---
key: mechanic/phone-motion--family-social
type: mechanic
id: phone-motion--family-social
lang: en
title: Co-op play and multiple devices
summary: >-
  Players take different roles: one holds the phone and others give clues. Heads
  Up! hides the word from its holder and accepts a tilt to confirm it.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/phone-motion--family-social/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-motion--family-social.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/phone-motion--family-social.md
aliases: []
tags:
  - Phone motion interactions
  - Mechanics catalog
sourceIds:
  - source-52e48502e240574e
sources:
  - id: source-52e48502e240574e
    title: Heads Up!
    url: 'https://apps.apple.com/us/app/heads-up/id623592465?uo=4'
    verifiedAt: null
relations: []
placements:
  - catalogId: phone-motion
    id: family-social
    title: Phone motion interactions
    url: 'https://gamemechanics.pro/en/mechanics/phone-motion/#family-social'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Co-op play and multiple devices
    description: >-
      Players take different roles: one holds the phone and others give clues.
      Heads Up! hides the word from its holder and accepts a tilt to confirm it.
    image:
      src: images/mechanics/touch-heads-up-0.webp
      width: 665
      height: 1440
      crop:
        x: 0
        'y': 314
        width: 665
        height: 923
      game: Heads Up!
      sourceUrl: 'https://apps.apple.com/us/app/heads-up/id623592465?uo=4'
      originalUrl: >-
        https://is1-ssl.mzstatic.com/image/thumb/PurpleSource211/v4/1d/00/4b/1d004bc2-47ac-fb70-1eb9-d42e1a2f1c80/Screen1.jpg/720x1560bb.jpg
      credit: Warner Bros.
      rights: >-
        © Warner Bros.. Developer-distributed app screenshot; all rights
        reserved. Excluded from MIT and CC BY 4.0.
      caption: 'Heads Up!: friends see the word while the phone’s holder receives clues'
      alt: 'Heads Up!: friends see the word while the phone’s holder receives clues'
      markers:
        - x: 67
          'y': 30
          label: The forehead word is visible to others but not the holder
    tips:
      - >-
        Confirm results through sound or touch when the screen is hidden from
        the player.
    examples:
      - title: Heads Up!
        url: 'https://apps.apple.com/us/app/heads-up/id623592465?uo=4'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/phone-motion
---
# Co-op play and multiple devices

id: phone-motion--family-social
type: mechanic
key: mechanic/phone-motion--family-social
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/phone-motion--family-social/

Players take different roles: one holds the phone and others give clues. Heads Up! hides the word from its holder and accepts a tilt to confirm it.

## At a glance

![Heads Up!: friends see the word while the phone’s holder receives clues](https://gamemechanics.pro/images/mechanics/touch-heads-up-0.webp)

[Heads Up!](https://apps.apple.com/us/app/heads-up/id623592465?uo=4) · © Warner Bros.. Developer-distributed app screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. The forehead word is visible to others but not the holder

- Confirm results through sound or touch when the screen is hidden from the player.

- [Heads Up!](https://apps.apple.com/us/app/heads-up/id623592465?uo=4)

## How it works

A rule connects the movements of several participants. Network coincidence of events is not evidence of physical contact between phones.

## Variants

### Variants and applications

<a id="family-social-variants"></a>

- Synchronized movement of several players. Action: Devices compare the moments or form of movements. Application: Common musical blow, joint opening of a door, command spell. Sensors: Name: Motion + connection; Meaning: A network connects devices; specific sensors depend on the selected gesture. Limitations: Requires network, time synchronization and latency tolerance; sensors are selected according to the... <a id="variant-m081"></a>
- Complementary or counter movements. Action: Success depends on the ratio of the slopes, and not the coincidence of each individually. Application: Counter levers, general balance, cooperative flight, kinetic puzzle. Sensors: Name: Motion + connection; Meaning: A network connects devices; specific sensors depend on the selected gesture. Limitations: Define a general directional system in advance; “Left” may differ on different screens. <a id="variant-m082"></a>
- Event relay. Action: Each participant must perform a movement after the previous one. Application: Rhythmic chain, energy transfer, command sequence, orchestra. Sensors: Name: Motion + connection; Meaning: A network connects devices; specific sensors depend on the selected gesture. Limitations: Transmit step number and time; the network should not generate repeated execution. <a id="variant-m083"></a>
- One phone is like a fragile relay baton. Action: Participants pass the device while maintaining the specified stability. Application: Transfer of a virtual cup, sleeping creature, unstable bomb. Sensors: Name: Accelerometer + gyroscope; Meaning: A bunch of sensors for orientation, rotation, and separating motion from gravity. Limitations: Transmission between people cannot be reliably determined by a single accelerometer; confirm by touch or round rule. <a id="variant-m084"></a>
- Hidden screen and reply gesture. Action: The screen is visible to other players, the owner responds with discernible tilts. Application: Charades at the forehead, word guessing, quiz with hidden information. Sensors: Name: Accelerometer; Value: Sufficient for the specified simplified scenario under the described conditions. Limitations: Do not force the player to see the screen; confirm the action with sound or vibration. <a id="variant-m085"></a>
- Asymmetric cooperation. Action: One participant sees the target or instructions, the other controls the movement. Application: Sapper with an instructor, navigator and pilot, carrying cargo according to prompts. Sensors: Name: Accelerometer; Value: Sufficient for the specified simplified scenario under the described conditions. Limitations: Can be played with one phone; clear commands and feedback are needed for both roles. <a id="variant-m086"></a>
- Phone as a remote motion controller. Action: Device signals control the game on another screen. Application: Computer steering wheel, presentation remote, general TV screen, music controller. Sensors: Name: Motion + connection; Meaning: A network connects devices; specific sensors depend on the selected gesture. Limitations: Requires connection and delay handling; do not transmit more sensory data than required by the control. <a id="variant-m087"></a>
- Symbolic transfer of a virtual object. Action: Participants perform a coordinated gesture of sending and receiving. Application: Pour a drink between screens, pass a card, transfer a game resource. Sensors: Name: Motion + connection; Meaning: A network connects devices; specific sensors depend on the selected gesture. Limitations: The recipient is determined by the connection or explicit choice; coincident jerks do not prove the proximity or contact of phones. <a id="variant-m088"></a>

## Context and limits

96 mechanics and scenarios; Basic gestures, control schemes and derived applications are separated into layers. Examples are design ideas other than individually confirmed products.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Heads Up!](https://apps.apple.com/us/app/heads-up/id623592465?uo=4) (id: source-52e48502e240574e)

CC-BY-4.0 · gamemechanics.pro contributors
