---
key: mechanic/phone-motion--family-pose
type: mechanic
id: phone-motion--family-pose
lang: en
title: Positions and discrete commands
summary: >-
  Moving into a defined orientation triggers a discrete command. In Heads Up!
  tilting down marks a correct answer and tilting up passes the word.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/phone-motion--family-pose/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-motion--family-pose.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/phone-motion--family-pose.md
aliases: []
tags:
  - Phone motion interactions
  - Mechanics catalog
sourceIds:
  - source-52e48502e240574e
sources:
  - id: source-52e48502e240574e
    title: Heads Up!
    url: 'https://apps.apple.com/us/app/heads-up/id623592465?uo=4'
    verifiedAt: null
relations: []
placements:
  - catalogId: phone-motion
    id: family-pose
    title: Phone motion interactions
    url: 'https://gamemechanics.pro/en/mechanics/phone-motion/#family-pose'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Positions and discrete commands
    description: >-
      Moving into a defined orientation triggers a discrete command. In Heads
      Up! tilting down marks a correct answer and tilting up passes the word.
    image:
      src: images/mechanics/touch-heads-up-1.webp
      width: 665
      height: 1440
      crop:
        x: 0
        'y': 0
        width: 665
        height: 692
      game: Heads Up!
      sourceUrl: 'https://apps.apple.com/us/app/heads-up/id623592465?uo=4'
      originalUrl: >-
        https://is1-ssl.mzstatic.com/image/thumb/PurpleSource221/v4/4a/6c/32/4a6c323e-755f-3136-8f38-061f97340877/Screen2.jpg/720x1560bb.jpg
      credit: Warner Bros.
      rights: >-
        © Warner Bros.. Developer-distributed app screenshot; all rights
        reserved. Excluded from MIT and CC BY 4.0.
      caption: 'Heads Up!: tilting down confirms a correctly guessed word'
      alt: 'Heads Up!: tilting down confirms a correctly guessed word'
      markers:
        - x: 38
          'y': 20
          label: The arrow links a downward tilt to Correct
    tips:
      - Use separate entry and exit thresholds to avoid orientation chatter.
    examples:
      - title: Heads Up!
        url: 'https://apps.apple.com/us/app/heads-up/id623592465?uo=4'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/phone-motion
---
# Positions and discrete commands

id: phone-motion--family-pose
type: mechanic
key: mechanic/phone-motion--family-pose
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/phone-motion--family-pose/

Moving into a defined orientation triggers a discrete command. In Heads Up! tilting down marks a correct answer and tilting up passes the word.

## At a glance

![Heads Up!: tilting down confirms a correctly guessed word](https://gamemechanics.pro/images/mechanics/touch-heads-up-1.webp)

[Heads Up!](https://apps.apple.com/us/app/heads-up/id623592465?uo=4) · © Warner Bros.. Developer-distributed app screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. The arrow links a downward tilt to Correct

- Use separate entry and exit thresholds to avoid orientation chatter.

- [Heads Up!](https://apps.apple.com/us/app/heads-up/id623592465?uo=4)

## How it works

The event occurs when entering a position, crossing a threshold, or holding a pose.

## Variants

### Variants and applications

<a id="family-pose-variants"></a>

- Threshold command. Action: When crossing the corner threshold, one command is executed. Application: Evasion, lane change, yes/no answer, flipping. Sensors: Name: Accelerometer; Value: Sufficient for the specified simplified scenario under the described conditions. Limitations: Different thresholds for turning on and releasing are needed, otherwise the command will rattle. <a id="variant-m009"></a>
- Select a position or sector. Action: Several steady tilts correspond to different options. Application: Radial menu, select ability, direction, symbol or answer. Sensors: Name: Accelerometer; Value: Sufficient for the specified simplified scenario under the described conditions. Limitations: The number of sectors limits convenience; adjacent positions should be easily distinguishable. <a id="variant-m010"></a>
- Holding the pose. Action: The command is confirmed if the phone remains in the specified position for a long enough time. Application: Lock, ability activation, selection without touching, learning poses. Sensors: Name: Accelerometer; Value: Sufficient for the specified simplified scenario under the described conditions. Limitations: Show progress and take into account hand fluctuations; do not demand an exact angle without tolerance. <a id="variant-m011"></a>
- Return to neutral. Action: Returning after a gesture is considered a separate event. Application: Completing a move, releasing a lever, canceling preview, ready for the next gesture. Sensors: Name: Accelerometer; Value: Sufficient for the specified simplified scenario under the conditions described. Limitations: Neutral must be accessible from a comfortable grip and does not have to be horizontal. <a id="variant-m012"></a>
- Screen down or up. Action: The transition between two orientations changes the state of the application. Application: Pause, hide information, open a map, silence mode within the application. Sensors: Name: Accelerometer; Value: Sufficient for the specified simplified scenario under the described conditions. Limitations: Orientation does not prove contact with the table; Automatic OS actions depend on the platform. <a id="variant-m013"></a>
- 180° flip. Action: Changing the direction of the gravity vector in the phone axes switches the side or rule. Application: Flipping the card, changing gravity, alternative world, new round. Sensors: Name: Accelerometer; Value: Sufficient for the specified simplified scenario under the described conditions. Limitations: Rotation of a flat phone on a table around the vertical is not defined this way; this is a different gesture... <a id="variant-m014"></a>
- Portrait ↔ album. Action: Persistent change in orientation enables a different mode of presentation or interaction. Application: Map vs. Dashboard, Reading vs. Game, Tool Change. Sensors: Name: Accelerometer; Value: Sufficient for the specified simplified scenario under the described conditions. Limitations: The orientation of the interface must be consistent with the system rotation lock and the available API. <a id="variant-m015"></a>
- Sequence of poses. Action: The application checks the order of several distinguishable orientations. Application: Code lock, dance combination, spell, training sequence. Sensors: Name: Accelerometer; Value: Sufficient for the specified simplified scenario under the described conditions. Limitations: Requires timeouts and visible feedback; such a gesture should not be considered a strong password. <a id="variant-m016"></a>

## Context and limits

96 mechanics and scenarios; Basic gestures, control schemes and derived applications are separated into layers. Examples are design ideas other than individually confirmed products.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Heads Up!](https://apps.apple.com/us/app/heads-up/id623592465?uo=4) (id: source-52e48502e240574e)

CC-BY-4.0 · gamemechanics.pro contributors
