---
key: mechanic/game-mechanics--gm-wreck-model-replacement
type: mechanic
id: game-mechanics--gm-wreck-model-replacement
lang: en
title: Wreck model replacement
summary: A prepared wreck model replaces a vehicle after destruction.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wreck-model-replacement/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-wreck-model-replacement.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-wreck-model-replacement.md
aliases:
  - Replace a vehicle with a wreck
tags:
  - Game design techniques
  - Destruction
  - Vehicles
sourceIds:
  - source-2b51cd8bbad6500b
  - source-dfee630aa814d780
sources:
  - id: source-2b51cd8bbad6500b
    title: 'Game Mechanics: Wreck model replacement'
    url: 'https://gamemechanics.org/patterns/wreck-model-replacement'
    verifiedAt: null
  - id: source-dfee630aa814d780
    title: 'Tom Clancy''s Ghost Recon: Breakpoint (2019)'
    url: >-
      https://gamemechanics.org/patterns/wreck-model-replacement/game/tom-clancys-ghost-recon-breakpoint
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-wreck-model-replacement
    title: Game design techniques
    url: >-
      https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-wreck-model-replacement
    categoryIds:
      - gm-category-destruction
      - gm-category-vehicles
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Replace a vehicle with a wreck
    description: A prepared wreck model replaces a vehicle after destruction.
    image:
      src: images/mechanics/world-wreck-model-replacement.webp
      width: 568
      height: 354
      game: 'Tom Clancy’s Ghost Recon: Breakpoint'
      sourceUrl: 'https://gamemechanics.org/patterns/wreck-model-replacement'
      originalUrl: >-
        https://cdn.gamemechanics.org/webm/ghost_recon_breakpoint_exploding_sports_car_s.webm
      sourceFrameSeconds: 4.78
      credit: Ubisoft Paris; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: A charred body remains after the explosion
      alt: >-
        Tom Clancy’s Ghost Recon: Breakpoint: A charred body remains after the
        explosion.
      markers:
        - x: 57
          'y': 62
          label: The wrecked version of the vehicle body
    tips:
      - >-
        Preserve position, dimensions and important collisions when replacing
        the model.
    examples:
      - title: 'Tom Clancy’s Ghost Recon: Breakpoint'
        url: 'https://gamemechanics.org/patterns/wreck-model-replacement'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Wreck model replacement

id: game-mechanics--gm-wreck-model-replacement
type: mechanic
key: mechanic/game-mechanics--gm-wreck-model-replacement
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wreck-model-replacement/

A prepared wreck model replaces a vehicle after destruction.

## At a glance

![Tom Clancy’s Ghost Recon: Breakpoint: A charred body remains after the explosion.](https://gamemechanics.pro/images/mechanics/world-wreck-model-replacement.webp)

[Tom Clancy’s Ghost Recon: Breakpoint](https://gamemechanics.org/patterns/wreck-model-replacement) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/webm/ghost_recon_breakpoint_exploding_sports_car_s.webm), 4.78 s

1. The wrecked version of the vehicle body

- Preserve position, dimensions and important collisions when replacing the model.

- [Tom Clancy’s Ghost Recon: Breakpoint](https://gamemechanics.org/patterns/wreck-model-replacement)

## How it works

A prepared wreck model replaces a vehicle after destruction.

## Variants

### How the technique works

<a id="gm-wreck-model-replacement-rule"></a>

- A prepared wreck model replaces a vehicle after destruction. <a id="gm-wreck-model-replacement-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Wreck model replacement](https://gamemechanics.org/patterns/wreck-model-replacement) (id: source-2b51cd8bbad6500b)
- [Tom Clancy's Ghost Recon: Breakpoint (2019)](https://gamemechanics.org/patterns/wreck-model-replacement/game/tom-clancys-ghost-recon-breakpoint) (id: source-dfee630aa814d780)

CC-BY-4.0 · gamemechanics.pro contributors
