---
key: mechanic/point-and-click--family-10
type: mechanic
id: point-and-click--family-10
lang: en
title: Knowledge as a progression condition
summary: Progress depends on understanding a rule or fact alongside acquiring items.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-10/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/point-and-click--family-10.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/point-and-click--family-10.md
aliases:
  - Knowledge unlocks progress
tags:
  - Point-and-click adventures
  - 'Information, reasoning and social interaction'
sourceIds:
  - source-f2edfe86ae520f9a
sources:
  - id: source-f2edfe86ae520f9a
    title: Chants of Sennaar
    url: 'https://store.steampowered.com/app/1931770/'
    verifiedAt: null
relations: []
placements:
  - catalogId: point-and-click
    id: family-10
    title: Point-and-click adventures
    url: 'https://gamemechanics.pro/en/mechanics/point-and-click/#family-10'
    categoryIds:
      - section-2
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Knowledge unlocks progress
    description: >-
      Progress depends on understanding a rule or fact alongside acquiring
      items.
    image:
      src: images/mechanics/adventure-chants-sennaar-05.webp
      width: 1440
      height: 810
      game: Chants of Sennaar
      sourceUrl: 'https://store.steampowered.com/app/1931770/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1931770/ss_d3bbb61945d1fdbb2cc54bd09e80d691bd0c8afc.1920x1080.jpg?t=1774006124
      credit: Rundisc / Focus Entertainment
      rights: >-
        Game imagery © its respective rights holders. Publisher-distributed
        Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.
      caption: Panel symbols must be connected to their meanings
      alt: Panel symbols must be connected to their meanings
      markers:
        - x: 51
          'y': 48
          label: The panel requires understanding its symbols
    tips:
      - >-
        Test understanding through action rather than recollecting known
        information.
    examples:
      - title: Chants of Sennaar
        url: 'https://store.steampowered.com/app/1931770/'
endsAt: null
provenance: >-
  Original taxonomy adapted from user-selected design discussions; linked
  sources support specific examples, not the whole classification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/point-and-click
---
# Knowledge as a progression condition

id: point-and-click--family-10
type: mechanic
key: mechanic/point-and-click--family-10
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-10/

Progress depends on understanding a rule or fact alongside acquiring items.

## At a glance

![Panel symbols must be connected to their meanings](https://gamemechanics.pro/images/mechanics/adventure-chants-sennaar-05.webp)

[Chants of Sennaar](https://store.steampowered.com/app/1931770/) · Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. The panel requires understanding its symbols

- Test understanding through action rather than recollecting known information.

- [Chants of Sennaar](https://store.steampowered.com/app/1931770/)

## How it works

Progress depends on understanding a rule or fact alongside acquiring items.

## Variants

### Variants

<a id="family-10-branch-1"></a>

- Passwords and answers: use a discovered word, name, number, phrase or answer. <a id="family-10-variant-1"></a>
- Dialogue topics: unlock questions or arguments after examining information. <a id="family-10-variant-2"></a>
- Reinterpreting objects: discover a previously unclear function. <a id="family-10-variant-3"></a>
- Hidden rules: understand a system, language, device or unusual world. <a id="family-10-variant-4"></a>
- Knowledge routes: use addresses, sequences or landmarks to progress. <a id="family-10-variant-5"></a>
- Information as an item: manipulate topics, clues, names and ideas like inventory objects. <a id="family-10-variant-6"></a>
- Player and character knowledge: distinguish understanding from facts the protagonist must learn. <a id="family-10-variant-7"></a>
- Cross-episode knowledge: apply findings from another time, character or loop. <a id="family-10-variant-8"></a>
- Reframing goals: solve a problem by changing its condition. <a id="family-10-variant-9"></a>

## Context and limits

A working classification with 44 families and 355 variants. Families overlap: one puzzle can combine items, dialogue, deduction and a character schedule. Core actions, progression architecture and assistance are separate layers. Sources identify examples from neighboring adventure genres.

## Connected materials


## Sources and provenance

Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.

- [Chants of Sennaar](https://store.steampowered.com/app/1931770/) (id: source-f2edfe86ae520f9a)

CC-BY-4.0 · gamemechanics.pro contributors
