---
key: mechanic/phone-touch--family-06
type: mechanic
id: phone-touch--family-06
lang: en
title: Drawing and Path Geometry
summary: >-
  A drawn path becomes a motion rule. In Blek the line repeats its pattern,
  collecting coloured circles while avoiding black obstacles.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-06/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-touch--family-06.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/phone-touch--family-06.md
aliases: []
tags:
  - Phone touchscreen interactions
  - Mechanics catalog
sourceIds:
  - source-c31cd2610e02b0b2
sources:
  - id: source-c31cd2610e02b0b2
    title: Blek
    url: 'https://apps.apple.com/us/app/blek/id742625884?uo=4'
    verifiedAt: null
relations: []
placements:
  - catalogId: phone-touch
    id: family-06
    title: Phone touchscreen interactions
    url: 'https://gamemechanics.pro/en/mechanics/phone-touch/#family-06'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Drawing and Path Geometry
    description: >-
      A drawn path becomes a motion rule. In Blek the line repeats its pattern,
      collecting coloured circles while avoiding black obstacles.
    image:
      src: images/mechanics/input-blek-3.webp
      width: 720
      height: 405
      crop:
        x: 350
        'y': 90
        width: 350
        height: 310
      game: Blek
      sourceUrl: 'https://apps.apple.com/us/app/blek/id742625884?uo=4'
      originalUrl: >-
        https://is1-ssl.mzstatic.com/image/thumb/PurpleSource114/v4/a8/32/eb/a832eb7e-4545-1324-58c7-86b0834a72f4/5dcc43ca-d520-4d83-ac90-223546436976_EN_4_IPHONE_55.png/720x1560bb.jpg
      credit: kunabi brother GmbH
      rights: >-
        Imagery © kunabi brother GmbH. Developer-distributed screenshot or
        frame; all rights reserved. Excluded from MIT and CC BY 4.0.
      caption: 'Blek: a finger-drawn pattern determines the line’s later movement'
      alt: 'Blek: a finger-drawn pattern determines the line’s later movement'
      markers:
        - x: 71
          'y': 51
          label: Stroke geometry becomes a repeating trajectory
    tips:
      - Show the resulting trajectory and allow a quick retry.
    examples:
      - title: Blek
        url: 'https://apps.apple.com/us/app/blek/id742625884?uo=4'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/phone-touch
---
# Drawing and Path Geometry

id: phone-touch--family-06
type: mechanic
key: mechanic/phone-touch--family-06
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-06/

A drawn path becomes a motion rule. In Blek the line repeats its pattern, collecting coloured circles while avoiding black obstacles.

## At a glance

![Blek: a finger-drawn pattern determines the line’s later movement](https://gamemechanics.pro/images/mechanics/input-blek-3.webp)

[Blek](https://apps.apple.com/us/app/blek/id742625884?uo=4) · Imagery © kunabi brother GmbH. Developer-distributed screenshot or frame; all rights reserved. Excluded from MIT and CC BY 4.0.

1. Stroke geometry becomes a repeating trajectory

- Show the resulting trajectory and allow a quick retry.

- [Blek](https://apps.apple.com/us/app/blek/id742625884?uo=4)

## How it works

The contact mark becomes a line, outline, route, or recognizable geometric figure.

## Variants

### Variants and applications

<a id="family-06-variants"></a>

- Free line. Type: Touch. Fingers: 1. Rule: The drawn path becomes an object or geometry. Application: Build a bridge, wall, platform, conductor. <a id="variant-t041"></a>
- Outlining the sample. Type: Touch. Fingers: 1. Rule: Deviation from a given path is assessed. Application: Calligraphy, surgery, precision cutting, character restoration. <a id="variant-t042"></a>
- Connection of nodes. Type: Touch. Fingers: 1. Rule: A line defines connections between discrete objects. Application: Assemble an electrical circuit, install a plumbing system, compose a word. <a id="variant-t043"></a>
- Continuous route. Type: Touch. Fingers: 1. Rule: The finger must go from beginning to end without separation or disturbance. Application: Labyrinth, alarm disarming, cable wiring. <a id="variant-t044"></a>
- Closed area. Type: Touch. Fingers: 1. Rule: The outlined outline defines a set of targets or an area. Application: Select a squad, capture territory, trap creatures in a ring. <a id="variant-t045"></a>
- Recognizable symbol. Type: Touch. Fingers: 1. Rule: The shape of the gesture is compared with a set of patterns. Application: Draw a spell, sign an order, give a command with a gesture. <a id="variant-t046"></a>
- Cut along the line. Type: Touch. Fingers: 1. Rule: A path divides a material, connection or geometry. Application: Cut a rope, cut out a part, divide a portion, cut a hole. <a id="variant-t047"></a>
- Trajectory programming. Type: Touch. Fingers: 1. Rule: The game executes the drawn route after the input is completed. Application: Set the drone flight, patrol detour, delivery path or projectile movement. <a id="variant-t048"></a>

## Context and limits

Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Blek](https://apps.apple.com/us/app/blek/id742625884?uo=4) (id: source-c31cd2610e02b0b2)

CC-BY-4.0 · gamemechanics.pro contributors
