---
key: mechanic/keyboard--family-cognition
type: mechanic
id: keyboard--family-cognition
lang: en
title: 'Memory, attention and learning'
summary: >-
  Typing becomes a task involving memory, attention or command comprehension. In
  Hacknet the player applies terminal syntax to the current problem.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-cognition/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/keyboard--family-cognition.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/keyboard--family-cognition.md
aliases: []
tags:
  - Physical keyboard interactions
  - Task constraints
sourceIds:
  - source-839dfd6aadadd7e9
sources:
  - id: source-839dfd6aadadd7e9
    title: Hacknet
    url: 'https://store.steampowered.com/app/365450/'
    verifiedAt: null
relations: []
placements:
  - catalogId: keyboard
    id: family-cognition
    title: Physical keyboard interactions
    url: 'https://gamemechanics.pro/en/mechanics/keyboard/#family-cognition'
    categoryIds:
      - section-13
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: 'Memory, attention and learning'
    description: >-
      Typing becomes a task involving memory, attention or command
      comprehension. In Hacknet the player applies terminal syntax to the
      current problem.
    image:
      src: images/mechanics/interface-hacknet-00.webp
      width: 1440
      height: 809
      game: Hacknet
      sourceUrl: 'https://store.steampowered.com/app/365450/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/365450/ss_182ebf5aa570fc0ad0d1d974d43137e858ddeb54.1920x1080.jpg?t=1758156718
      credit: Team Fractal Alligator / Fellow Traveller
      rights: >-
        © Team Fractal Alligator / Fellow Traveller. All rights reserved.
        Excluded from MIT and CC BY 4.0.
      caption: 'Hacknet: a quick command reference beside the terminal'
      alt: 'Hacknet: a quick command reference beside the terminal'
      markers:
        - x: 7
          'y': 31
          label: Quick Reference Guide explains the commands
    tips:
      - Separate command knowledge from typing speed when testing understanding.
    examples:
      - title: Hacknet
        url: 'https://store.steampowered.com/app/365450/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/keyboard
---
# Memory, attention and learning

id: keyboard--family-cognition
type: mechanic
key: mechanic/keyboard--family-cognition
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-cognition/

Typing becomes a task involving memory, attention or command comprehension. In Hacknet the player applies terminal syntax to the current problem.

## At a glance

![Hacknet: a quick command reference beside the terminal](https://gamemechanics.pro/images/mechanics/interface-hacknet-00.webp)

[Hacknet](https://store.steampowered.com/app/365450/) · © Team Fractal Alligator / Fellow Traveller. All rights reserved. Excluded from MIT and CC BY 4.0.

1. Quick Reference Guide explains the commands

- Separate command knowledge from typing speed when testing understanding.

- [Hacknet](https://store.steampowered.com/app/365450/)

## How it works

The same input creates different tasks depending on the prompts and mental load.

## Variants

### Variants and applications

<a id="family-cognition-variants"></a>

- Repeat the disappeared pattern. Action: A sequence, chord or pattern is first shown, then entered from memory. Applications: Memory play, procedure teaching, musical echo. Conditions: Pattern length, delay, and replay availability vary. Equipment: Regular keyboard. <a id="variant-k161"></a>
- Transform the pattern in your mind. Action: Enter the shown material in reverse order, with an offset or according to a conditional code. Application: Logic puzzle, melody transposition, encryption problem. Conditions: The transformation rule must be unambiguous. Equipment: A regular keyboard. <a id="variant-k162"></a>
- Find an unknown match. Action: Experiment with the keys and deduce a pattern based on the system's response. Application: Unknown panel, alien device, learning through exploration. Conditions: Sufficient feedback is needed for the solution to be deducible. Equipment: Regular keyboard. <a id="variant-k163"></a>
- React to the selected sign. Action: The command depends only on one of several properties of the tooltip. Application: Click on the color, ignoring the written word; sort dispatcher signals. Conditions: Feature conflict is a cognitive rule on top of a simple press. Equipment: Regular keyboard. <a id="variant-k164"></a>
- Switch rule. Action: The same stimulus requires different responses under the current condition. Application: Varying operator instructions, flexibility task, changing roles in training. Conditions: The current rule must be known or explicitly specified as a memory task. Equipment: Regular keyboard. <a id="variant-k165"></a>
- Combine two tasks. Action: Type text and simultaneously serve another thread of actions. Application: Correspondence while controlling the ship, music part plus alarms. Conditions: You can separately adjust the difficulty and tempo of each thread. Equipment: Regular keyboard. <a id="variant-k166"></a>
- Select a signal from interference. Action: Click only on significant events, ignoring similar false ones. Application: Radar operation, rhythmic track with distracting notes, searching for the necessary letters. Conditions: Distinguish between selection error, omission and time error. Equipment: Regular keyboard. <a id="variant-k167"></a>
- Master the scheme with decreasing hints. Action: Hints gradually disappear, but the location and rules are preserved. Application: Touch typing, teaching hot keys, mastering the musical layout. Conditions: The speed of removing hints should be based on the observed success of the user. Equipment: A regular keyboard. <a id="variant-k168"></a>

## Context and limits

Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Hacknet](https://store.steampowered.com/app/365450/) (id: source-839dfd6aadadd7e9)

CC-BY-4.0 · gamemechanics.pro contributors
