---
key: mechanic/game-mechanics--gm-zipline
type: mechanic
id: game-mechanics--gm-zipline
lang: en
title: Zipline
summary: >-
  A suspended cable carries the player across a gap. Its route is visible before
  boarding, and the player chooses when to get off.
updatedAt: '2026-10-21'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-zipline/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-zipline.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-zipline.md
aliases:
  - Zipline traversal
tags:
  - Game design techniques
  - Movement
sourceIds:
  - source-bd4d85ab004b1382
  - source-7900c17775dc172e
  - source-d9a06d5fcc84a288
  - source-40b150858d1e3f93
  - source-514a72affc8931e6
  - source-0a031a39aeeef0d8
sources:
  - id: source-bd4d85ab004b1382
    title: 'Game Mechanics: Zipline'
    url: 'https://gamemechanics.org/patterns/zipline'
    verifiedAt: null
  - id: source-7900c17775dc172e
    title: Tom Clancy's Splinter Cell (2002)
    url: 'https://gamemechanics.org/patterns/zipline/game/tom-clancys-splinter-cell'
    verifiedAt: null
  - id: source-d9a06d5fcc84a288
    title: Far Cry 3 (2012)
    url: 'https://gamemechanics.org/patterns/zipline/game/far-cry-3'
    verifiedAt: null
  - id: source-40b150858d1e3f93
    title: Killzone Shadow Fall (2013)
    url: 'https://gamemechanics.org/patterns/zipline/game/killzone-shadow-fall'
    verifiedAt: null
  - id: source-514a72affc8931e6
    title: Far Cry 5 (2018)
    url: 'https://gamemechanics.org/patterns/zipline/game/far-cry-5'
    verifiedAt: null
  - id: source-0a031a39aeeef0d8
    title: Deep Rock Galactic
    url: 'https://store.steampowered.com/app/548430/'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-zipline
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-zipline'
    categoryIds:
      - gm-category-movement
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Zipline traversal
    description: >-
      A suspended cable carries the player across a gap. Its route is visible
      before boarding, and the player chooses when to get off.
    image:
      src: images/mechanics/drg-zipline.webp
      width: 1440
      height: 810
      game: Deep Rock Galactic
      sourceUrl: 'https://store.steampowered.com/app/548430/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/548430/ss_3fff97072bf18e192b0bc99f59209d357c62d624.1920x1080.jpg?t=1792497307
      credit: Ghost Ship Games / Coffee Stain Publishing
      rights: © Ghost Ship Games / Coffee Stain Publishing. All rights reserved.
      caption: The team crosses a cavern
      alt: >-
        Deep Rock Galactic: three dwarves ride a zipline across a deep cavern,
        with its anchor on the left.
      markers:
        - x: 41
          'y': 42
          label: A rider suspended from the cable
        - x: 11
          'y': 23
          label: Anchor and start of the route
    tips:
      - Keep both ends of the cable visible against the environment.
      - Provide a predictable way to leave the cable.
    examples:
      - title: Deep Rock Galactic
        url: 'https://store.steampowered.com/app/548430/'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Zipline

id: game-mechanics--gm-zipline
type: mechanic
key: mechanic/game-mechanics--gm-zipline
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-zipline/

A suspended cable carries the player across a gap. Its route is visible before boarding, and the player chooses when to get off.

## At a glance

![Deep Rock Galactic: three dwarves ride a zipline across a deep cavern, with its anchor on the left.](https://gamemechanics.pro/images/mechanics/drg-zipline.webp)

[Deep Rock Galactic](https://store.steampowered.com/app/548430/) · © Ghost Ship Games / Coffee Stain Publishing. All rights reserved.

1. A rider suspended from the cable
2. Anchor and start of the route

- Keep both ends of the cable visible against the environment.
- Provide a predictable way to leave the cable.

- [Deep Rock Galactic](https://store.steampowered.com/app/548430/)

## How it works

The character travels along a taut cable using a suspended attachment.

## Variants

### How the technique works

<a id="gm-zipline-rule"></a>

- The character travels along a taut cable using a suspended attachment. <a id="gm-zipline-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Zipline](https://gamemechanics.org/patterns/zipline) (id: source-bd4d85ab004b1382)
- [Tom Clancy's Splinter Cell (2002)](https://gamemechanics.org/patterns/zipline/game/tom-clancys-splinter-cell) (id: source-7900c17775dc172e)
- [Far Cry 3 (2012)](https://gamemechanics.org/patterns/zipline/game/far-cry-3) (id: source-d9a06d5fcc84a288)
- [Killzone Shadow Fall (2013)](https://gamemechanics.org/patterns/zipline/game/killzone-shadow-fall) (id: source-40b150858d1e3f93)
- [Far Cry 5 (2018)](https://gamemechanics.org/patterns/zipline/game/far-cry-5) (id: source-514a72affc8931e6)
- [Deep Rock Galactic](https://store.steampowered.com/app/548430/) (id: source-0a031a39aeeef0d8)

CC-BY-4.0 · gamemechanics.pro contributors
