---
key: mechanic/phone-camera--family-paper-table
type: mechanic
id: phone-camera--family-paper-table
lang: en
title: 'Paper, cards and tabletop objects'
summary: >-
  The player rearranges physical pieces and the camera reads them. Osmo Tangram
  matches tabletop shapes to onscreen puzzles, using its base and compatible
  pieces.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-paper-table/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-camera--family-paper-table.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/phone-camera--family-paper-table.md
aliases: []
tags:
  - Phone camera interactions
  - Mechanics catalog
sourceIds:
  - source-b165cb442deaec4e
  - source-334fc4874b474465
  - source-e1f89246cee53473
sources:
  - id: source-b165cb442deaec4e
    title: ML Kit Barcode Scanning
    url: 'https://developers.google.com/ml-kit/vision/barcode-scanning'
    verifiedAt: null
  - id: source-334fc4874b474465
    title: ARCore Augmented Images
    url: 'https://developers.google.com/ar/develop/augmented-images'
    verifiedAt: null
  - id: source-e1f89246cee53473
    title: Osmo Tangram
    url: 'https://apps.apple.com/us/app/osmo-tangram/id1539533255?uo=4'
    verifiedAt: null
relations: []
placements:
  - catalogId: phone-camera
    id: family-paper-table
    title: Phone camera interactions
    url: 'https://gamemechanics.pro/en/mechanics/phone-camera/#family-paper-table'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: 'Paper, cards and tabletop objects'
    description: >-
      The player rearranges physical pieces and the camera reads them. Osmo
      Tangram matches tabletop shapes to onscreen puzzles, using its base and
      compatible pieces.
    image:
      src: images/mechanics/camera-osmo-tangram-2.webp
      width: 720
      height: 1280
      crop:
        x: 0
        'y': 185
        width: 720
        height: 1095
      game: Osmo Tangram
      sourceUrl: 'https://apps.apple.com/us/app/osmo-tangram/id1539533255?uo=4'
      originalUrl: >-
        https://is1-ssl.mzstatic.com/image/thumb/PurpleSource221/v4/bc/fc/32/bcfc32de-742d-cf03-637c-3cf428664589/16cb7312-89cf-44a2-98f5-aac575a10b85_Tangram_1242_x_2208_3.png/720x1560bb.jpg
      credit: Tangible Play
      rights: >-
        © Tangible Play. Publisher-distributed App Store screenshot; all rights
        reserved. Excluded from MIT and CC BY 4.0.
      caption: 'Osmo Tangram: physical pieces and their onscreen representation'
      alt: 'Osmo Tangram: physical pieces and their onscreen representation'
      markers:
        - x: 52
          'y': 83
          label: >-
            The camera uses the reflector to observe pieces in front of the
            phone
    tips:
      - >-
        Provide feedback for missing pieces, occlusion and incorrect
        arrangements.
    examples:
      - title: Osmo Tangram
        url: 'https://apps.apple.com/us/app/osmo-tangram/id1539533255?uo=4'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/phone-camera
---
# Paper, cards and tabletop objects

id: phone-camera--family-paper-table
type: mechanic
key: mechanic/phone-camera--family-paper-table
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-paper-table/

The player rearranges physical pieces and the camera reads them. Osmo Tangram matches tabletop shapes to onscreen puzzles, using its base and compatible pieces.

## At a glance

![Osmo Tangram: physical pieces and their onscreen representation](https://gamemechanics.pro/images/mechanics/camera-osmo-tangram-2.webp)

[Osmo Tangram](https://apps.apple.com/us/app/osmo-tangram/id1539533255?uo=4) · © Tangible Play. Publisher-distributed App Store screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. The camera uses the reflector to observe pieces in front of the phone

- Provide feedback for missing pieces, occlusion and incorrect arrangements.

- [Osmo Tangram](https://apps.apple.com/us/app/osmo-tangram/id1539533255?uo=4)

## How it works

The player changes the physical layout, and the phone reads its state. Dice, manuscript and unmarked tiles require separate processing. Convenient starting configuration: fixed camera, contrast field, unique markers.

## Variants

### Variants and applications

<a id="family-paper-table-variants"></a>

- Digitization of the drawing. Action: Draw a silhouette on paper and transfer it to the game scene. Application: Own character, children's creativity, paper editor. Technologies: Image analysis. <a id="variant-cam-065"></a>
- Drawn level. Action: Draw walls, platforms or paths with conventional signs. Application: Maze editor, teaching algorithms, physical level design. Technologies: Image analysis. <a id="variant-cam-066"></a>
- Paper panel. Action: Touch or cover the drawn areas under the camera. Application: Homemade remote control, music keyboard, interactive poster. Technologies: Image analysis. <a id="variant-cam-067"></a>
- Layout of cards. Action: Change the set and order of recognized cards in order to change the program or recipe. Application: Programming for children, writing a story, crafting. Technologies: Markers. <a id="variant-cam-068"></a>
- Physical chips. Action: Rearrange and rotate tracked pieces on the field. Application: Digital board game, tactical combat, logistics simulation. Technologies: Markers. <a id="variant-cam-069"></a>
- Reading dice. Action: Roll contrasting dice; the camera reads the upper edges. Application: Tabletop automation, probabilistic experiments, party game. Technologies: Image analysis; Own algorithm. <a id="variant-cam-070"></a>
- Constructor under the camera. Action: Assemble a figure from distinguishable parts and run its digital verification. Application: Geometric tasks, digital twin of a building, training. Technologies: Recognition or machine learning model; Own algorithm. <a id="variant-cam-071"></a>
- Paper warp. Action: Fold or rotate marked paper, changing visible areas and their connections. Application: Origami puzzle, folding controller, paper interface. Technologies: Markers; Own algorithm. <a id="variant-cam-072"></a>

## Context and limits

Games, learning, creativity and interactive applications. Author's systematization of game rules based on proven technical capabilities. Examples are application ideas and not statements of released products.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [ML Kit Barcode Scanning](https://developers.google.com/ml-kit/vision/barcode-scanning) (id: source-b165cb442deaec4e)
- [ARCore Augmented Images](https://developers.google.com/ar/develop/augmented-images) (id: source-334fc4874b474465)
- [Osmo Tangram](https://apps.apple.com/us/app/osmo-tangram/id1539533255?uo=4) (id: source-e1f89246cee53473)

CC-BY-4.0 · gamemechanics.pro contributors
