---
key: mechanic/phone-touch--family-12
type: mechanic
id: phone-touch--family-12
lang: en
title: 'Context, space and cooperative play'
summary: >-
  One screen distributes roles between participants. In Bounden each holds one
  end of a phone and rotating it together becomes a dance.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-12/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-touch--family-12.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/phone-touch--family-12.md
aliases: []
tags:
  - Phone touchscreen interactions
  - Mechanics catalog
sourceIds:
  - source-629f2c2eea7fbe60
sources:
  - id: source-629f2c2eea7fbe60
    title: Bounden
    url: 'https://apps.apple.com/us/app/bounden/id850456491?uo=4'
    verifiedAt: null
relations: []
placements:
  - catalogId: phone-touch
    id: family-12
    title: Phone touchscreen interactions
    url: 'https://gamemechanics.pro/en/mechanics/phone-touch/#family-12'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: 'Context, space and cooperative play'
    description: >-
      One screen distributes roles between participants. In Bounden each holds
      one end of a phone and rotating it together becomes a dance.
    image:
      src: images/mechanics/input-bounden-0.webp
      width: 720
      height: 1280
      crop:
        x: 0
        'y': 0
        width: 720
        height: 1110
      game: Bounden
      sourceUrl: 'https://apps.apple.com/us/app/bounden/id850456491?uo=4'
      originalUrl: >-
        https://is1-ssl.mzstatic.com/image/thumb/PurpleSource126/v4/63/97/6e/63976ed5-f550-de02-5746-9347662485dd/3135f553-ed89-497f-ac8c-6dce738a7dbf_1.png/720x1560bb.jpg
      credit: Adriaan de Jongh
      rights: >-
        Imagery © Adriaan de Jongh. Developer-distributed screenshot or frame;
        all rights reserved. Excluded from MIT and CC BY 4.0.
      caption: 'Bounden: the developer’s diagram of holding opposite screen ends'
      alt: 'Bounden: the developer’s diagram of holding opposite screen ends'
      markers:
        - x: 50
          'y': 49
          label: Both players retain contact while moving the shared phone
    tips:
      - Account for each player’s viewing angle and leave enough hand space.
    examples:
      - title: Bounden
        url: 'https://apps.apple.com/us/app/bounden/id850456491?uo=4'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/phone-touch
---
# Context, space and cooperative play

id: phone-touch--family-12
type: mechanic
key: mechanic/phone-touch--family-12
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-12/

One screen distributes roles between participants. In Bounden each holds one end of a phone and rotating it together becomes a dance.

## At a glance

![Bounden: the developer’s diagram of holding opposite screen ends](https://gamemechanics.pro/images/mechanics/input-bounden-0.webp)

[Bounden](https://apps.apple.com/us/app/bounden/id850456491?uo=4) · Imagery © Adriaan de Jongh. Developer-distributed screenshot or frame; all rights reserved. Excluded from MIT and CC BY 4.0.

1. Both players retain contact while moving the shared phone

- Account for each player’s viewing angle and leave enough hand space.

- [Bounden](https://apps.apple.com/us/app/bounden/id850456491?uo=4)

## How it works

The value of a touch depends on the area of ​​the screen, the state of the world, or the distribution of actions between participants.

## Variants

### Variants and applications

<a id="family-12-variants"></a>

- Radial selection in one motion. Type: Touch. Fingers: 1+. Rule: Contact opens the menu, direction selects the sector, releasing confirms. Application: Quickly select a weapon, order, ingredient or replica. <a id="variant-t089"></a>
- Preview and cancel. Type: Touch. Fingers: 1+. Rule: Holding shows the future result, withdrawing to the cancellation zone cancels the command. Application: Check the trajectory, choose a move safely, inspect the object before use. <a id="variant-t090"></a>
- Magnifying glass or window under your finger. Type: Touch. Fingers: 1+. Rule: Contact position moves the area in which other data is visible. Application: Search for traces, read microtext, scan objects. Display important items offset from your finger. <a id="variant-t091"></a>
- Sequential opening of the layer. Type: Touch. Fingers: 1+. Rule: Moving an edge or handle reveals a hidden part of the scene. Application: Flipping through a file, removing film, looking behind a curtain, matching layers of an image. <a id="variant-t092"></a>
- The object is pushed away from the finger. Type: Touch. Fingers: 1+. Rule: Contact creates a field, obstacle or source of attraction. Application: Guide a flock, protect a passage, control fluid, push particles. <a id="variant-t093"></a>
- Duel on one screen. Type: multi. Fingers: 2+. Rule: Players get different zones and independently create contacts. Application: Table football, reaction, fight for territory. For simultaneous play you need multi-touch. <a id="variant-t094"></a>
- Joint holding of an object. Type: multi. Fingers: 2+. Rule: Success depends on the coordinated contacts of several participants. Application: Hold the two ends of the stretcher, simultaneously operate the valves, do not distort the platform. <a id="variant-t095"></a>
- Counter Efforts. Type: multi. Fingers: 2+. Rule: The movements of two contacts turn into opposing play forces. Application: Tug of war, struggle for leverage, stretching of a common object. Powers are calculated from gestures... <a id="variant-t096"></a>

## Context and limits

Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Bounden](https://apps.apple.com/us/app/bounden/id850456491?uo=4) (id: source-629f2c2eea7fbe60)

CC-BY-4.0 · gamemechanics.pro contributors
