---
key: mechanic/puzzle--family-materials
type: mechanic
id: puzzle--family-materials
lang: en
title: 'Materials, environments and transformations'
summary: >-
  The player uses material properties and spreading processes to change the
  environment.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-materials/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/puzzle--family-materials.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/puzzle--family-materials.md
aliases:
  - 'Materials, media and transformations'
tags:
  - Puzzles
  - Mechanics catalog
sourceIds:
  - source-4ef7f765b3c929c4
sources:
  - id: source-4ef7f765b3c929c4
    title: Noita
    url: 'https://store.steampowered.com/app/881100/'
    verifiedAt: null
relations: []
placements:
  - catalogId: puzzle
    id: family-materials
    title: Puzzles
    url: 'https://gamemechanics.pro/en/mechanics/puzzle/#family-materials'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: 'Materials, media and transformations'
    description: >-
      The player uses material properties and spreading processes to change the
      environment.
    image:
      src: images/mechanics/adventure-noita-06.webp
      width: 1440
      height: 810
      game: Noita
      sourceUrl: 'https://store.steampowered.com/app/881100/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/881100/ss_a2797d36d19106bde83824e84dfb6694aeed6bba.1920x1080.jpg?t=1675987871
      credit: Nolla Games
      rights: >-
        Game imagery © its respective rights holders. Publisher-distributed
        Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.
      caption: Lava flows between solid walls
      alt: Lava flows between solid walls
      markers:
        - x: 67
          'y': 41
          label: Liquid material follows an open path
    tips:
      - >-
        Communicate material properties and preserve consistent reactions in
        similar conditions.
    examples:
      - title: Noita
        url: 'https://store.steampowered.com/app/881100/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/puzzle
---
# Materials, environments and transformations

id: puzzle--family-materials
type: mechanic
key: mechanic/puzzle--family-materials
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-materials/

The player uses material properties and spreading processes to change the environment.

## At a glance

![Lava flows between solid walls](https://gamemechanics.pro/images/mechanics/adventure-noita-06.webp)

[Noita](https://store.steampowered.com/app/881100/) · Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. Liquid material follows an open path

- Communicate material properties and preserve consistent reactions in similar conditions.

- [Noita](https://store.steampowered.com/app/881100/)

## How it works

Change object properties and use process propagation.

## Variants

### Variants and applications

<a id="family-materials-variants"></a>

- Fluid redirection. Definition: Create channels, barriers and reservoirs for the desired distribution of liquid. Conditional example: Bring water to the wheel through several locks. <a id="variant-fluid-routing"></a>
- Pressure and communicating volumes. Definition: Control the pressure difference and the connection of containers. Conditional example: Open the valve, equalizing the pressure in the chambers. <a id="variant-pressure-system"></a>
- Transition between states of matter. Definition: Change the state of aggregation for the sake of support, passage or transfer. Conditional example: Freeze a flow, then melt a temporary bridge. <a id="variant-phase-change"></a>
- Heating and cooling. Definition: Distribute heat through conductors, insulation and sources. Conditional example: Heat the sensor without overheating the neighboring node. <a id="variant-heat-transfer"></a>
- Spread of fire. Definition: Manage flammable chains, obstacles and ignition time. Conditional example: Light the wick on both sides for the desired order. <a id="variant-fire-spread"></a>
- Conductive materials. Definition: Assemble a physical circuit from objects with different conductivities. Conditional example: Close the power supply with metal objects. <a id="variant-electric-conduction"></a>
- Change of material. Definition: Change the properties of a body according to explicit transformation rules. Conditional example: Make a block light, and then heavy again. <a id="variant-material-transform"></a>
- Reactions of substances. Definition: Select substances and the order of mixing in a given reaction model. Conditional example: Obtain a solution that dissolves one of two partitions. <a id="variant-reaction-rules"></a>
- Managed growth. Definition: To guide the spread of a plant, crystal or other growing structure. Conventional example: To grow a branch through three anchor points. <a id="variant-growth-propagation"></a>
- Selective destruction. Definition: To remove material according to the rules of strength, dissolution or propagation of damage. Conventional example: To destroy soft rock while preserving the supporting frame. <a id="variant-erosion-destruction"></a>

## Context and limits

A wide catalog of mechanics for digital puzzles, paper logic problems and physical puzzles. Each position contains an action or rule and a conditional example of application.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Noita](https://store.steampowered.com/app/881100/) (id: source-4ef7f765b3c929c4)

CC-BY-4.0 · gamemechanics.pro contributors
