---
key: mechanic/puzzle--family-perspective
type: mechanic
id: puzzle--family-perspective
lang: en
title: Perspective and image
summary: >-
  The player changes the result through viewpoint, framing or transitions
  between an image and an object.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-perspective/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/puzzle--family-perspective.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/puzzle--family-perspective.md
aliases:
  - Perspective and images
tags:
  - Puzzles
  - Mechanics catalog
sourceIds:
  - source-1a8e6f9ae2d97889
sources:
  - id: source-1a8e6f9ae2d97889
    title: Gorogoa
    url: 'https://store.steampowered.com/app/557600/'
    verifiedAt: null
relations: []
placements:
  - catalogId: puzzle
    id: family-perspective
    title: Puzzles
    url: 'https://gamemechanics.pro/en/mechanics/puzzle/#family-perspective'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Perspective and images
    description: >-
      The player changes the result through viewpoint, framing or transitions
      between an image and an object.
    image:
      src: images/mechanics/adventure-gorogoa-02.webp
      width: 1440
      height: 810
      crop:
        x: 315
        'y': 0
        width: 810
        height: 810
      game: Gorogoa
      sourceUrl: 'https://store.steampowered.com/app/557600/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/557600/ss_aa212d776cb3cd25316b3932c218c08f4843f4dd.1920x1080.jpg?t=1729099787
      credit: Buried Signal / Annapurna Interactive
      rights: >-
        Game imagery © its respective rights holders. Publisher-distributed
        Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.
      caption: Rearranging images connects separate objects
      alt: Rearranging images connects separate objects
      markers:
        - x: 64
          'y': 22
          label: Object at one scale and viewpoint
        - x: 36
          'y': 76
          label: A different image creates a new context
    tips:
      - Provide stable visual landmarks when changing scale.
    examples:
      - title: Gorogoa
        url: 'https://store.steampowered.com/app/557600/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/puzzle
---
# Perspective and image

id: puzzle--family-perspective
type: mechanic
key: mechanic/puzzle--family-perspective
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-perspective/

The player changes the result through viewpoint, framing or transitions between an image and an object.

## At a glance

![Rearranging images connects separate objects](https://gamemechanics.pro/images/mechanics/adventure-gorogoa-02.webp)

[Gorogoa](https://store.steampowered.com/app/557600/) · Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. Object at one scale and viewpoint
2. A different image creates a new context

- Provide stable visual landmarks when changing scale.

- [Gorogoa](https://store.steampowered.com/app/557600/)

## How it works

Change the result through point of view, framing and transition between image and object.

## Variants

### Variants and applications

<a id="family-perspective-variants"></a>

- Collecting images from a point of view. Definition: Find the angle from which the disparate parts form a sign. Conditional example: Combine fragments of a number on different walls. <a id="variant-anamorphosis"></a>
- Scale through perspective. Definition: Change the size of an object according to the rule of its apparent size when carried. Conditional example: Make a small object a large support. Terms: forced perspective; Superliminal. <a id="variant-forced-scale"></a>
- Connection through projection. Definition: Combine elements in an image to create a game transition. Conventional example: Align two separate sections of a bridge from the desired angle. <a id="variant-projection-bridge"></a>
- The image is part of the world. Definition: Place an image so that its content becomes traversable geometry. Conventional example: Insert a photo of a staircase into a wall. <a id="variant-photo-to-world"></a>
- State capture by camera. Definition: To store an object or configuration in an image for later use. Conventional example: To photograph a bridge and restore it in another location. <a id="variant-camera-capture"></a>
- State from observation. Definition: Control objects whose behavior depends on whether the observer sees them. Conditional example: Allow the mechanism to readjust by turning the camera away. <a id="variant-observation-state"></a>
- Changing the visible overlap. Definition: Hiding or revealing parts of the scene to change the available information or rule. Conventional example: Covering the extra part of the character in front of the reader. <a id="variant-occlusion"></a>
- Rebuilding the scene through a picture. Definition: Change the image and get a corresponding change in space. Conditional example: Rearrange the drawn rooms on the plan. <a id="variant-image-rearrangement"></a>
- Transition between frames. Definition: To carry a character or object across the boundaries of panels and images. Conventional example: To connect doors on adjacent pages. <a id="variant-frame-crossing"></a>
- External and internal view. Definition: Compare different representations of one object and change them consistently. Conditional example: Rotate the layout from the outside, then go through it from the inside. <a id="variant-inside-outside-view"></a>

## Context and limits

A wide catalog of mechanics for digital puzzles, paper logic problems and physical puzzles. Each position contains an action or rule and a conditional example of application.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Gorogoa](https://store.steampowered.com/app/557600/) (id: source-1a8e6f9ae2d97889)

CC-BY-4.0 · gamemechanics.pro contributors
