---
key: mechanic/phone-touch--family-14
type: mechanic
id: phone-touch--family-14
lang: en
title: Tactile feedback
summary: >-
  A brief tactile cue confirms a state change. In Procreate Pocket holding the
  lower slider switches its mode and produces haptic feedback.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-14/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-touch--family-14.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/phone-touch--family-14.md
aliases: []
tags:
  - Phone touchscreen interactions
  - Mechanics catalog
sourceIds:
  - source-9f699935c52f4076
sources:
  - id: source-9f699935c52f4076
    title: Procreate Pocket
    url: 'https://help.procreate.com/pocket/handbook/interface-gestures/interface'
    verifiedAt: null
relations: []
placements:
  - catalogId: phone-touch
    id: family-14
    title: Phone touchscreen interactions
    url: 'https://gamemechanics.pro/en/mechanics/phone-touch/#family-14'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Tactile feedback
    description: >-
      A brief tactile cue confirms a state change. In Procreate Pocket holding
      the lower slider switches its mode and produces haptic feedback.
    image:
      src: images/mechanics/touch-pocket-interface-0.webp
      width: 640
      height: 1387
      crop:
        x: 350
        'y': 420
        width: 290
        height: 510
      game: Procreate Pocket
      sourceUrl: 'https://help.procreate.com/pocket/handbook/interface-gestures/interface'
      originalUrl: >-
        https://cdn.sanity.io/images/skm640rd/production/0de741e2b23abb6d5e0756a214d621a945bc35bd-1179x2556.png?auto=format&auto=format&w=640
      credit: Savage Interactive
      rights: >-
        © Savage Interactive. Developer-distributed app screenshot; all rights
        reserved. Excluded from MIT and CC BY 4.0.
      caption: 'Procreate Pocket: the lower slider confirms a mode change with haptics'
      alt: 'Procreate Pocket: the lower slider confirms a mode change with haptics'
      markers:
        - x: 94
          'y': 53
          label: Holding switches Pressure/Opacity with a tactile cue
    tips:
      - >-
        Show mode changes visually too; not every phone supports haptic
        feedback.
    examples:
      - title: Procreate Pocket
        url: >-
          https://help.procreate.com/pocket/handbook/interface-gestures/interface
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/phone-touch
---
# Tactile feedback

id: phone-touch--family-14
type: mechanic
key: mechanic/phone-touch--family-14
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-14/

A brief tactile cue confirms a state change. In Procreate Pocket holding the lower slider switches its mode and produces haptic feedback.

## At a glance

![Procreate Pocket: the lower slider confirms a mode change with haptics](https://gamemechanics.pro/images/mechanics/touch-pocket-interface-0.webp)

[Procreate Pocket](https://help.procreate.com/pocket/handbook/interface-gestures/interface) · © Savage Interactive. Developer-distributed app screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. Holding switches Pressure/Opacity with a tactile cue

- Show mode changes visually too; not every phone supports haptic feedback.

- [Procreate Pocket](https://help.procreate.com/pocket/handbook/interface-gestures/interface)

## How it works

The haptic signal communicates the event or state of the interaction and complements visual and audio feedback.

## Variants

### Variants and applications

<a id="family-14-variants"></a>

- Confirmation of action. Type: Tactile feedback. Fingers: Output, not input. Rule: A short impulse accompanies a successful command or change of state. Application: Let one feel the pressure, hit, successful connection of parts. <a id="variant-t105"></a>
- Click on the divisions. Type: Tactile feedback. Fingers: Output, not input. Rule: Pulses come when discrete values ​​pass through. Application: Safe disk, station selection, scale adjustment, binding to cells. <a id="variant-t106"></a>
- Surface texture. Type: Tactile feedback. Fingers: Output, not input. Rule: The vibration pattern depends on the position and speed of movement on the virtual material. Application: Distinguish between metal, sand, roughness. This is an imitation, the screen does not become physically rough. <a id="variant-t107"></a>
- Tension and resistance. Type: Tactile feedback. Fingers: Output, not input. Rule: Vibration changes along with the calculated voltage. Application: Transmit line tension, lock resistance, spring charge. There is no real restriction on finger movement. <a id="variant-t108"></a>
- Getting closer to the goal. Type: Tactile feedback. Fingers: Output, not input. Rule: The nature of the pulses indicates the magnitude of the error or distance. Application: Tactile metal detector, signal search, selection of the position of a part. <a id="variant-t109"></a>
- Vibration rhythm. Type: Tactile feedback. Fingers: Output, not input. Rule: The player repeats or supplements the sequence of tangible impulses. Application: Musical riddle, communication code, memorizing the sequence. <a id="variant-t110"></a>
- State through pattern. Type: Tactile feedback. Fingers: Output, not input. Rule: Distinct vibrations indicate game events. Application: Recognize danger, low energy, hit and miss without constantly looking at the indicator. <a id="variant-t111"></a>
- Coordinated impact and recoil. Type: Tactile feedback. Fingers: Output, not input. Rule: Vibration is synchronized with the image, sound and result of the gesture. Application: Throw, shutter click, collision, landing. Check the real device; provide for shutdown... <a id="variant-t112"></a>

## Context and limits

Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Procreate Pocket](https://help.procreate.com/pocket/handbook/interface-gestures/interface) (id: source-9f699935c52f4076)

CC-BY-4.0 · gamemechanics.pro contributors
