---
key: mechanic/phone-camera--family-body
type: mechanic
id: phone-camera--family-body
lang: en
title: 'Posture, body movement and active play'
summary: >-
  Body pose and motion replace buttons. In Active Arcade the player moves in
  front of the phone camera to interact with onscreen targets.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-body/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-camera--family-body.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/phone-camera--family-body.md
aliases: []
tags:
  - Phone camera interactions
  - Mechanics catalog
sourceIds:
  - source-d3f05312a925ada0
  - source-186323c99307fc90
sources:
  - id: source-d3f05312a925ada0
    title: MediaPipe Pose Landmarker
    url: >-
      https://developers.google.com/edge/mediapipe/solutions/vision/pose_landmarker
    verifiedAt: null
  - id: source-186323c99307fc90
    title: Active Arcade
    url: 'https://apps.apple.com/us/app/active-arcade/id1553158383?uo=4'
    verifiedAt: null
relations: []
placements:
  - catalogId: phone-camera
    id: family-body
    title: Phone camera interactions
    url: 'https://gamemechanics.pro/en/mechanics/phone-camera/#family-body'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: 'Posture, body movement and active play'
    description: >-
      Body pose and motion replace buttons. In Active Arcade the player moves in
      front of the phone camera to interact with onscreen targets.
    image:
      src: images/mechanics/input-active-arcade-1.webp
      width: 720
      height: 405
      crop:
        x: 225
        'y': 60
        width: 495
        height: 285
      game: Active Arcade
      sourceUrl: 'https://apps.apple.com/us/app/active-arcade/id1553158383?uo=4'
      originalUrl: >-
        https://is1-ssl.mzstatic.com/image/thumb/PurpleSource115/v4/a6/f6/47/a6f64733-077d-715b-80b4-dfef3fecf396/8e690756-92fb-4664-952a-0adc89822d2d_body-motion-gameplay-.jpg/720x1560bb.jpg
      credit: Nex
      rights: >-
        Imagery © Nex. Developer-distributed screenshot or frame; all rights
        reserved. Excluded from MIT and CC BY 4.0.
      caption: 'Active Arcade: a person’s movement participates in gameplay'
      alt: 'Active Arcade: a person’s movement participates in gameplay'
      markers:
        - x: 65
          'y': 43
          label: The camera sees the player while the game adds scores and effects
    tips:
      - 'Show the required distance, frame boundaries and clear movement space.'
    examples:
      - title: Active Arcade
        url: 'https://apps.apple.com/us/app/active-arcade/id1553158383?uo=4'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/phone-camera
---
# Posture, body movement and active play

id: phone-camera--family-body
type: mechanic
key: mechanic/phone-camera--family-body
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-body/

Body pose and motion replace buttons. In Active Arcade the player moves in front of the phone camera to interact with onscreen targets.

## At a glance

![Active Arcade: a person’s movement participates in gameplay](https://gamemechanics.pro/images/mechanics/input-active-arcade-1.webp)

[Active Arcade](https://apps.apple.com/us/app/active-arcade/id1553158383?uo=4) · Imagery © Nex. Developer-distributed screenshot or frame; all rights reserved. Excluded from MIT and CC BY 4.0.

1. The camera sees the player while the game adds scores and effects

- Show the required distance, frame boundaries and clear movement space.

- [Active Arcade](https://apps.apple.com/us/app/active-arcade/id1553158383?uo=4)

## How it works

The phone is installed so that the camera sees the necessary parts of the body. The player needs a visible and free area of ​​space. Posture assessments are approximate and do not replace diagnostics or professional assessment of exercise technique.

## Variants

### Variants and applications

<a id="family-body-variants"></a>

- The body is like a joystick. Action: Move the body relative to the calibrated center. Application: Runway control, flight, balancing arcade. Technologies: Recognition or machine learning model. <a id="variant-cam-097"></a>
- Repeat the pose. Action: Match the position of the main joints with the sample. Application: “Wall of poses”, dance movement training, living sculpture. Technologies: Recognition or machine learning model. <a id="variant-cam-098"></a>
- Squatting and standing up. Action: Cross calibrated pelvic and knee position thresholds. Application: Evasion, jump charge, motor mini-game. Technologies: Recognition or machine learning model. <a id="variant-cam-099"></a>
- Raising hands and steps. Action: Perform visible actions with the desired limb. Application: Rhythm game, warm-up, coordination tasks. Technologies: Recognition or machine learning model. <a id="variant-cam-100"></a>
- Angles and amplitude. Action: Achieve a given joint position range. Application: Motor puzzle, avatar size control, coordination training. Technologies: Recognition or machine learning model. <a id="variant-cam-101"></a>
- Counting repetitions. Action: Perform several completed pose cycles in the correct order. Application: Active tasks, combo series, motor counter. Technologies: Recognition or machine learning model. <a id="variant-cam-102"></a>
- Reproduction of movement. Action: Repeat a temporal sequence of poses taking into account the tempo. Application: Dancing, choreography, character imitation. Technologies: Recognition or machine learning model. <a id="variant-cam-103"></a>
- Retention and balance. Action: Maintain a pose within an acceptable range for a specified time. Application: “Freeze”, balancing game, world stability control. Technologies: Recognition or machine learning model. <a id="variant-cam-104"></a>

## Context and limits

Games, learning, creativity and interactive applications. Author's systematization of game rules based on proven technical capabilities. Examples are application ideas and not statements of released products.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [MediaPipe Pose Landmarker](https://developers.google.com/edge/mediapipe/solutions/vision/pose_landmarker) (id: source-d3f05312a925ada0)
- [Active Arcade](https://apps.apple.com/us/app/active-arcade/id1553158383?uo=4) (id: source-186323c99307fc90)

CC-BY-4.0 · gamemechanics.pro contributors
