---
key: mechanic/phone-magnetometer--family-02
type: mechanic
id: phone-magnetometer--family-02
lang: en
title: Rotation over time
summary: >-
  Changes in heading or field components over time can define a turn, sequence
  or rhythmic gesture in a game scenario.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/phone-magnetometer--family-02/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-magnetometer--family-02.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/phone-magnetometer--family-02.md
aliases:
  - Turns over time
tags:
  - Phone magnetometer interactions
  - Mechanics catalog
sourceIds:
  - source-603978442e60360e
sources:
  - id: source-603978442e60360e
    title: Physics Toolbox Magnetometer
    url: >-
      https://apps.apple.com/us/app/physics-toolbox-magnetometer/id1003749103?uo=4
    verifiedAt: null
relations: []
placements:
  - catalogId: phone-magnetometer
    id: family-02
    title: Phone magnetometer interactions
    url: 'https://gamemechanics.pro/en/mechanics/phone-magnetometer/#family-02'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Turns over time
    description: >-
      Changes in heading or field components over time can define a turn,
      sequence or rhythmic gesture in a game scenario.
    image:
      src: images/mechanics/sensor-physics-magnet-0.webp
      width: 665
      height: 1440
      crop:
        x: 51
        'y': 323
        width: 563
        height: 1034
      game: Physics Toolbox Magnetometer
      sourceUrl: >-
        https://apps.apple.com/us/app/physics-toolbox-magnetometer/id1003749103?uo=4
      originalUrl: >-
        https://is1-ssl.mzstatic.com/image/thumb/PurpleSource221/v4/0f/3d/af/0f3daf9c-4f2c-17c7-83d3-c4ae62057601/01-magnetometer.png/720x1560bb.jpg
      credit: Chrystian Vieyra
      rights: >-
        © Chrystian Vieyra. Developer-distributed App Store screenshot. All
        rights reserved; excluded from MIT and CC BY 4.0.
      caption: 'Physics Toolbox: three field components and total magnitude over time'
      alt: 'Physics Toolbox: three field components and total magnitude over time'
      markers:
        - x: 50
          'y': 67
          label: Curves show measurements changing over time
    tips:
      - >-
        Compare changes with a baseline and account for external magnetic
        fields.
    examples:
      - title: Physics Toolbox Magnetometer
        url: >-
          https://apps.apple.com/us/app/physics-toolbox-magnetometer/id1003749103?uo=4
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/phone-magnetometer
---
# Rotation over time

id: phone-magnetometer--family-02
type: mechanic
key: mechanic/phone-magnetometer--family-02
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/phone-magnetometer--family-02/

Changes in heading or field components over time can define a turn, sequence or rhythmic gesture in a game scenario.

## At a glance

![Physics Toolbox: three field components and total magnitude over time](https://gamemechanics.pro/images/mechanics/sensor-physics-magnet-0.webp)

[Physics Toolbox Magnetometer](https://apps.apple.com/us/app/physics-toolbox-magnetometer/id1003749103?uo=4) · © Chrystian Vieyra. Developer-distributed App Store screenshot. All rights reserved; excluded from MIT and CC BY 4.0.

1. Curves show measurements changing over time

- Compare changes with a baseline and account for external magnetic fields.

- [Physics Toolbox Magnetometer](https://apps.apple.com/us/app/physics-toolbox-magnetometer/id1003749103?uo=4)

## How it works

A change in direction over time sets the turn, sequence, or rhythm of an action; For sustainability, the environment is taken into account.

## Variants

### Variants and applications

<a id="family-02-variants"></a>

- Sequence of directions. Action: Turn to several azimuths in a given order. Application: Combination lock, ritual route, command repetition. Limitations: Separate the achieved sector from a random intersection along the way. Equipment: Telephone without an external magnet. Preparation: Easy start. Type: Game rule. <a id="variant-m009"></a>
- Code with direction of rotation. Action: Distinguish between approaching a corner clockwise and counterclockwise. Application: Safe, rotating mechanism, navigation riddle. Limitations: You need to turn the corner through the transition 359→0 degrees. Equipment: Phone without an external magnet. Preparation: Needs setup. Type: Game rule. <a id="variant-m010"></a>
- A few turns. Action: Count complete turns and their direction. Application: Start a mechanism, wind a rope, load an artifact. Limitations: Count angle increments; turning too fast requires a gyroscope. Equipment: Phone without external magnet. Preparation: Needs setup. Type: Game rule. <a id="variant-m011"></a>
- Staying on course. Action: Maintain the direction inside the window for several seconds. Application: Antenna stabilization, concentration, channel protection. Limitations: Use the tolerance window and pause when the compass is unreliable. Equipment: Phone without an external magnet. Preparation: Easy start. Type: Game rule. <a id="variant-m012"></a>
- Rhythm of turns. Action: Reach corner sectors on the beat. Application: Dance game, musical battle, light conductor. Limitations: The event of entering a sector is better assessed with a time window. Equipment: Phone without an external magnet. Preparation: Needs setup. Type: Game rule. <a id="variant-m013"></a>
- Swinging between boundaries. Action: Alternately achieve two given directions. Application: File, pendulum, rocking a boat, bellows. Limitations: Determine a complete cycle between boundaries, and not count noise. Equipment: Telephone without an external magnet. Preparation: Easy start. Type: Game rule. <a id="variant-m014"></a>
- Turning speed. Action: Link the rate of change of world azimuth with the power of the action. Application: Acceleration of a vortex, panorama control, dosing of rotation. Limitations: The compass derivative is noisy; combination with a gyroscope is practically useful. Equipment: Phone without an external magnet. Preparation: Needs setup. Type: Input method. <a id="variant-m015"></a>
- Tracking moving azimuth. Action: Keep the phone on the target's direction, changing over time. Application: Satellite tracking, radar alignment, duel of attention. Limitations: Target speed and tolerance must take into account the delay of the sensors. Equipment: Phone without an external magnet. Preparation: Easy start. Type: Game rule. <a id="variant-m016"></a>

## Context and limits

Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Physics Toolbox Magnetometer](https://apps.apple.com/us/app/physics-toolbox-magnetometer/id1003749103?uo=4) (id: source-603978442e60360e)

CC-BY-4.0 · gamemechanics.pro contributors
