---
key: mechanic/roguelike--family-40
type: mechanic
id: roguelike--family-40
lang: en
title: Characteristic mechanics of classic roguelikes that are often overlooked
summary: >-
  Food, pets, remains of earlier heroes and voluntary restrictions add
  interconnected challenges within a run.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-40/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-40.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-40.md
aliases:
  - Classic roguelike systems
tags:
  - Roguelikes and roguelites
  - Mechanics catalog
sourceIds:
  - source-06bbf50733ce87d7
  - source-9a1664e49d0e8f50
  - source-87856bbeffa16f0c
sources:
  - id: source-06bbf50733ce87d7
    title: Official Guide
    url: 'https://www.nethack.org/v367/Guidebook.html'
    verifiedAt: null
  - id: source-9a1664e49d0e8f50
    title: NetHack (menucolors)
    url: 'https://commons.wikimedia.org/wiki/File:Nethack-inventory.png'
    verifiedAt: null
  - id: source-87856bbeffa16f0c
    title: NetHack Guidebook
    url: 'https://www.nethack.org/v343/Guidebook.html'
    verifiedAt: null
relations: []
placements:
  - catalogId: roguelike
    id: family-40
    title: Roguelikes and roguelites
    url: 'https://gamemechanics.pro/en/mechanics/roguelike/#family-40'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Classic roguelike systems
    description: >-
      Food, pets, remains of earlier heroes and voluntary restrictions add
      interconnected challenges within a run.
    image:
      src: images/mechanics/systems-nethack-inventory.webp
      width: 644
      height: 461
      game: NetHack (menucolors)
      sourceUrl: 'https://commons.wikimedia.org/wiki/File:Nethack-inventory.png'
      originalUrl: >-
        https://upload.wikimedia.org/wikipedia/commons/f/f5/Nethack-inventory.png
      credit: 'NetHack developers; screenshot by Shen, 2006, with the menucolors patch'
      rights: >-
        NetHack General Public License. Converted to WebP on 2026-10-22.
        License: https://www.nethack.org/common/license.html; bundled copy:
        images/mechanics/nethack-license.txt. Source:
        https://commons.wikimedia.org/wiki/File:Nethack-inventory.png
      caption: Food supplies are part of exploration preparation
      alt: Food supplies are part of exploration preparation
      markers:
        - x: 54
          'y': 30
          label: Three food rations are counted separately from apples and oranges
    tips:
      - Show how an additional system affects decisions within the run.
    examples:
      - title: NetHack Guidebook
        url: 'https://www.nethack.org/v343/Guidebook.html'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/roguelike
---
# Characteristic mechanics of classic roguelikes that are often overlooked

id: roguelike--family-40
type: mechanic
key: mechanic/roguelike--family-40
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-40/

Food, pets, remains of earlier heroes and voluntary restrictions add interconnected challenges within a run.

## At a glance

![Food supplies are part of exploration preparation](https://gamemechanics.pro/images/mechanics/systems-nethack-inventory.webp)

[NetHack (menucolors)](https://commons.wikimedia.org/wiki/File:Nethack-inventory.png) · NetHack General Public License. Converted to WebP on 2026-10-22. License: https://www.nethack.org/common/license.html; bundled copy: images/mechanics/nethack-license.txt. Source: https://commons.wikimedia.org/wiki/File:Nethack-inventory.png

1. Three food rations are counted separately from apples and oranges

- Show how an additional system affects decisions within the run.

- [NetHack Guidebook](https://www.nethack.org/v343/Guidebook.html)

## How it works

Many of these interactions are documented in NetHack, including pets, remains of past characters, food, and voluntary behavior restrictions. NetHack Guide

## Variants

### Variants and applications

<a id="family-40-variants"></a>

- Eating the bodies of creatures with consequences for the character <a id="variant-roguelike-40-01"></a>
- Obtaining resistances and other properties through food <a id="variant-roguelike-40-02"></a>
- Food prohibitions and behavioral restrictions <a id="variant-roguelike-40-03"></a>
- Transforming a character or enemy into another creature <a id="variant-roguelike-40-04"></a>
- Transforming objects into other objects <a id="variant-roguelike-40-05"></a>
- Desire: Obtaining an item through a special rare action <a id="variant-roguelike-40-06"></a>
- Species Extermination: Eliminating a specific type of creature from the world <a id="variant-roguelike-40-07"></a>
- Theft and use of player items by opponents <a id="variant-roguelike-40-08"></a>
- Monsters picking up equipment lying on the ground <a id="variant-roguelike-40-09"></a>
- Taming and feeding animals <a id="variant-roguelike-40-10"></a>
- Using a pet to test item properties <a id="variant-roguelike-40-11"></a>
- Special interactions with altars, fountains, graves and other objects <a id="variant-roguelike-40-12"></a>
- Inscriptions on the surface with playful action <a id="variant-roguelike-40-13"></a>
- Removal of levels and permanent damage to characteristics <a id="variant-roguelike-40-14"></a>
- Deferred fatal conditions requiring specific rescue <a id="variant-roguelike-40-15"></a>
- Preservation of bodies, things and dangers of the previous deceased hero in a new playthrough <a id="variant-roguelike-40-16"></a>

## Context and limits

A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Official Guide](https://www.nethack.org/v367/Guidebook.html) (id: source-06bbf50733ce87d7)
- [NetHack (menucolors)](https://commons.wikimedia.org/wiki/File:Nethack-inventory.png) (id: source-9a1664e49d0e8f50)
- [NetHack Guidebook](https://www.nethack.org/v343/Guidebook.html) (id: source-87856bbeffa16f0c)

CC-BY-4.0 · gamemechanics.pro contributors
