---
key: mechanic/phone-touch--family-15
type: mechanic
id: phone-touch--family-15
lang: en
title: Combinations with phone functions
summary: >-
  Touch works with another phone input channel. In One Hand Clapping character
  movement combines with a voice that changes the musical environment.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-15/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-touch--family-15.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/phone-touch--family-15.md
aliases: []
tags:
  - Phone touchscreen interactions
  - Mechanics catalog
sourceIds:
  - source-d5b7ed9f3ea34a9b
sources:
  - id: source-d5b7ed9f3ea34a9b
    title: One Hand Clapping - OHC
    url: 'https://apps.apple.com/us/app/one-hand-clapping-ohc/id1524426643?uo=4'
    verifiedAt: null
relations: []
placements:
  - catalogId: phone-touch
    id: family-15
    title: Phone touchscreen interactions
    url: 'https://gamemechanics.pro/en/mechanics/phone-touch/#family-15'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Combinations with phone functions
    description: >-
      Touch works with another phone input channel. In One Hand Clapping
      character movement combines with a voice that changes the musical
      environment.
    image:
      src: images/mechanics/sensor-one-hand-clapping-0.webp
      width: 1280
      height: 720
      game: One Hand Clapping - OHC
      sourceUrl: 'https://apps.apple.com/us/app/one-hand-clapping-ohc/id1524426643?uo=4'
      originalUrl: >-
        https://is1-ssl.mzstatic.com/image/thumb/Purple116/v4/1f/79/08/1f79088b-e68d-8037-720e-c402e244d062/ae0e08aa-0ff2-409d-90aa-04cf904759d6_OneHandClapping_Screenshot_01_2208x1242.jpg/1280x1440bb.jpg
      credit: THQ Nordic Mobile GmbH
      rights: >-
        © THQ Nordic Mobile GmbH. Developer-distributed App Store screenshot.
        All rights reserved; excluded from MIT and CC BY 4.0.
      caption: 'One Hand Clapping: vocal action is linked to platforms and the route'
      alt: 'One Hand Clapping: vocal action is linked to platforms and the route'
      markers:
        - x: 48
          'y': 50
          label: Musical action affects the available route
    tips:
      - >-
        Separate intended actions from incidental noise and retain an
        alternative control scheme.
    examples:
      - title: One Hand Clapping - OHC
        url: 'https://apps.apple.com/us/app/one-hand-clapping-ohc/id1524426643?uo=4'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/phone-touch
---
# Combinations with phone functions

id: phone-touch--family-15
type: mechanic
key: mechanic/phone-touch--family-15
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-15/

Touch works with another phone input channel. In One Hand Clapping character movement combines with a voice that changes the musical environment.

## At a glance

![One Hand Clapping: vocal action is linked to platforms and the route](https://gamemechanics.pro/images/mechanics/sensor-one-hand-clapping-0.webp)

[One Hand Clapping - OHC](https://apps.apple.com/us/app/one-hand-clapping-ohc/id1524426643?uo=4) · © THQ Nordic Mobile GmbH. Developer-distributed App Store screenshot. All rights reserved; excluded from MIT and CC BY 4.0.

1. Musical action affects the available route

- Separate intended actions from incidental noise and retain an alternative control scheme.

- [One Hand Clapping - OHC](https://apps.apple.com/us/app/one-hand-clapping-ohc/id1524426643?uo=4)

## How it works

Touch is combined with camera, microphone, motion, and other phone channels into a composite rule.

## Variants

### Variants and applications

<a id="family-15-variants"></a>

- Touch and tilt. Type: Channel combination. Fingers: Sensors and permissions. Rule: Contact turns on the action, tilting the device sets the direction or balance. Application: Press the gas and steer by tilting, hold the vessel and control the transfusion. <a id="variant-t113"></a>
- Touching and rotating the phone. Type: Channel combination. Fingers: Sensors and permissions. Rule: The finger fixes the mode or target, the assessment of the orientation of the device moves the view. Application: Aiming with a gyroscope, searching around oneself, controlling a spatial device. <a id="variant-t114"></a>
- Touch and shake. Type: Channel combination. Fingers: Sensors and permissions. Rule: When a zone is held, movement of the device triggers shaking of the game object. Application: Shake the selected flask, charge the mechanism, wake up the creature. <a id="variant-t115"></a>
- Touch and flip. Type: Channel combination. Fingers: Sensors and permissions. Rule: Changing the orientation of the phone switches the state of the object being held. Application: Flip the hourglass, flip the game world, change the side of the puzzle. <a id="variant-t116"></a>
- Touch and proximity sensor. Type: Channel combination. Fingers: Sensors and permissions. Rule: The contact selects an object, the state of the sensor gives an additional signal. Application: Apply the virtual device to the object or close its sensor. Check availability and access via API in advance. <a id="variant-t117"></a>
- Touch and illumination. Type: Channel combination. Fingers: Sensors and permissions. Rule: The contact fixes the sample, the light sensor changes the condition. Application: Develop a photograph, look for the reaction of a photosensitive plant. Not every phone or web browser provides data... <a id="variant-t118"></a>
- Touch and microphone. Type: Channel combination. Fingers: Sensors and permissions. Rule: Finger selects an instrument or holds a channel, the sound controls the effect. Application: Blow into the selected mill, play with volume, record a signal. Blowing is assessed indirectly by sound. <a id="variant-t119"></a>
- Touch and camera or AR. Type: Channel combination. Fingers: Sensors and permissions. Rule: Touch selects an on-screen or recognized spatial target. Application: Place objects in a room, click on found objects, connect virtual and real landmarks. Permissions and AR support vary by platform. <a id="variant-t120"></a>

## Context and limits

Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [One Hand Clapping - OHC](https://apps.apple.com/us/app/one-hand-clapping-ohc/id1524426643?uo=4) (id: source-d5b7ed9f3ea34a9b)

CC-BY-4.0 · gamemechanics.pro contributors
