---
key: mechanic/point-and-click--family-14
type: mechanic
id: point-and-click--family-14
lang: en
title: Dialogue interactions
summary: >-
  The player chooses lines and topics to obtain information or change a
  conversation.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-14/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/point-and-click--family-14.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/point-and-click--family-14.md
aliases: []
tags:
  - Point-and-click adventures
  - 'Information, reasoning and social interaction'
sourceIds:
  - source-8fcf1671c353b49b
sources:
  - id: source-8fcf1671c353b49b
    title: Disco Elysium
    url: 'https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/'
    verifiedAt: null
relations: []
placements:
  - catalogId: point-and-click
    id: family-14
    title: Point-and-click adventures
    url: 'https://gamemechanics.pro/en/mechanics/point-and-click/#family-14'
    categoryIds:
      - section-2
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Dialogue interactions
    description: >-
      The player chooses lines and topics to obtain information or change a
      conversation.
    image:
      src: images/mechanics/disco-elysium-dialogue.webp
      width: 1440
      height: 810
      crop:
        x: 563
        'y': 38
        width: 825
        height: 712
      game: Disco Elysium
      sourceUrl: 'https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/632470/ss_23836438cd455287232be5ae9c4f48d5c488967b.1920x1080.jpg?t=1780913406
      credit: ZA/UM
      rights: © ZA/UM. All rights reserved.
      caption: Choosing a reply within a conversation
      alt: Choosing a reply within a conversation
      markers:
        - x: 79
          'y': 72
          label: Choose from the available replies
        - x: 79
          'y': 36
          label: Conversation context before the decision
    tips:
      - Keep the previous line’s context beside the reply choice.
    examples:
      - title: Disco Elysium
        url: >-
          https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/
endsAt: null
provenance: >-
  Original taxonomy adapted from user-selected design discussions; linked
  sources support specific examples, not the whole classification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/point-and-click
---
# Dialogue interactions

id: point-and-click--family-14
type: mechanic
key: mechanic/point-and-click--family-14
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-14/

The player chooses lines and topics to obtain information or change a conversation.

## At a glance

![Choosing a reply within a conversation](https://gamemechanics.pro/images/mechanics/disco-elysium-dialogue.webp)

[Disco Elysium](https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/) · © ZA/UM. All rights reserved.

1. Choose from the available replies
2. Conversation context before the decision

- Keep the previous line’s context beside the reply choice.

- [Disco Elysium](https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/)

## How it works

The player chooses lines and topics to obtain information or change a conversation.

## Variants

### Variants

<a id="family-14-branch-1"></a>

- Dialogue choices: traverse branches and vary question order. <a id="family-14-variant-1"></a>
- Topics: discuss objects, people, events, places and discoveries. <a id="family-14-variant-2"></a>
- Free input: type a word, name, question or concept. <a id="family-14-variant-3"></a>
- Presentation: show an item, photo, clue, document or recording. <a id="family-14-variant-4"></a>
- Returning to dialogue: update responses after world, relationship or knowledge changes. <a id="family-14-variant-5"></a>
- Timing: prepare a topic, interrupt, stay silent or respond at the right moment. <a id="family-14-variant-6"></a>
- Nonverbal communication: use gestures, expressions, drawings, signs or demonstrations. <a id="family-14-variant-7"></a>
- Conversation conditions: change location, remove witnesses or ensure privacy. <a id="family-14-variant-8"></a>

## Context and limits

A working classification with 44 families and 355 variants. Families overlap: one puzzle can combine items, dialogue, deduction and a character schedule. Core actions, progression architecture and assistance are separate layers. Sources identify examples from neighboring adventure genres.

## Connected materials


## Sources and provenance

Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.

- [Disco Elysium](https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/) (id: source-8fcf1671c353b49b)

CC-BY-4.0 · gamemechanics.pro contributors
