---
key: mechanic/metroidvania--family-group-21
type: mechanic
id: metroidvania--family-group-21
lang: en
title: 'Economy, loot and crafting'
summary: >-
  Loot, trade and crafting turn exploration rewards into new character
  capabilities.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-21/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/metroidvania--family-group-21.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/metroidvania--family-group-21.md
aliases: []
tags:
  - Metroidvanias
  - Systems
sourceIds:
  - source-f6b55fba65649537
sources:
  - id: source-f6b55fba65649537
    title: 'Bloodstained: Ritual of the Night'
    url: 'https://store.steampowered.com/app/692850/'
    verifiedAt: null
relations: []
placements:
  - catalogId: metroidvania
    id: family-group-21
    title: Metroidvanias
    url: 'https://gamemechanics.pro/en/mechanics/metroidvania/#family-group-21'
    categoryIds:
      - section-4
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: 'Economy, loot and crafting'
    description: >-
      Loot, trade and crafting turn exploration rewards into new character
      capabilities.
    image:
      src: images/mechanics/systems-bloodstained-02.webp
      width: 1440
      height: 810
      game: 'Bloodstained: Ritual of the Night'
      sourceUrl: 'https://store.steampowered.com/app/692850/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/692850/ss_625c73bdeea4cfd9e131a5b4ab12c6e159deb47b.1920x1080.jpg?t=1788970793
      credit: ArtPlay / 505 Games
      rights: © ArtPlay / 505 Games. All rights reserved.
      caption: The alchemist offers crafting and dismantling
      alt: The alchemist offers crafting and dismantling
      markers:
        - x: 24
          'y': 29
          label: Craft opens material-based item creation
    tips:
      - Connect missing materials to where and how they can be obtained.
    examples:
      - title: 'Bloodstained: Ritual of the Night'
        url: 'https://store.steampowered.com/app/692850/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/metroidvania
---
# Economy, loot and crafting

id: metroidvania--family-group-21
type: mechanic
key: mechanic/metroidvania--family-group-21
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-21/

Loot, trade and crafting turn exploration rewards into new character capabilities.

## At a glance

![The alchemist offers crafting and dismantling](https://gamemechanics.pro/images/mechanics/systems-bloodstained-02.webp)

[Bloodstained: Ritual of the Night](https://store.steampowered.com/app/692850/) · © ArtPlay / 505 Games. All rights reserved.

1. Craft opens material-based item creation

- Connect missing materials to where and how they can be obtained.

- [Bloodstained: Ritual of the Night](https://store.steampowered.com/app/692850/)

## How it works

Mining, trading, and crafting link exploration to the development of resources and equipment.

## Variants

### Variants and applications

<a id="family-group-21-variants"></a>

- Currency and trade. Rule: The found resource is exchanged for items, services and improvements. <a id="variant-mv-231"></a>
- Materials and manufacturing. Rule: Collected components turn into equipment and consumables. <a id="variant-mv-232"></a>
- Upgrading and transforming items. Rule: An existing thing receives new parameters or changes shape. <a id="variant-mv-233"></a>
- Random loot. Rule: Repeatable collisions drop items with some chance. <a id="variant-mv-234"></a>
- Fixed unique finds. Rule: A given location or test guarantees a specific item. <a id="variant-mv-235"></a>
- Collection and rewards for the set. Rule: A collected group of finds unlocks a separate reward. <a id="variant-mv-236"></a>
- Increased capacity. Rule: Development allows you to carry more ammunition, items or resources. <a id="variant-mv-237"></a>
- Exchange and recycling. Rule: Unnecessary items are turned into another useful resource. <a id="variant-mv-238"></a>
- Purchased or open service. Rule: Consumption of a resource creates a permanent opportunity for trade, transport or development. <a id="variant-mv-239"></a>
- Risk of currency accumulation. Rule: The potential loss of savings influences the decision to explore further or spend them. <a id="variant-mv-240"></a>

## Context and limits

The author's working taxonomy of mechanics, access rules, structural patterns and support systems. This is not an industry standard or a statement that every item is required or present in every game. Hybrids and support are highlighted separately. Any finite list is limited by the level of detail; combinations and new options remain open.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Bloodstained: Ritual of the Night](https://store.steampowered.com/app/692850/) (id: source-f6b55fba65649537)

CC-BY-4.0 · gamemechanics.pro contributors
