---
key: mechanic/roguelike--family-07
type: mechanic
id: roguelike--family-07
lang: en
title: Time and turn order
summary: >-
  Turns, action duration and continuous time determine when players and enemies
  can act.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-07/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-07.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-07.md
aliases: []
tags:
  - Roguelikes and roguelites
  - Mechanics catalog
sourceIds:
  - source-d016f535d3996d45
sources:
  - id: source-d016f535d3996d45
    title: Crypt of the NecroDancer
    url: 'https://store.steampowered.com/app/247080/'
    verifiedAt: null
relations: []
placements:
  - catalogId: roguelike
    id: family-07
    title: Roguelikes and roguelites
    url: 'https://gamemechanics.pro/en/mechanics/roguelike/#family-07'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Time and turn order
    description: >-
      Turns, action duration and continuous time determine when players and
      enemies can act.
    image:
      src: images/mechanics/systems-crypt-necrodancer-01.webp
      width: 1440
      height: 810
      game: Crypt of the NecroDancer
      sourceUrl: 'https://store.steampowered.com/app/247080/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/247080/ss_bb057affa1f4ccac14d1a58e5707cd0fd66e82e7.1920x1080.jpg?t=1791916929
      credit: Brace Yourself Games / Brace Yourself Games / Klei Entertainment
      rights: >-
        © Brace Yourself Games / Brace Yourself Games / Klei Entertainment. All
        rights reserved.
      caption: Movement and attacks follow the musical beat
      alt: Movement and attacks follow the musical beat
      markers:
        - x: 50
          'y': 88
          label: The lower beat bar helps time actions to the music
    tips:
      - Show when an input is accepted and when its action resolves.
    examples:
      - title: Crypt of the NecroDancer
        url: 'https://store.steampowered.com/app/247080/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/roguelike
---
# Time and turn order

id: roguelike--family-07
type: mechanic
key: mechanic/roguelike--family-07
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-07/

Turns, action duration and continuous time determine when players and enemies can act.

## At a glance

![Movement and attacks follow the musical beat](https://gamemechanics.pro/images/mechanics/systems-crypt-necrodancer-01.webp)

[Crypt of the NecroDancer](https://store.steampowered.com/app/247080/) · © Brace Yourself Games / Brace Yourself Games / Klei Entertainment. All rights reserved.

1. The lower beat bar helps time actions to the music

- Show when an input is accepted and when its action resolves.

- [Crypt of the NecroDancer](https://store.steampowered.com/app/247080/)

## How it works

The order of turns, duration of actions, and continuous time determine when you can influence the world.

## Variants

### Variants and applications

<a id="family-07-variants"></a>

- Turn-based movement: the world responds to the player's actions <a id="variant-roguelike-07-01"></a>
- Different costs of actions over time <a id="variant-roguelike-07-02"></a>
- Initiative and turn order <a id="variant-roguelike-07-03"></a>
- Speed ​​that allows you to act more often than the enemy <a id="variant-roguelike-07-04"></a>
- Action points per turn <a id="variant-roguelike-07-05"></a>
- General player phase and separate enemy phase <a id="variant-roguelike-07-06"></a>
- Simultaneous execution of pre-selected actions <a id="variant-roguelike-07-07"></a>
- Real time combat <a id="variant-roguelike-07-08"></a>
- Tactical pause for giving orders <a id="variant-roguelike-07-09"></a>
- Actions in a given rhythm <a id="variant-roguelike-07-10"></a>
- Recharging abilities by time or number of moves <a id="variant-roguelike-07-11"></a>
- Arrested and Prepared Actions <a id="variant-roguelike-07-12"></a>
- Waiting as a complete action <a id="variant-roguelike-07-13"></a>
- Limited rollback or time rewind <a id="variant-roguelike-07-14"></a>

## Context and limits

A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Crypt of the NecroDancer](https://store.steampowered.com/app/247080/) (id: source-d016f535d3996d45)

CC-BY-4.0 · gamemechanics.pro contributors
