---
key: mechanic/metroidvania--family-group-20
type: mechanic
id: metroidvania--family-group-20
lang: en
title: 'Saving, death and transport'
summary: >-
  Checkpoints and transport determine the cost of returning. Failure repeats a
  section of the route, while opened shortcuts make that section shorter.
updatedAt: '2026-10-21'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-20/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/metroidvania--family-group-20.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/metroidvania--family-group-20.md
aliases:
  - Saving and returning
tags:
  - Metroidvanias
  - Systems
sourceIds:
  - source-1696c3167e4356ed
sources:
  - id: source-1696c3167e4356ed
    title: Hollow Knight
    url: 'https://store.steampowered.com/app/367520/Hollow_Knight/'
    verifiedAt: null
relations: []
placements:
  - catalogId: metroidvania
    id: family-group-20
    title: Metroidvanias
    url: 'https://gamemechanics.pro/en/mechanics/metroidvania/#family-group-20'
    categoryIds:
      - section-4
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Saving and returning
    description: >-
      Checkpoints and transport determine the cost of returning. Failure repeats
      a section of the route, while opened shortcuts make that section shorter.
    image:
      src: images/mechanics/hollow-knight-bench.webp
      width: 1440
      height: 810
      crop:
        x: 450
        'y': 225
        width: 788
        height: 563
      game: Hollow Knight
      sourceUrl: 'https://store.steampowered.com/app/367520/Hollow_Knight/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/367520/ss_92c7e8f34c00bdb455070ecdd5b746f0d2f6d808.1920x1080.jpg?t=1776125684
      credit: Team Cherry
      rights: © Team Cherry. All rights reserved.
      caption: A bench as a rest and return point
      alt: >-
        Hollow Knight: the Knight rests at a Dirtmouth bench, a save point and a
        return location after death.
      markers:
        - x: 61.5
          'y': 79
          label: The bench establishes a return point
    tips:
      - >-
        Balance the repeated route’s length together with the obstacle’s
        difficulty.
      - Use shortcuts to reward learning the world’s connections.
    examples:
      - title: Hollow Knight
        url: 'https://store.steampowered.com/app/367520/Hollow_Knight/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/metroidvania
---
# Saving, death and transport

id: metroidvania--family-group-20
type: mechanic
key: mechanic/metroidvania--family-group-20
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-20/

Checkpoints and transport determine the cost of returning. Failure repeats a section of the route, while opened shortcuts make that section shorter.

## At a glance

![Hollow Knight: the Knight rests at a Dirtmouth bench, a save point and a return location after death.](https://gamemechanics.pro/images/mechanics/hollow-knight-bench.webp)

[Hollow Knight](https://store.steampowered.com/app/367520/Hollow_Knight/) · © Team Cherry. All rights reserved.

1. The bench establishes a return point

- Balance the repeated route’s length together with the obstacle’s difficulty.
- Use shortcuts to reward learning the world’s connections.

- [Hollow Knight](https://store.steampowered.com/app/367520/Hollow_Knight/)

## How it works

Checkpoints, death consequences, and transport determine the cost of returning and trying again.

## Variants

### Variants and applications

<a id="family-group-20-variants"></a>

- Control points. Rule: After defeat, the hero returns to the last activated location. <a id="variant-mv-220"></a>
- Rest with restoration of peace. Rule: Replenishment of supplies is associated with the revival of ordinary threats... <a id="variant-mv-221"></a>
- Automatic or manual saving. Rule: The recording rule determines how much progress survives exit and defeat. <a id="variant-mv-222"></a>
- Penalty for death. Rule: Defeat takes away currency, resource or part of the current state. <a id="variant-mv-223"></a>
- Return of the lost. Rule: Going to the place of death allows you to return the abandoned resource. <a id="variant-mv-224"></a>
- Saved discoveries. Rule: Abilities, important items, or open cuts survive defeat. <a id="variant-mv-225"></a>
- Local release after trap. Rule: An error returns the hero to the nearest safe point with a given price. <a id="variant-mv-226"></a>
- Fast movement between nodes. Rule: Open stations connect distant areas without a complete retracement. <a id="variant-mv-227"></a>
- Return to the shelter. Rule: An item or ability transports the hero to a resting point. <a id="variant-mv-228"></a>
- Elevators, trains and transport lines. Rule: Regular world connections become available after launching or gaining clearance. <a id="variant-mv-229"></a>
- Own point of return. Rule: The player places a temporary or permanent point of convenient return... <a id="variant-mv-230"></a>

## Context and limits

The author's working taxonomy of mechanics, access rules, structural patterns and support systems. This is not an industry standard or a statement that every item is required or present in every game. Hybrids and support are highlighted separately. Any finite list is limited by the level of detail; combinations and new options remain open.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Hollow Knight](https://store.steampowered.com/app/367520/Hollow_Knight/) (id: source-1696c3167e4356ed)

CC-BY-4.0 · gamemechanics.pro contributors
