---
key: mechanic/metroidvania--family-group-19
type: mechanic
id: metroidvania--family-group-19
lang: en
title: Map and orientation
summary: >-
  A map connects rooms, passages and landmarks. The player compares their
  position with known routes and chooses where to return or explore next.
updatedAt: '2026-10-21'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-19/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/metroidvania--family-group-19.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/metroidvania--family-group-19.md
aliases:
  - Maps and navigation
tags:
  - Metroidvanias
  - Study
sourceIds:
  - source-1696c3167e4356ed
sources:
  - id: source-1696c3167e4356ed
    title: Hollow Knight
    url: 'https://store.steampowered.com/app/367520/Hollow_Knight/'
    verifiedAt: null
relations: []
placements:
  - catalogId: metroidvania
    id: family-group-19
    title: Metroidvanias
    url: 'https://gamemechanics.pro/en/mechanics/metroidvania/#family-group-19'
    categoryIds:
      - section-6
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Maps and navigation
    description: >-
      A map connects rooms, passages and landmarks. The player compares their
      position with known routes and chooses where to return or explore next.
    image:
      src: images/mechanics/hollow-knight-map.webp
      width: 1440
      height: 810
      crop:
        x: 323
        'y': 128
        width: 825
        height: 585
      game: Hollow Knight
      sourceUrl: 'https://store.steampowered.com/app/367520/Hollow_Knight/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/367520/ss_bd76bd88bc5334ee56ae3d5f0d8dec4455e8e3b8.1920x1080.jpg?t=1776125684
      credit: Team Cherry
      rights: © Team Cherry. All rights reserved.
      caption: Connected rooms and exits to neighboring regions
      alt: >-
        Hollow Knight: a translucent Fungal Wastes map shows rooms, the player
        marker and exits to neighboring regions.
      markers:
        - x: 46
          'y': 70
          label: The marker connects the current position to the map
        - x: 72
          'y': 55
          label: A labeled exit leads to a neighboring region
    tips:
      - Match map symbols to recognizable landmarks in the world.
      - Help players find unfinished routes without revealing every secret.
    examples:
      - title: Hollow Knight
        url: 'https://store.steampowered.com/app/367520/Hollow_Knight/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/metroidvania
---
# Map and orientation

id: metroidvania--family-group-19
type: mechanic
key: mechanic/metroidvania--family-group-19
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-19/

A map connects rooms, passages and landmarks. The player compares their position with known routes and chooses where to return or explore next.

## At a glance

![Hollow Knight: a translucent Fungal Wastes map shows rooms, the player marker and exits to neighboring regions.](https://gamemechanics.pro/images/mechanics/hollow-knight-map.webp)

[Hollow Knight](https://store.steampowered.com/app/367520/Hollow_Knight/) · © Team Cherry. All rights reserved.

1. The marker connects the current position to the map
2. A labeled exit leads to a neighboring region

- Match map symbols to recognizable landmarks in the world.
- Help players find unfinished routes without revealing every secret.

- [Hollow Knight](https://store.steampowered.com/app/367520/Hollow_Knight/)

## How it works

The map and landmarks help you remember the connections between areas and find unfinished tasks.

## Variants

### Variants and applications

<a id="family-group-19-variants"></a>

- Opening the map when exploring. Rule: Visited areas gradually fill the world map. <a id="variant-mv-209"></a>
- Buy or search for a map of the area. Rule: Access to the general scheme is separated from direct research. <a id="variant-mv-210"></a>
- Conditions for displaying a position. Rule: A compass or other instrument determines the visibility of the hero on the map. <a id="variant-mv-211"></a>
- Updating the map at the rest point. Rule: The diagram of the visited space is saved or supplemented at a given location. <a id="variant-mv-212"></a>
- Custom labels. Rule: The player marks secrets, goals and passages not yet accessible. <a id="variant-mv-213"></a>
- A snapshot of a place on a map. Rule: The image of an obstacle helps to remember the task when returning... <a id="variant-mv-214"></a>
- Designation of types of obstacles. Rule: The card links the passage to the desired ability or interaction. <a id="variant-mv-215"></a>
- Showing exits that have not yet been explored. Rule: A separate designation helps to find available areas of research. <a id="variant-mv-216"></a>
- Percentage of research and items found. Rule: Summary shows the remaining search volume by area. <a id="variant-mv-217"></a>
- Hint for next direction. Rule: A character, interface, or device directs the player to a possible goal. <a id="variant-mv-218"></a>
- Spatial landmarks. Rule: Memorized objects and sound cues help to recognize a place without a map. <a id="variant-mv-219"></a>

## Context and limits

The author's working taxonomy of mechanics, access rules, structural patterns and support systems. This is not an industry standard or a statement that every item is required or present in every game. Hybrids and support are highlighted separately. Any finite list is limited by the level of detail; combinations and new options remain open.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Hollow Knight](https://store.steampowered.com/app/367520/Hollow_Knight/) (id: source-1696c3167e4356ed)

CC-BY-4.0 · gamemechanics.pro contributors
