---
key: mechanic/phone-camera--family-face-actions
type: mechanic
id: phone-camera--family-face-actions
lang: en
title: 'Eyes, mouth and facial actions'
summary: >-
  A visible facial action becomes a command. iOS Head Tracking can map eyebrow
  raises or an open mouth to actions; facial shape does not prove emotion.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-face-actions/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-camera--family-face-actions.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/phone-camera--family-face-actions.md
aliases: []
tags:
  - Phone camera interactions
  - Mechanics catalog
sourceIds:
  - source-17820b3f136aa433
  - source-778351bee9d86030
sources:
  - id: source-17820b3f136aa433
    title: MediaPipe Face Landmarker
    url: >-
      https://developers.google.com/edge/mediapipe/solutions/vision/face_landmarker
    verifiedAt: null
  - id: source-778351bee9d86030
    title: Head Tracking (iOS)
    url: >-
      https://support.apple.com/guide/iphone/control-iphone-with-the-movement-of-your-head-iph9c3dc17cf/ios
    verifiedAt: null
relations: []
placements:
  - catalogId: phone-camera
    id: family-face-actions
    title: Phone camera interactions
    url: 'https://gamemechanics.pro/en/mechanics/phone-camera/#family-face-actions'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: 'Eyes, mouth and facial actions'
    description: >-
      A visible facial action becomes a command. iOS Head Tracking can map
      eyebrow raises or an open mouth to actions; facial shape does not prove
      emotion.
    image:
      src: images/mechanics/camera-apple-head-tracking.webp
      width: 490
      height: 1008
      crop:
        x: 25
        'y': 105
        width: 440
        height: 815
      game: Head Tracking (iOS)
      sourceUrl: >-
        https://support.apple.com/guide/iphone/control-iphone-with-the-movement-of-your-head-iph9c3dc17cf/ios
      originalUrl: >-
        https://ipcdn-web.apple.com/assets/v2/web/e44793cc-1a1a-4ac0-a00b-345b478691f8
      credit: Apple
      rights: >-
        © Apple. Official documentation or publisher-distributed image;
        respective rights retained. Excluded from portal MIT and CC BY 4.0.
      caption: 'iOS Head Tracking: separate mappings for facial actions'
      alt: 'iOS Head Tracking: separate mappings for facial actions'
      markers:
        - x: 32
          'y': 42
          label: Open Mouth can map to an action; this screenshot still shows None
    tips:
      - >-
        Calibrate thresholds and distinguish intentional commands from blinking
        or speech.
    examples:
      - title: Head Tracking (iOS)
        url: >-
          https://support.apple.com/guide/iphone/control-iphone-with-the-movement-of-your-head-iph9c3dc17cf/ios
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/phone-camera
---
# Eyes, mouth and facial actions

id: phone-camera--family-face-actions
type: mechanic
key: mechanic/phone-camera--family-face-actions
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-face-actions/

A visible facial action becomes a command. iOS Head Tracking can map eyebrow raises or an open mouth to actions; facial shape does not prove emotion.

## At a glance

![iOS Head Tracking: separate mappings for facial actions](https://gamemechanics.pro/images/mechanics/camera-apple-head-tracking.webp)

[Head Tracking (iOS)](https://support.apple.com/guide/iphone/control-iphone-with-the-movement-of-your-head-iph9c3dc17cf/ios) · © Apple. Official documentation or publisher-distributed image; respective rights retained. Excluded from portal MIT and CC BY 4.0.

1. Open Mouth can map to an action; this screenshot still shows None

- Calibrate thresholds and distinguish intentional commands from blinking or speech.

- [Head Tracking (iOS)](https://support.apple.com/guide/iphone/control-iphone-with-the-movement-of-your-head-iph9c3dc17cf/ios)

## How it works

The game rule reacts to the visible action of a person. Need calibration and alternate input. The facial form does not prove emotion; blinking is involuntary. Accurate eye tracking with an RGB camera should not be promised.

## Variants

### Variants and applications

<a id="family-face-actions-variants"></a>

- Blinking like a button. Action: Intentionally close and open your eyes to perform an action. Application: Shooting, jumping, experimental contactless input. Technologies: Recognition or machine learning model. <a id="variant-cam-081"></a>
- Wink. Action: Close left and right eyes separately for different commands. Application: Two-button game, hidden signals, side control. Technologies: Recognition or machine learning model. <a id="variant-cam-082"></a>
- Closed eyes. Action: Keep your eyes closed; the world changes over time or when opened. Application: Horror, memory game, audio-visual mystery. Technologies: Recognition or machine learning model. <a id="variant-cam-083"></a>
- Rough direction of view. Action: After calibration, distinguish several large directions of eye movement. Application: Choice of two zones, experiment on attention, character control. Technologies: Recognition or machine learning model; Experimental prototype. <a id="variant-cam-084"></a>
- Opening the mouth. Action: Change the degree of mouth opening as a continuous parameter. Application: Eating targets, vocal avatar without sound analysis, virtual instrument. Technologies: Recognition or machine learning model. <a id="variant-cam-085"></a>
- Smile and eyebrows. Action: Take a given mouth shape or raise eyebrows for a command. Application: Facial trainer, comic arcade, avatar control. Technologies: Recognition or machine learning model. <a id="variant-cam-086"></a>
- Repeat expression. Action: Reproduce the combination of facial movements shown. Application: Facial memory, acting, accuracy competition. Technologies: Recognition or machine learning model. <a id="variant-cam-087"></a>
- Mimic animation. Action: Transfer facial parameters to a digital character in real time. Application: Virtual theater, animation creation, video chat character. Technologies: Recognition or machine learning model. <a id="variant-cam-088"></a>

## Context and limits

Games, learning, creativity and interactive applications. Author's systematization of game rules based on proven technical capabilities. Examples are application ideas and not statements of released products.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [MediaPipe Face Landmarker](https://developers.google.com/edge/mediapipe/solutions/vision/face_landmarker) (id: source-17820b3f136aa433)
- [Head Tracking (iOS)](https://support.apple.com/guide/iphone/control-iphone-with-the-movement-of-your-head-iph9c3dc17cf/ios) (id: source-778351bee9d86030)

CC-BY-4.0 · gamemechanics.pro contributors
