---
key: mechanic/phone-touch--family-05
type: mechanic
id: phone-touch--family-05
lang: en
title: 'Swipes, jerks and throws'
summary: >-
  A quick directional stroke defines an action. In Fruit Ninja the finger path
  becomes a cut that can hit several fruit in one swipe.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-05/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-touch--family-05.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/phone-touch--family-05.md
aliases: []
tags:
  - Phone touchscreen interactions
  - Mechanics catalog
sourceIds:
  - source-eeced891df58c314
sources:
  - id: source-eeced891df58c314
    title: Fruit Ninja Classic
    url: 'https://apps.apple.com/us/app/fruit-ninja-classic/id362949845?uo=4'
    verifiedAt: null
relations: []
placements:
  - catalogId: phone-touch
    id: family-05
    title: Phone touchscreen interactions
    url: 'https://gamemechanics.pro/en/mechanics/phone-touch/#family-05'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: 'Swipes, jerks and throws'
    description: >-
      A quick directional stroke defines an action. In Fruit Ninja the finger
      path becomes a cut that can hit several fruit in one swipe.
    image:
      src: images/mechanics/touch-fruit-ninja-4.webp
      width: 720
      height: 405
      crop:
        x: 0
        'y': 0
        width: 720
        height: 280
      game: Fruit Ninja Classic
      sourceUrl: 'https://apps.apple.com/us/app/fruit-ninja-classic/id362949845?uo=4'
      originalUrl: >-
        https://is1-ssl.mzstatic.com/image/thumb/Purple211/v4/c0/76/a8/c076a85e-2abd-f1e5-2cc5-44ec11ce50a4/a25aaed1-86e9-48c2-8bfe-4dd511077ed9_ENGLISH_SC05_2208x1242.png/720x1560bb.jpg
      credit: Halfbrick Studios
      rights: >-
        © Halfbrick Studios. Developer-distributed app screenshot; all rights
        reserved. Excluded from MIT and CC BY 4.0.
      caption: 'Fruit Ninja: one stroke slices three fruit'
      alt: 'Fruit Ninja: one stroke slices three fruit'
      markers:
        - x: 53
          'y': 40
          label: The bright trail shows the cutting path through the fruit
    tips:
      - Check the whole path so a fast stroke cannot skip between targets.
    examples:
      - title: Fruit Ninja Classic
        url: 'https://apps.apple.com/us/app/fruit-ninja-classic/id362949845?uo=4'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/phone-touch
---
# Swipes, jerks and throws

id: phone-touch--family-05
type: mechanic
key: mechanic/phone-touch--family-05
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-05/

A quick directional stroke defines an action. In Fruit Ninja the finger path becomes a cut that can hit several fruit in one swipe.

## At a glance

![Fruit Ninja: one stroke slices three fruit](https://gamemechanics.pro/images/mechanics/touch-fruit-ninja-4.webp)

[Fruit Ninja Classic](https://apps.apple.com/us/app/fruit-ninja-classic/id362949845?uo=4) · © Halfbrick Studios. Developer-distributed app screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. The bright trail shows the cutting path through the fruit

- Check the whole path so a fast stroke cannot skip between targets.

- [Fruit Ninja Classic](https://apps.apple.com/us/app/fruit-ninja-classic/id362949845?uo=4)

## How it works

A fast directed movement sets an impulse, throw or command, taking into account the speed and length of the gesture.

## Variants

### Variants and applications

<a id="family-05-variants"></a>

- Directional swipe. Type: Touch. Fingers: 1. Rule: The direction of a sufficiently long movement selects the command. Application: Turn, change lane, dodge, choose the direction of the strike. <a id="variant-t033"></a>
- Swipe length is like strength. Type: Touch. Fingers: 1. Rule: The amount of movement of the finger sets the power of the action. Application: Jump distance, step length, push force. This is a software scale, not a pressure measurement. <a id="variant-t034"></a>
- Swipe speed is like power. Type: Touch. Fingers: 1. Rule: The force of action depends on the speed of movement of the finger. Application: Throwing a ball, hitting a club, launching a stone. <a id="variant-t035"></a>
- Inertial throw. Type: Touch. Fingers: 1. Rule: After release, the object continues to move at the calculated speed. Application: Flick the puck, move the chip, spin the free list or game tape. <a id="variant-t036"></a>
- Hit crossed targets. Type: Touch. Fingers: 1. Rule: One quick movement affects all crossed objects. Application: Chop flying targets, deflect several projectiles, carry out a sweeping attack. <a id="variant-t037"></a>
- Pulling and releasing. Type: Touch. Fingers: 1. Rule: The displacement from the starting point sets the tension vector, releasing it launches the object. Application: Slingshot, bow, spring, catapult. <a id="variant-t038"></a>
- Adding rotation. Type: Touch. Fingers: 1. Rule: Tangential movement is converted into angular impulse. Application: Spin the top, wheel, disk, give the ball a spin. <a id="variant-t039"></a>
- Swipe as a solution. Type: Touch. Fingers: 1. Rule: Moving an object to one of the sectors selects the outcome. Application: Accept or reject an offer, arrange findings, select a dialogue option. <a id="variant-t040"></a>

## Context and limits

Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Fruit Ninja Classic](https://apps.apple.com/us/app/fruit-ninja-classic/id362949845?uo=4) (id: source-eeced891df58c314)

CC-BY-4.0 · gamemechanics.pro contributors
