---
key: mechanic/phone-touch--family-01
type: mechanic
id: phone-touch--family-01
lang: en
title: Taps and selection
summary: >-
  A short tap selects an object or starts a command. Pokémon Smile uses a large
  start button and separate icons for other sections.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-01/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-touch--family-01.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/phone-touch--family-01.md
aliases: []
tags:
  - Phone touchscreen interactions
  - Mechanics catalog
sourceIds:
  - source-8dfb822df620d977
sources:
  - id: source-8dfb822df620d977
    title: Pokémon Smile
    url: 'https://apps.apple.com/us/app/pok%C3%A9mon-smile/id1512331079?uo=4'
    verifiedAt: null
relations: []
placements:
  - catalogId: phone-touch
    id: family-01
    title: Phone touchscreen interactions
    url: 'https://gamemechanics.pro/en/mechanics/phone-touch/#family-01'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Taps and selection
    description: >-
      A short tap selects an object or starts a command. Pokémon Smile uses a
      large start button and separate icons for other sections.
    image:
      src: images/mechanics/input-pokemon-smile-1.webp
      width: 720
      height: 1280
      crop:
        x: 35
        'y': 325
        width: 650
        height: 620
      game: Pokémon Smile
      sourceUrl: 'https://apps.apple.com/us/app/pok%C3%A9mon-smile/id1512331079?uo=4'
      originalUrl: >-
        https://is1-ssl.mzstatic.com/image/thumb/PurpleSource114/v4/77/73/f9/7773f950-f8d0-ddde-7bc1-24e9cfc38591/4c4395db-2b85-4247-9852-2e380223c876_MainMenu_5.5_EN.png/720x1560bb.jpg
      credit: The Pokemon Company
      rights: >-
        Imagery © The Pokemon Company. Developer-distributed screenshot or
        frame; all rights reserved. Excluded from MIT and CC BY 4.0.
      caption: 'Pokémon Smile: a large start button and separate menu sections'
      alt: 'Pokémon Smile: a large start button and separate menu sections'
      markers:
        - x: 50
          'y': 38
          label: Tapping Get Brushing starts the main session
    tips:
      - >-
        Make touch targets large enough and allow moving off a button before
        release.
    examples:
      - title: Pokémon Smile
        url: 'https://apps.apple.com/us/app/pok%C3%A9mon-smile/id1512331079?uo=4'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/phone-touch
---
# Taps and selection

id: phone-touch--family-01
type: mechanic
key: mechanic/phone-touch--family-01
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-01/

A short tap selects an object or starts a command. Pokémon Smile uses a large start button and separate icons for other sections.

## At a glance

![Pokémon Smile: a large start button and separate menu sections](https://gamemechanics.pro/images/mechanics/input-pokemon-smile-1.webp)

[Pokémon Smile](https://apps.apple.com/us/app/pok%C3%A9mon-smile/id1512331079?uo=4) · Imagery © The Pokemon Company. Developer-distributed screenshot or frame; all rights reserved. Excluded from MIT and CC BY 4.0.

1. Tapping Get Brushing starts the main session

- Make touch targets large enough and allow moving off a button before release.

- [Pokémon Smile](https://apps.apple.com/us/app/pok%C3%A9mon-smile/id1512331079?uo=4)

## How it works

Short contact selects an object, position or command; the rule determines the moment of activation and the possibility of cancellation.

## Variants

### Variants and applications

<a id="family-01-variants"></a>

- Activation. Type: Touch. Fingers: 1. Rule: A short touch causes one action. Application: Press a button, jump, open a door, hit. <a id="variant-t001"></a>
- Selecting an object. Type: Touch. Fingers: 1. Rule: Touching makes the object current, the next action is applied to it. Application: Select units, objects, evidence or answer options. <a id="variant-t002"></a>
- Indication of location. Type: Touch. Fingers: 1. Rule: Touch coordinates become the target of movement or placement. Application: Send the hero to a point, place a tower or marker. <a id="variant-t003"></a>
- Aiming touch. Type: Touch. Fingers: 1. Rule: Success depends on hitting a specific area of ​​the object. Application: Get into a vulnerability, find a hidden object, play the right note. <a id="variant-t004"></a>
- Creation on point. Type: Touch. Fingers: 1. Rule: Touching creates an object or event at the selected coordinates. Application: Plant a plant, place a route node, cause a splash. <a id="variant-t005"></a>
- Switching state. Type: Touch. Fingers: 1. Rule: Each touch changes the state in a cycle. Application: Switch rails, polarity, color, stance or direction of gravity. <a id="variant-t006"></a>
- Contextual action. Type: Touch. Fingers: 1. Rule: One gesture causes a different action depending on the object and the state of the world. Application: Touch a door to open, an ally to heal, a fire to rest. <a id="variant-t007"></a>
- Double tap. Type: Touch. Fingers: 1. Rule: Two touches within a given time and space tolerance form a command. Application: Dash, quick group selection, approaching an object. Need a clear border with a single touch... <a id="variant-t008"></a>

## Context and limits

Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Pokémon Smile](https://apps.apple.com/us/app/pok%C3%A9mon-smile/id1512331079?uo=4) (id: source-8dfb822df620d977)

CC-BY-4.0 · gamemechanics.pro contributors
