---
key: mechanic/role-playing-systems--t054
type: mechanic
id: role-playing-systems--t054
lang: en
title: 'Status effects, elements and resistances'
summary: >-
  Effects temporarily change a target’s movement, defense or available actions.
  Players choose effects to suit the situation and resistances.
updatedAt: '2026-10-21'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t054/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/role-playing-systems--t054.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/role-playing-systems--t054.md
aliases:
  - Status and elemental effects
tags:
  - Role-playing systems
  - Mechanics and variants
sourceIds:
  - source-3817d420df0baa92
  - source-0a031a39aeeef0d8
sources:
  - id: source-3817d420df0baa92
    title: 'Robert Nystrom: State'
    url: >-
      https://github.com/munificent/game-programming-patterns/blob/master/book/state.markdown
    verifiedAt: null
  - id: source-0a031a39aeeef0d8
    title: Deep Rock Galactic
    url: 'https://store.steampowered.com/app/548430/'
    verifiedAt: null
relations:
  - type: uses
    direction: outgoing
    label: Sources in the selection
    key: resource/state-pattern
    title: 'State: Game Programming Patterns'
    url: 'https://gamemechanics.pro/en/resources/#resource-state-pattern'
    jsonUrl: 'https://gamemechanics.pro/api/v1/knowledge/en/resource/state-pattern.json'
    markdownUrl: 'https://gamemechanics.pro/content/knowledge/en/resource/state-pattern.md'
placements:
  - catalogId: role-playing-systems
    id: t054
    title: Role-playing systems
    url: 'https://gamemechanics.pro/en/mechanics/role-playing-systems/#t054'
    categoryIds:
      - mechanics
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Status and elemental effects
    description: >-
      Effects temporarily change a target’s movement, defense or available
      actions. Players choose effects to suit the situation and resistances.
    image:
      src: images/mechanics/drg-freezing.webp
      width: 1440
      height: 810
      game: Deep Rock Galactic
      sourceUrl: 'https://store.steampowered.com/app/548430/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/548430/ss_5d41a7c4b219d60ab4463721352bd019adfb396c.1920x1080.jpg?t=1792497307
      credit: Ghost Ship Games / Coffee Stain Publishing
      rights: © Ghost Ship Games / Coffee Stain Publishing. All rights reserved.
      caption: Cold changes an enemy’s state
      alt: >-
        Deep Rock Galactic: a cryo cannon’s cold turns bugs into blue frozen
        figures.
      markers:
        - x: 54
          'y': 27
          label: A visible frozen state
        - x: 42
          'y': 52
          label: Cold affects another target
    tips:
      - Show an active status separately from the brief hit effect.
      - Explain immunity and resistance before a rare resource is spent.
    examples:
      - title: Deep Rock Galactic
        url: 'https://store.steampowered.com/app/548430/'
endsAt: null
provenance: >-
  Original bilingual editorial overviews authored for gamemechanics.pro on
  2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design
  examples; prototype checks describe work to perform, not completed playtests.
  Primary sources support the stated techniques and implementation context, not
  every proposed variant.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/role-playing-systems
---
# Status effects, elements and resistances

id: role-playing-systems--t054
type: mechanic
key: mechanic/role-playing-systems--t054
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t054/

Effects temporarily change a target’s movement, defense or available actions. Players choose effects to suit the situation and resistances.

## At a glance

![Deep Rock Galactic: a cryo cannon’s cold turns bugs into blue frozen figures.](https://gamemechanics.pro/images/mechanics/drg-freezing.webp)

[Deep Rock Galactic](https://store.steampowered.com/app/548430/) · © Ghost Ship Games / Coffee Stain Publishing. All rights reserved.

1. A visible frozen state
2. Cold affects another target

- Show an active status separately from the brief hit effect.
- Explain immunity and resistance before a rare resource is spent.

- [Deep Rock Galactic](https://store.steampowered.com/app/548430/)

## How it works

A status temporarily changes action rules, an element connects interactions and resistance limits their effects.

## Variants

### Mechanic variants

<a id="t054-variants"></a>

- Buildup brings an effect toward a threshold. <a id="t054-v1"></a>
- Dispelling removes a chosen status condition. <a id="t054-v2"></a>
- An elemental reaction creates another effect. <a id="t054-v3"></a>
- Diminishing duration limits repeated crowd control. <a id="t054-v4"></a>

## Design example

Wet armor conducts a discharge between targets, while insulating footwear breaks the chain.

Prototype check: Test elemental application order and immunity feedback, including reapplying an already active status.

## Context and limits

Role-playing systems connect character identity, party composition, equipment and consequential choices. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map.

## Connected materials

- Sources in the selection: [State: Game Programming Patterns](https://gamemechanics.pro/en/resources/#resource-state-pattern) (key: resource/state-pattern)

## Sources and provenance

Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.

- [Robert Nystrom: State](https://github.com/munificent/game-programming-patterns/blob/master/book/state.markdown) (id: source-3817d420df0baa92)
- [Deep Rock Galactic](https://store.steampowered.com/app/548430/) (id: source-0a031a39aeeef0d8)

CC-BY-4.0 · gamemechanics.pro contributors
