---
key: mechanic/point-and-click--family-44
type: mechanic
id: point-and-click--family-44
lang: en
title: 'Memory, hints and playthrough convenience'
summary: >-
  The game records information and offers hints to help recover context and
  choose a next step.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-44/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/point-and-click--family-44.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/point-and-click--family-44.md
aliases:
  - Memory aids and hints
tags:
  - Point-and-click adventures
  - Interface and assistance
sourceIds:
  - source-804a52d40e5a173b
sources:
  - id: source-804a52d40e5a173b
    title: Hidden Folks
    url: 'https://hiddenfolks.com/press/hidden-folks-1'
    verifiedAt: null
relations: []
placements:
  - catalogId: point-and-click
    id: family-44
    title: Point-and-click adventures
    url: 'https://gamemechanics.pro/en/mechanics/point-and-click/#family-44'
    categoryIds:
      - section-7
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Memory aids and hints
    description: >-
      The game records information and offers hints to help recover context and
      choose a next step.
    image:
      src: images/mechanics/hidden-folks-jungle.webp
      width: 1440
      height: 810
      crop:
        x: 422
        'y': 56
        width: 759
        height: 754
      game: Hidden Folks
      sourceUrl: 'https://hiddenfolks.com/press/hidden-folks-1'
      originalUrl: 'https://hiddenfolks.com/images/hf1/HiddenFolks-JungleTutorial.png'
      credit: Adriaan de Jongh & Sylvain Tegroeg
      rights: © Adriaan de Jongh & Sylvain Tegroeg. All rights reserved.
      alt: A text clue stays beside the search target
      caption: A text clue stays beside the search target
      markers:
        - x: 53.5
          'y': 94
          label: Target and clue
        - x: 64
          'y': 42
          label: Discovered character
    tips:
      - Offer hints on request and retain previously discovered context.
    examples:
      - title: Hidden Folks
        url: 'https://hiddenfolks.com/press/hidden-folks-1'
endsAt: null
provenance: >-
  Original taxonomy adapted from user-selected design discussions; linked
  sources support specific examples, not the whole classification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/point-and-click
---
# Memory, hints and playthrough convenience

id: point-and-click--family-44
type: mechanic
key: mechanic/point-and-click--family-44
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-44/

The game records information and offers hints to help recover context and choose a next step.

## At a glance

![A text clue stays beside the search target](https://gamemechanics.pro/images/mechanics/hidden-folks-jungle.webp)

[Hidden Folks](https://hiddenfolks.com/press/hidden-folks-1) · © Adriaan de Jongh & Sylvain Tegroeg. All rights reserved.

1. Target and clue
2. Discovered character

- Offer hints on request and retain previously discovered context.

- [Hidden Folks](https://hiddenfolks.com/press/hidden-folks-1)

## How it works

The game records information and offers hints to help recover context and choose a next step.

## Variants

### Variants

<a id="family-44-branch-1"></a>

- Journal: retain tasks, conclusions, events and character information. <a id="family-44-variant-1"></a>
- Evidence collections: revisit documents, photos, audio, topics and clues. <a id="family-44-variant-2"></a>
- Connection boards: organize entities, hypotheses, timelines and fact relationships. <a id="family-44-variant-3"></a>
- Maps and fast travel: show accessible places, notes and return routes. <a id="family-44-variant-4"></a>
- Hotspot highlighting: expose available targets and reduce tiny-area searching. <a id="family-44-variant-5"></a>
- Graduated hints: provide nudges, directions, specific advice and solutions on request. <a id="family-44-variant-6"></a>
- Skipping and automation: bypass repeated actions, travel, dialogue or challenges. <a id="family-44-variant-7"></a>
- Accessibility: adjust input, speed, target size, subtitles and equivalent visual or audio representations. <a id="family-44-variant-8"></a>

## Context and limits

A working classification with 44 families and 355 variants. Families overlap: one puzzle can combine items, dialogue, deduction and a character schedule. Core actions, progression architecture and assistance are separate layers. Sources identify examples from neighboring adventure genres.

## Connected materials


## Sources and provenance

Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.

- [Hidden Folks](https://hiddenfolks.com/press/hidden-folks-1) (id: source-804a52d40e5a173b)

CC-BY-4.0 · gamemechanics.pro contributors
