---
key: mechanic/roguelike--family-24
type: mechanic
id: roguelike--family-24
lang: en
title: Resources and survival
summary: >-
  Health, energy and consumables limit an expedition. The player divides
  supplies between the immediate threat and future encounters.
updatedAt: '2026-10-21'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-24/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-24.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-24.md
aliases:
  - Limited resources
tags:
  - Roguelikes and roguelites
  - Mechanics catalog
sourceIds:
  - source-7f09c8a736762f4f
sources:
  - id: source-7f09c8a736762f4f
    title: Slay the Spire
    url: 'https://www.megacrit.com/press-kits/slay-the-spire/'
    verifiedAt: null
relations: []
placements:
  - catalogId: roguelike
    id: family-24
    title: Roguelikes and roguelites
    url: 'https://gamemechanics.pro/en/mechanics/roguelike/#family-24'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Limited resources
    description: >-
      Health, energy and consumables limit an expedition. The player divides
      supplies between the immediate threat and future encounters.
    image:
      src: images/mechanics/slay-the-spire-battle.webp
      width: 1440
      height: 810
      game: Slay the Spire
      sourceUrl: 'https://www.megacrit.com/press-kits/slay-the-spire/'
      originalUrl: 'https://www.megacrit.com/images/ss8.jpg'
      credit: Mega Crit
      rights: © Mega Crit. All rights reserved.
      caption: Health and energy have different horizons
      alt: >-
        Slay the Spire: player health appears beneath the hero and turn energy
        sits beside the hand.
      markers:
        - x: 26
          'y': 71
          label: Health must be preserved between encounters
        - x: 11
          'y': 83
          label: Energy limits actions in the current turn
    tips:
      - Distinguish resources that reset each turn from expedition resources.
      - Give a clear warning before a resource runs out.
    examples:
      - title: Slay the Spire
        url: 'https://www.megacrit.com/press-kits/slay-the-spire/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/roguelike
---
# Resources and survival

id: roguelike--family-24
type: mechanic
key: mechanic/roguelike--family-24
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-24/

Health, energy and consumables limit an expedition. The player divides supplies between the immediate threat and future encounters.

## At a glance

![Slay the Spire: player health appears beneath the hero and turn energy sits beside the hand.](https://gamemechanics.pro/images/mechanics/slay-the-spire-battle.webp)

[Slay the Spire](https://www.megacrit.com/press-kits/slay-the-spire/) · © Mega Crit. All rights reserved.

1. Health must be preserved between encounters
2. Energy limits actions in the current turn

- Distinguish resources that reset each turn from expedition resources.
- Give a clear warning before a resource runs out.

- [Slay the Spire](https://www.megacrit.com/press-kits/slay-the-spire/)

## How it works

Supplies, hunger, and other needs tie survival to route choice and resource expenditure.

## Variants

### Variants and applications

<a id="family-24-variants"></a>

- Health as a limited run resource <a id="variant-roguelike-24-01"></a>
- Mana or ability energy <a id="variant-roguelike-24-02"></a>
- Stamina for attacks and movement <a id="variant-roguelike-24-03"></a>
- Hunger and nutrition <a id="variant-roguelike-24-04"></a>
- Thirst <a id="variant-roguelike-24-05"></a>
- Oxygen <a id="variant-roguelike-24-06"></a>
- Fuel <a id="variant-roguelike-24-07"></a>
- Light reserve <a id="variant-roguelike-24-08"></a>
- Body temperature and environmental influences <a id="variant-roguelike-24-09"></a>
- Fatigue and sleep <a id="variant-roguelike-24-10"></a>
- Stress and sanity <a id="variant-roguelike-24-11"></a>
- Radiation, contamination or damage <a id="variant-roguelike-24-12"></a>
- Illnesses and long-term injuries <a id="variant-roguelike-24-13"></a>
- Weapon and armor wear <a id="variant-roguelike-24-14"></a>
- Deterioration of food and materials over time <a id="variant-roguelike-24-15"></a>
- Resource consumption for transitions between areas <a id="variant-roguelike-24-16"></a>
- Competition between different activities for one resource <a id="variant-roguelike-24-17"></a>

## Context and limits

A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Slay the Spire](https://www.megacrit.com/press-kits/slay-the-spire/) (id: source-7f09c8a736762f4f)

CC-BY-4.0 · gamemechanics.pro contributors
