---
key: mechanic/point-and-click--family-37
type: mechanic
id: point-and-click--family-37
lang: en
title: 'RPG systems, economy, survival and management'
summary: >-
  The player allocates resources, develops abilities and keeps a system
  functioning.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-37/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/point-and-click--family-37.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/point-and-click--family-37.md
aliases:
  - 'RPG, resources and management'
tags:
  - Point-and-click adventures
  - Hybrids and uncommon branches
sourceIds:
  - source-9f2a915a1ac28603
sources:
  - id: source-9f2a915a1ac28603
    title: Last Epoch
    url: 'https://store.steampowered.com/app/899770/'
    verifiedAt: null
relations: []
placements:
  - catalogId: point-and-click
    id: family-37
    title: Point-and-click adventures
    url: 'https://gamemechanics.pro/en/mechanics/point-and-click/#family-37'
    categoryIds:
      - section-5
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: 'RPG, resources and management'
    description: >-
      The player allocates resources, develops abilities and keeps a system
      functioning.
    image:
      src: images/mechanics/last-epoch-skill-tree.webp
      width: 1440
      height: 810
      game: Last Epoch
      sourceUrl: 'https://store.steampowered.com/app/899770/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/899770/ss_e51b2a99932a05cc5e97da15080b358835c66343.1920x1080.jpg?t=1792426633
      credit: Eleventh Hour Games
      rights: © Eleventh Hour Games. All rights reserved.
      caption: Skill points are allocated among connected upgrades
      alt: Skill points are allocated among connected upgrades
      markers:
        - x: 50
          'y': 22
          label: Points still available to allocate
        - x: 57
          'y': 67
          label: An allocated path connects several upgrades
    tips:
      - Show each choice’s cost and its effect on available actions.
    examples:
      - title: Last Epoch
        url: 'https://store.steampowered.com/app/899770/'
endsAt: null
provenance: >-
  Original taxonomy adapted from user-selected design discussions; linked
  sources support specific examples, not the whole classification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/point-and-click
---
# RPG systems, economy, survival and management

id: point-and-click--family-37
type: mechanic
key: mechanic/point-and-click--family-37
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-37/

The player allocates resources, develops abilities and keeps a system functioning.

## At a glance

![Skill points are allocated among connected upgrades](https://gamemechanics.pro/images/mechanics/last-epoch-skill-tree.webp)

[Last Epoch](https://store.steampowered.com/app/899770/) · © Eleventh Hour Games. All rights reserved.

1. Points still available to allocate
2. An allocated path connects several upgrades

- Show each choice’s cost and its effect on available actions.

- [Last Epoch](https://store.steampowered.com/app/899770/)

## How it works

The player allocates resources, develops abilities and keeps a system functioning.

## Variants

### Variants

<a id="family-37-branch-1"></a>

- Statistics and checks: unlock actions through skills, attributes, background or equipment. <a id="family-37-variant-1"></a>
- Development: obtain abilities, specializations and solutions. <a id="family-37-variant-2"></a>
- Budget: select purchases, earnings and fund allocation. <a id="family-37-variant-3"></a>
- Trade: bargain, exchange and account for changing prices. <a id="family-37-variant-4"></a>
- Survival: maintain health, food, air, heat and resources. <a id="family-37-variant-5"></a>
- Production: manage workshops, cafes, bases or crafting chains. <a id="family-37-variant-6"></a>
- Logistics: assign people, materials, transport and time. <a id="family-37-variant-7"></a>
- Risk: decide under probabilistic outcomes and limited retries. <a id="family-37-variant-8"></a>

## Context and limits

A working classification with 44 families and 355 variants. Families overlap: one puzzle can combine items, dialogue, deduction and a character schedule. Core actions, progression architecture and assistance are separate layers. Sources identify examples from neighboring adventure genres.

## Connected materials


## Sources and provenance

Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.

- [Last Epoch](https://store.steampowered.com/app/899770/) (id: source-9f2a915a1ac28603)

CC-BY-4.0 · gamemechanics.pro contributors
