---
key: mechanic/roguelike--family-15
type: mechanic
id: roguelike--family-15
lang: en
title: Environment and system interactions
summary: >-
  Fire, liquids, electricity and destructible materials interact according to
  shared world rules.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-15/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-15.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-15.md
aliases: []
tags:
  - Roguelikes and roguelites
  - Mechanics catalog
sourceIds:
  - source-0c7602079fcef174
  - source-4ef7f765b3c929c4
sources:
  - id: source-0c7602079fcef174
    title: Description of the developers
    url: 'https://noitagame.com/'
    verifiedAt: null
  - id: source-4ef7f765b3c929c4
    title: Noita
    url: 'https://store.steampowered.com/app/881100/'
    verifiedAt: null
relations: []
placements:
  - catalogId: roguelike
    id: family-15
    title: Roguelikes and roguelites
    url: 'https://gamemechanics.pro/en/mechanics/roguelike/#family-15'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Environment and system interactions
    description: >-
      Fire, liquids, electricity and destructible materials interact according
      to shared world rules.
    image:
      src: images/mechanics/adventure-noita-06.webp
      width: 1440
      height: 810
      game: Noita
      sourceUrl: 'https://store.steampowered.com/app/881100/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/881100/ss_a2797d36d19106bde83824e84dfb6694aeed6bba.1920x1080.jpg?t=1675987871
      credit: Nolla Games
      rights: >-
        Game imagery © its respective rights holders. Publisher-distributed
        Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.
      caption: Materials and liquids create hazards in Noita
      alt: Materials and liquids create hazards in Noita
      markers:
        - x: 67
          'y': 41
          label: Liquid material follows an open path
    tips:
      - Apply consistent material rules across different situations.
    examples:
      - title: Noita
        url: 'https://store.steampowered.com/app/881100/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/roguelike
---
# Environment and system interactions

id: roguelike--family-15
type: mechanic
key: mechanic/roguelike--family-15
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-15/

Fire, liquids, electricity and destructible materials interact according to shared world rules.

## At a glance

![Materials and liquids create hazards in Noita](https://gamemechanics.pro/images/mechanics/adventure-noita-06.webp)

[Noita](https://store.steampowered.com/app/881100/) · Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. Liquid material follows an open path

- Apply consistent material rules across different situations.

- [Noita](https://store.steampowered.com/app/881100/)

## How it works

For example, in Noita, the physical simulation of materials and the interaction of fire, liquids, electricity and spells form a significant part of the gameplay. Description of the developers

## Variants

### Variants and applications

<a id="family-15-variants"></a>

- Destroyable walls and objects <a id="variant-roguelike-15-01"></a>
- Moving objects and pushing blocks <a id="variant-roguelike-15-02"></a>
- Traps that affect both the player and enemies <a id="variant-roguelike-15-03"></a>
- Activation of traps by remote influence <a id="variant-roguelike-15-04"></a>
- Fire and combustion spread <a id="variant-roguelike-15-05"></a>
- Fluids, flooding and flow <a id="variant-roguelike-15-06"></a>
- Gases, smoke and clouds <a id="variant-roguelike-15-07"></a>
- Electrical conductivity of materials <a id="variant-roguelike-15-08"></a>
- Freezing and melting <a id="variant-roguelike-15-09"></a>
- Explosives and flammable substances <a id="variant-roguelike-15-10"></a>
- Chemical reactions and transformation of materials <a id="variant-roguelike-15-11"></a>
- Collapses and falling objects <a id="variant-roguelike-15-12"></a>
- Fall and collision damage <a id="variant-roguelike-15-13"></a>
- Contamination or alteration of the surface <a id="variant-roguelike-15-14"></a>
- Using the environment to create new passages <a id="variant-roguelike-15-15"></a>
- Friendly fire and mutual damage between opponents <a id="variant-roguelike-15-16"></a>
- Chain reactions of several systems <a id="variant-roguelike-15-17"></a>

## Context and limits

A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Description of the developers](https://noitagame.com/) (id: source-0c7602079fcef174)
- [Noita](https://store.steampowered.com/app/881100/) (id: source-4ef7f765b3c929c4)

CC-BY-4.0 · gamemechanics.pro contributors
