp
      width: 896
      height: 768
      game: Final Fantasy XIV
      sourceUrl: >-
        https://na.finalfantasyxiv.com/uiguide/faq/faq-other/achieve_exchange.html
      originalUrl: >-
        https://lds-img.finalfantasyxiv.com/uiguide/na/33/c50134aa5eb2fa3be808e298512a9a97f1efd0.jpg
      credit: Square Enix; official guide screenshot
      rights: >-
        Game imagery © its respective rights holders. Official game guide or
        publisher-distributed screenshot; all rights reserved. Excluded from MIT
        and CC BY 4.0.
      caption: 'Thresholds of 10, 50 and 100 player commendations'
      alt: 'Thresholds of 10, 50 and 100 player commendations'
      markers:
        - x: 30
          'y': 65
          label: The next tier requires 50 commendations
        - x: 82
          'y': 70
          label: A completed tier provides its own reward
    tips:
      - >-
        Distinguish reached thresholds, claimable rewards and the next
        objective.
    examples:
      - title: Final Fantasy XIV
        url: >-
          https://na.finalfantasyxiv.com/uiguide/faq/faq-other/achieve_exchange.html
endsAt: null
provenance: >-
  Original editorial RPG grind taxonomy authored for gamemechanics.pro on
  2026-10-20 and expanded to cover activities, progression goals, reward rules
  and constraints. All original thirty family/branch/variant identities are
  preserved. Official developer and publisher sources support only the
  specifically described released-game observations; design variants and
  scenarios are hypothetical.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/rpg-grind
---
# Tiered achievements

id: rpg-grind--achievement-tiers
type: mechanic
key: mechanic/rpg-grind--achievement-tiers
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--achievement-tiers/

A theme has successive quantitative or qualitative thresholds with separate rewards.

## At a glance

![Thresholds of 10, 50 and 100 player commendations](https://gamemechanics.pro/images/mechanics/rpg-ffxiv-achievement-13.webp)

[Final Fantasy XIV](https://na.finalfantasyxiv.com/uiguide/faq/faq-other/achieve_exchange.html) · Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. The next tier requires 50 commendations
2. A completed tier provides its own reward

- Distinguish reached thresholds, claimable rewards and the next objective.

- [Final Fantasy XIV](https://na.finalfantasyxiv.com/uiguide/faq/faq-other/achieve_exchange.html)

## How it works

A theme has successive quantitative or qualitative thresholds with separate rewards.

## Variants

### Variants

<a id="achievement-tiers-options"></a>

- Accumulate actions toward the next tier. <a id="achievement-tiers-option-1"></a>
- Complete a set of different subtasks. <a id="achievement-tiers-option-2"></a>
- Improve result quality for a higher distinction. <a id="achievement-tiers-option-3"></a>

## Design example

Solo hunting awards a beginner badge, then a title for a difficult series.

## Context and limits

A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog.

## Connected materials


## Sources and provenance

Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.

- [Final Fantasy XIV](https://na.finalfantasyxiv.com/uiguide/faq/faq-other/achieve_exchange.html) (id: source-8cc65bdabab4f7f0)

CC-BY-4.0 · gamemechanics.pro contributors
