---
key: mechanic/metroidvania--family-group-17
type: mechanic
id: metroidvania--family-group-17
lang: en
title: Permanent progression and character builds
summary: >-
  Found upgrades expand the character’s abilities. Limits on simultaneous use
  encourage a set tailored to a chosen play style.
updatedAt: '2026-10-21'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-17/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/metroidvania--family-group-17.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/metroidvania--family-group-17.md
aliases:
  - Progression and character builds
tags:
  - Metroidvanias
  - Systems
sourceIds:
  - source-1696c3167e4356ed
sources:
  - id: source-1696c3167e4356ed
    title: Hollow Knight
    url: 'https://store.steampowered.com/app/367520/Hollow_Knight/'
    verifiedAt: null
relations: []
placements:
  - catalogId: metroidvania
    id: family-group-17
    title: Metroidvanias
    url: 'https://gamemechanics.pro/en/mechanics/metroidvania/#family-group-17'
    categoryIds:
      - section-4
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Progression and character builds
    description: >-
      Found upgrades expand the character’s abilities. Limits on simultaneous
      use encourage a set tailored to a chosen play style.
    image:
      src: images/mechanics/hollow-knight-charms.webp
      width: 1440
      height: 810
      game: Hollow Knight
      sourceUrl: 'https://store.steampowered.com/app/367520/Hollow_Knight/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/367520/ss_33a645903d6dd9beec39f272a3daf57174a6cc26.1920x1080.jpg?t=1776125684
      credit: Team Cherry
      rights: © Team Cherry. All rights reserved.
      caption: A charm set is limited by notches
      alt: >-
        Hollow Knight: equipped charms and used notches appear above the
        collection, with the selected charm’s cost on the right.
      markers:
        - x: 22
          'y': 28
          label: The equipped set determines current abilities
        - x: 79
          'y': 28
          label: Each charm has a notch cost
    tips:
      - Show build limits alongside upgrade effects.
      - Allow players to change their set before a new kind of challenge.
    examples:
      - title: Hollow Knight
        url: 'https://store.steampowered.com/app/367520/Hollow_Knight/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/metroidvania
---
# Permanent progression and character builds

id: metroidvania--family-group-17
type: mechanic
key: mechanic/metroidvania--family-group-17
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-17/

Found upgrades expand the character’s abilities. Limits on simultaneous use encourage a set tailored to a chosen play style.

## At a glance

![Hollow Knight: equipped charms and used notches appear above the collection, with the selected charm’s cost on the right.](https://gamemechanics.pro/images/mechanics/hollow-knight-charms.webp)

[Hollow Knight](https://store.steampowered.com/app/367520/Hollow_Knight/) · © Team Cherry. All rights reserved.

1. The equipped set determines current abilities
2. Each charm has a notch cost

- Show build limits alongside upgrade effects.
- Allow players to change their set before a new kind of challenge.

- [Hollow Knight](https://store.steampowered.com/app/367520/Hollow_Knight/)

## How it works

Constant improvements and build choices change the hero's capabilities and the cost of compromises.

## Variants

### Variants and applications

<a id="family-group-17-variants"></a>

- A new ability as an expansion of actions. Rule: Permanent upgrade adds an action that changes exploration and combat. <a id="variant-mv-186"></a>
- Strengthened version of the ability. Rule: Improvement changes the distance, number of uses or type of obstacle overcome. <a id="variant-mv-187"></a>
- Fragments of continuous improvement. Rule: Several finds are collected into an increase in health, energy or capacity. <a id="variant-mv-188"></a>
- Experience and levels. Rule: Repeated actions increase characteristics on a numerical scale. <a id="variant-mv-189"></a>
- Distribution of characteristics. Rule: The player allocates development points to the selected hero properties. <a id="variant-mv-190"></a>
- Skill tree. Rule: Sequence of purchases or finds unlocks related upgrades. <a id="variant-mv-191"></a>
- Weapons, armor and accessories. Rule: Equipment changes the characteristics and available techniques. <a id="variant-mv-192"></a>
- Amulets, runes and fragments. Rule: Interchangeable modifiers change ability rules and build behavior. <a id="variant-mv-193"></a>
- Limit slots or build costs. Rule: You cannot use all the advantages found at the same time. <a id="variant-mv-194"></a>
- Synergies and trade-offs. Rule: Combinations of improvements create a special effect or enhance a property at the cost of another. <a id="variant-mv-195"></a>
- Development from use. Rule: Frequent use of an action enhances that particular action or related skill. <a id="variant-mv-196"></a>
- Reconfiguration and development reset. Rule: The player changes the selected improvements with the given restrictions. <a id="variant-mv-197"></a>
- Temporary loss and return of abilities. Rule: A story or challenge temporarily reduces the range of actions and changes the available solutions. <a id="variant-mv-198"></a>

## Context and limits

The author's working taxonomy of mechanics, access rules, structural patterns and support systems. This is not an industry standard or a statement that every item is required or present in every game. Hybrids and support are highlighted separately. Any finite list is limited by the level of detail; combinations and new options remain open.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Hollow Knight](https://store.steampowered.com/app/367520/Hollow_Knight/) (id: source-1696c3167e4356ed)

CC-BY-4.0 · gamemechanics.pro contributors
