---
key: mechanic/mouse--family-hover
type: mechanic
id: mouse--family-hover
lang: en
title: Hovering and pointer presence
summary: >-
  The pointer triggers a response without clicking: a highlight, tooltip or
  dwell action. Into the Breach explains a tile when hovered.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/mouse--family-hover/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/mouse--family-hover.json
markdownUrl: 'https://gamemechanics.pro/content/knowledge/en/mechanic/mouse--family-hover.md'
aliases: []
tags:
  - Mouse interactions
  - Input and gestures
sourceIds:
  - source-668618d5d6a230d5
sources:
  - id: source-668618d5d6a230d5
    title: Into the Breach
    url: 'https://store.steampowered.com/app/590380/'
    verifiedAt: null
relations: []
placements:
  - catalogId: mouse
    id: family-hover
    title: Mouse interactions
    url: 'https://gamemechanics.pro/en/mechanics/mouse/#family-hover'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Hovering and pointer presence
    description: >-
      The pointer triggers a response without clicking: a highlight, tooltip or
      dwell action. Into the Breach explains a tile when hovered.
    image:
      src: images/mechanics/strategy-into-breach-00.webp
      width: 1280
      height: 720
      game: Into the Breach
      sourceUrl: 'https://store.steampowered.com/app/590380/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/590380/ss_6113590509c195f98fa64cd738df534762e0c358.1920x1080.jpg?t=1755610784
      credit: Subset Games / Subset Games
      rights: © Subset Games / Subset Games. All rights reserved.
      caption: 'Into the Breach: hovering reveals a chasm tooltip'
      alt: 'Into the Breach: hovering reveals a chasm tooltip'
      markers:
        - x: 86
          'y': 91
          label: A tooltip describes the tile under the pointer
    tips:
      - Do not make essential actions depend solely on hovering.
    examples:
      - title: Into the Breach
        url: 'https://store.steampowered.com/app/590380/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/mouse
---
# Hovering and pointer presence

id: mouse--family-hover
type: mechanic
key: mechanic/mouse--family-hover
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/mouse--family-hover/

The pointer triggers a response without clicking: a highlight, tooltip or dwell action. Into the Breach explains a tile when hovered.

## At a glance

![Into the Breach: hovering reveals a chasm tooltip](https://gamemechanics.pro/images/mechanics/strategy-into-breach-00.webp)

[Into the Breach](https://store.steampowered.com/app/590380/) · © Subset Games / Subset Games. All rights reserved.

1. A tooltip describes the tile under the pointer

- Do not make essential actions depend solely on hovering.

- [Into the Breach](https://store.steampowered.com/app/590380/)

## How it works

Actions without pressing buttons: pointer position, area entry, and dwell time.

## Variants

### Variants and applications

<a id="family-hover-variants"></a>

- Highlight on hover. Action: Move the pointer over an object. Application: Show interactivity, available target, object boundaries. Conditions: The highlighting must correspond to the actual hit area. <a id="variant-mouse-01-01"></a>
- Delayed prompt. Action: Leave the pointer over the element for a short time. Application: Characteristics of an item, team description, equipment comparison. Conditions: Give time to read and the opportunity to close the tooltip. <a id="variant-mouse-01-02"></a>
- Activation by exposure, dwell. Action: Hold the pointer in the area until the indicator is filled. Application: Click-free menu, accessible controls, answer selection. Conditions: Show progress; leaving the zone cancels the wait. <a id="variant-mouse-01-03"></a>
- Area entry trigger. Action: Cross the border of the active zone. Application: Open the panel, detect a trap, activate a section of the labyrinth. Conditions: Need a threshold or delay against random triggering. <a id="variant-mouse-01-04"></a>
- Area exit trigger. Action: Move the pointer outside the zone. Application: End preview, hide panel, break contact. Conditions: Nested elements must not cause false output. <a id="variant-mouse-01-05"></a>
- Reaction to proximity. Action: Bring the pointer closer to the object without necessarily hitting it. Application: Magnetic backlight, hot-cold search, soft opening of elements. Conditions: The distance is determined by the program, there is no separate proximity sensor. <a id="variant-mouse-01-06"></a>
- Research tool under cursor. Action: Move the pointer over the image or scene. Application: Magnifier, flashlight, scanner, eyedropper, local information disclosure. Conditions: The size of the tool area must be visible. <a id="variant-mouse-01-07"></a>
- Preview by moving inside an element. Action: Move the pointer along the card or strip. Application: Viewing video frames, object variants, animation stages. Conditions: Explicitly show the connection of the coordinate with the selected value. <a id="variant-mouse-01-08"></a>
- Reaction to immobility. Action: Do not move the mouse for a specified time. Application: Hide the cursor while viewing, show help, enable observation mode. Conditions: The immobility of the pointer does not prove the absence of the user. <a id="variant-mouse-01-09"></a>
- Position control without clicking. Action: Keep the pointer in a sector or at a certain distance from the center. Application: Steering, choosing a direction, adjusting the intensity of the effect. Conditions: A neutral zone and clear feedback are needed. <a id="variant-mouse-01-10"></a>

## Context and limits

Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Into the Breach](https://store.steampowered.com/app/590380/) (id: source-668618d5d6a230d5)

CC-BY-4.0 · gamemechanics.pro contributors
