---
key: mechanic/roguelike--family-36
type: mechanic
id: roguelike--family-36
lang: en
title: 'Managing a ship, base or settlement'
summary: >-
  Players allocate crew, power and equipment while responding to external
  threats within a run.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-36/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-36.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-36.md
aliases:
  - 'Ship, base and settlement'
tags:
  - Roguelikes and roguelites
  - Mechanics catalog
sourceIds:
  - source-68cfeb6c7874afba
  - source-342e4c8e2b4d5fc9
sources:
  - id: source-68cfeb6c7874afba
    title: Description of Subset Games
    url: 'https://store.steampowered.com/app/212680/FTL_Faster_Than_Light/'
    verifiedAt: null
  - id: source-342e4c8e2b4d5fc9
    title: 'FTL: Faster Than Light'
    url: 'https://store.steampowered.com/app/212680/'
    verifiedAt: null
relations: []
placements:
  - catalogId: roguelike
    id: family-36
    title: Roguelikes and roguelites
    url: 'https://gamemechanics.pro/en/mechanics/roguelike/#family-36'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: 'Ship, base and settlement'
    description: >-
      Players allocate crew, power and equipment while responding to external
      threats within a run.
    image:
      src: images/mechanics/systems-ftl-00.webp
      width: 1440
      height: 810
      game: 'FTL: Faster Than Light'
      sourceUrl: 'https://store.steampowered.com/app/212680/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/212680/ss_052d698926073e8d407a864f0e63a486af24ec0d.1920x1080.jpg?t=1748969356
      credit: Subset Games / Subset Games
      rights: © Subset Games / Subset Games. All rights reserved.
      caption: Ship crew and systems during FTL combat
      alt: Ship crew and systems during FTL combat
      markers:
        - x: 21
          'y': 48
          label: Compartments separate crew tasks and system damage
    tips:
      - Connect shared resources to the cost of each assignment.
    examples:
      - title: 'FTL: Faster Than Light'
        url: 'https://store.steampowered.com/app/212680/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/roguelike
---
# Managing a ship, base or settlement

id: roguelike--family-36
type: mechanic
key: mechanic/roguelike--family-36
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-36/

Players allocate crew, power and equipment while responding to external threats within a run.

## At a glance

![Ship crew and systems during FTL combat](https://gamemechanics.pro/images/mechanics/systems-ftl-00.webp)

[FTL: Faster Than Light](https://store.steampowered.com/app/212680/) · © Subset Games / Subset Games. All rights reserved.

1. Compartments separate crew tasks and system damage

- Connect shared resources to the cost of each assignment.

- [FTL: Faster Than Light](https://store.steampowered.com/app/212680/)

## How it works

In FTL, control of the crew, power supply, weapon targets and boarding is coupled with pause, random events and permanent defeat. Description of Subset Games

## Variants

### Variants and applications

<a id="family-36-variants"></a>

- Common build media: ship, train, fortress, settlement <a id="variant-roguelike-36-01"></a>
- Installation of modules and systems <a id="variant-roguelike-36-02"></a>
- Limited space for placement <a id="variant-roguelike-36-03"></a>
- Distribution of energy between systems <a id="variant-roguelike-36-04"></a>
- Assigning crew to work stations <a id="variant-roguelike-36-05"></a>
- Damage to individual rooms and modules <a id="variant-roguelike-36-06"></a>
- Accidents, fires and depressurization <a id="variant-roguelike-36-07"></a>
- Repairs during battle <a id="variant-roguelike-36-08"></a>
- Boarding and protection against invasion <a id="variant-roguelike-36-09"></a>
- Production chains <a id="variant-roguelike-36-10"></a>
- Random blueprints and building options <a id="variant-roguelike-36-11"></a>
- Meeting the needs of the population <a id="variant-roguelike-36-12"></a>
- Fulfilling orders for development and victory <a id="variant-roguelike-36-13"></a>
- Depletion of territory and the need to complete the expedition <a id="variant-roguelike-36-14"></a>
- Maintaining strategic development between individual settlements or campaigns <a id="variant-roguelike-36-15"></a>

## Context and limits

A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Description of Subset Games](https://store.steampowered.com/app/212680/FTL_Faster_Than_Light/) (id: source-68cfeb6c7874afba)
- [FTL: Faster Than Light](https://store.steampowered.com/app/212680/) (id: source-342e4c8e2b4d5fc9)

CC-BY-4.0 · gamemechanics.pro contributors
