---
key: mechanic/phone-magnetometer--family-08
type: mechanic
id: phone-magnetometer--family-08
lang: en
title: Objects and physical tokens
summary: >-
  A physical overlay maps magnet position to a command. In the MagBoard
  prototype, a printed grid defines keys for a phone application.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/phone-magnetometer--family-08/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-magnetometer--family-08.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/phone-magnetometer--family-08.md
aliases:
  - Objects and tangible media
tags:
  - Phone magnetometer interactions
  - Mechanics catalog
sourceIds:
  - source-ee9f12adfc1daf72
sources:
  - id: source-ee9f12adfc1daf72
    title: MagBoard prototype / Calculator
    url: 'https://arxiv.org/abs/1605.00284'
    verifiedAt: null
relations: []
placements:
  - catalogId: phone-magnetometer
    id: family-08
    title: Phone magnetometer interactions
    url: 'https://gamemechanics.pro/en/mechanics/phone-magnetometer/#family-08'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Objects and tangible media
    description: >-
      A physical overlay maps magnet position to a command. In the MagBoard
      prototype, a printed grid defines keys for a phone application.
    image:
      src: images/mechanics/sensor-magboard-photo.webp
      width: 709
      height: 651
      game: MagBoard prototype / Calculator
      sourceUrl: 'https://arxiv.org/abs/1605.00284'
      originalUrl: 'https://arxiv.org/pdf/1605.00284'
      credit: 'Heba Abdelnasser, Moustafa Youssef and Khaled A. Harras'
      rights: >-
        Photo from the authors’ MagBoard paper, arXiv:1605.00284, PDF page 2.
        Third-party application imagery retains its own rights. All rights
        reserved; excluded from portal MIT and CC BY 4.0.
      caption: 'MagBoard: a printed overlay and the resulting calculator input'
      alt: 'MagBoard: a printed overlay and the resulting calculator input'
      markers:
        - x: 54
          'y': 57
          label: A magnet over a cell selects the corresponding command
    tips:
      - >-
        Register overlay placement and do not promise unique recognition of
        arbitrary objects.
    examples:
      - title: MagBoard prototype / Calculator
        url: 'https://arxiv.org/abs/1605.00284'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/phone-magnetometer
---
# Objects and physical tokens

id: phone-magnetometer--family-08
type: mechanic
key: mechanic/phone-magnetometer--family-08
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/phone-magnetometer--family-08/

A physical overlay maps magnet position to a command. In the MagBoard prototype, a printed grid defines keys for a phone application.

## At a glance

![MagBoard: a printed overlay and the resulting calculator input](https://gamemechanics.pro/images/mechanics/sensor-magboard-photo.webp)

[MagBoard prototype / Calculator](https://arxiv.org/abs/1605.00284) · Photo from the authors’ MagBoard paper, arXiv:1605.00284, PDF page 2. Third-party application imagery retains its own rights. All rights reserved; excluded from portal MIT and CC BY 4.0.

1. A magnet over a cell selects the corresponding command

- Register overlay placement and do not promise unique recognition of arbitrary objects.

- [MagBoard prototype / Calculator](https://arxiv.org/abs/1605.00284)

## How it works

Prepared objects receive distinguishable magnetic characteristics; recognition depends on location and calibration.

## Variants

### Variants and applications

<a id="family-08-variants"></a>

- Inserting a physical key. Action: Insert a magnetic object into the only prepared slot. Application: Open the door, start the plot, activate the artifact. Limitations: A familiar field configuration is detected; copy protection is not provided. Equipment: Magnetic props with a given geometry. Preparation: Needs setup. Type: Game rule. <a id="variant-m057"></a>
- Selecting an item by signature. Action: Insert prepared objects with different magnetic templates into one slot one by one. Application: Character figures, physical inventory, tool selection. Limitations: Classes may overlap; you need a small proven set and exact position. Equipment: Magnetic props with a given geometry. Preparation: Experimental. Type: Input method. <a id="variant-m058"></a>
- Side or orientation of the token. Action: Flip or rotate one token in a fixed location. Application: Selecting the face of the card, the state of the hero, the direction of action. Limitations: Distinction of orientations must be checked on a specific design. Equipment: Magnetic props with a given geometry. Preparation: Needs setup. Type: Input method. <a id="variant-m059"></a>
- A chip on a marked path. Action: Move one magnetic chip along known points or cells. Application: Tabletop labyrinth, route, local tactical task. Limitations: One sensor does not provide a reliable complete picture of several chips on a large field. Equipment: Magnetic props with a given geometry. Preparation: Experimental. Type: Input method. <a id="variant-m060"></a>
- Sequence of presentations. Action: Apply prepared items one at a time in a given order. Application: Potion recipe, story from cards, assembling a team. Limitations: The application stores the order; it does not detect all objects lying nearby at once. Equipment: Magnetic props with a given geometry. Preparation: Experimental. Type: Game rule. <a id="variant-m061"></a>
- Magnetic code scanning. Action: Guide media with large magnetic marks through the guide. Application: Physics program, toy command, code page. Limitations: Special slow code; reading banking magnetic stripes is not expected. Equipment: Magnetic details with a given geometry. Preparation: Experimental. Type: Input method. <a id="variant-m062"></a>
- Opening a page or flap. Action: Move a magnet along with a known fold or a separate page. Application: Interactive book, box, drop-down object. Limitations: Many magnets give a total field; start with one moving part. Equipment: Magnetic props with a given geometry. Preparation: Needs setup. Type: Input method. <a id="variant-m063"></a>
- Assembly step control. Action: Bring the next module to a single reading zone before installation. Application: Educational constructor, sequential assembly of the device, repair in a quest. Limitations: The presentation of the module is confirmed, and not the correctness of the entire structure. Equipment: Magnetic props with a given geometry. Preparation: Experimental. Type: Game rule. <a id="variant-m064"></a>

## Context and limits

Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [MagBoard prototype / Calculator](https://arxiv.org/abs/1605.00284) (id: source-ee9f12adfc1daf72)

CC-BY-4.0 · gamemechanics.pro contributors
