---
key: mechanic/phone-microphone--family-recording
type: mechanic
id: phone-microphone--family-recording
lang: en
title: Recording as game material
summary: >-
  Microphone audio is saved, edited or replayed. A game rule uses the recording
  as a task object.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-recording/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-microphone--family-recording.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/phone-microphone--family-recording.md
aliases:
  - Recordings as game material
tags:
  - Phone microphone interactions
  - Mechanics catalog
sourceIds:
  - source-f8d1cacd47b7c58b
  - source-74ed15eabf4f6e8e
sources:
  - id: source-f8d1cacd47b7c58b
    title: 'Android: Audio Capture and Input Processing'
    url: 'https://developer.android.com/media/platform/mediarecorder'
    verifiedAt: null
  - id: source-74ed15eabf4f6e8e
    title: 'Dolby On: Record Audio & Video'
    url: >-
      https://apps.apple.com/us/app/dolby-on-record-audio-video/id1443964192?uo=4
    verifiedAt: null
relations: []
placements:
  - catalogId: phone-microphone
    id: family-recording
    title: Phone microphone interactions
    url: 'https://gamemechanics.pro/en/mechanics/phone-microphone/#family-recording'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Recordings as game material
    description: >-
      Microphone audio is saved, edited or replayed. A game rule uses the
      recording as a task object.
    image:
      src: images/mechanics/sensor-dolby-on-3.webp
      width: 720
      height: 1280
      crop:
        x: 110
        'y': 428
        width: 500
        height: 820
      game: 'Dolby On: Record Audio & Video'
      sourceUrl: >-
        https://apps.apple.com/us/app/dolby-on-record-audio-video/id1443964192?uo=4
      originalUrl: >-
        https://is1-ssl.mzstatic.com/image/thumb/PurpleSource116/v4/ac/1c/d5/ac1cd50f-7217-8033-3aee-371e6a670733/03831f86-bfc2-4b4a-99aa-f8379373726b_iPhone_1242_x_2208_screen_04.jpg/720x1560bb.jpg
      credit: Dolby Laboratories
      rights: >-
        © Dolby Laboratories. Developer-distributed App Store screenshot. All
        rights reserved; excluded from MIT and CC BY 4.0.
      caption: 'Dolby On: recording processing and playback tools'
      alt: 'Dolby On: recording processing and playback tools'
      markers:
        - x: 50
          'y': 80
          label: Tools modify the sound of the saved recording
    tips:
      - 'Show recording start and end, and allow local deletion.'
    examples:
      - title: 'Dolby On: Record Audio & Video'
        url: >-
          https://apps.apple.com/us/app/dolby-on-record-audio-video/id1443964192?uo=4
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/phone-microphone
---
# Recording as game material

id: phone-microphone--family-recording
type: mechanic
key: mechanic/phone-microphone--family-recording
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-recording/

Microphone audio is saved, edited or replayed. A game rule uses the recording as a task object.

## At a glance

![Dolby On: recording processing and playback tools](https://gamemechanics.pro/images/mechanics/sensor-dolby-on-3.webp)

[Dolby On: Record Audio & Video](https://apps.apple.com/us/app/dolby-on-record-audio-video/id1443964192?uo=4) · © Dolby Laboratories. Developer-distributed App Store screenshot. All rights reserved; excluded from MIT and CC BY 4.0.

1. Tools modify the sound of the saved recording

- Show recording start and end, and allow local deletion.

- [Dolby On: Record Audio & Video](https://apps.apple.com/us/app/dolby-on-record-audio-video/id1443964192?uo=4)

## How it works

Recording, playback and processing form mechanics even without recognizing the meaning. Saving and publishing are separate decisions.

## Variants

### Variants and applications

<a id="family-recording-variants"></a>

- Collection of samples. Signal: A short fragment recorded. Application: Collect sounds, collect inventory from acoustic finds. Access level: Signal analysis. <a id="variant-mic-113"></a>
- Character voicing. Signal: Player responses tied to events. Application: Give the hero his own exclamations and remarks. Access level: Signal analysis. <a id="variant-mic-114"></a>
- Repetition and comparison. Signal: Similarity between the recording and the new performance. Application: Remember your signal, then reproduce it to solve a problem. Access level: Recognition. <a id="variant-mic-115"></a>
- Recording as bait. Signal: Plays a found or created sample. Application: Distract the enemy, respond to a creature, simulate an event. Access level: Signal analysis. <a id="variant-mic-116"></a>
- Installation of a sound chain. Signal: Order and boundaries of fragments. Application: Collect an audio phrase, musical key or sequence of events. Access level: Signal analysis. <a id="variant-mic-117"></a>
- Record conversion. Signal: Speed, altitude, direction, filters. Application: Convert sound into a key, a creature's voice or a readable hint. Access level: Signal analysis. <a id="variant-mic-118"></a>
- Loop and overlap. Signal: Repeat fragments and mix tracks. Application: Collect your own accompaniment and solve looper puzzles. Access level: Signal analysis. <a id="variant-mic-119"></a>
- Sound creates an object. Signal: A rule for transforming features or recording. Application: Create a landscape, weapon, creatures or picture from your sound. Access level: Recognition. <a id="variant-mic-120"></a>

## Context and limits

Author's design map for mobile games and interactive applications. 144 techniques in 18 groups, including basic signals, rules and combinations. Applications are design ideas and not a list of released games.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Android: Audio Capture and Input Processing](https://developer.android.com/media/platform/mediarecorder) (id: source-f8d1cacd47b7c58b)
- [Dolby On: Record Audio & Video](https://apps.apple.com/us/app/dolby-on-record-audio-video/id1443964192?uo=4) (id: source-74ed15eabf4f6e8e)

CC-BY-4.0 · gamemechanics.pro contributors
