---
key: mechanic/game-mechanics--gm-wall-penetrating-weapons
type: mechanic
id: game-mechanics--gm-wall-penetrating-weapons
lang: en
title: Wall-penetrating weapons
summary: >-
  A shot passes through a penetrable barrier. The player can attack a target
  behind cover while considering material and enemy position.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wall-penetrating-weapons/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-wall-penetrating-weapons.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-wall-penetrating-weapons.md
aliases: []
tags:
  - Game design techniques
  - Weapons
sourceIds:
  - source-eb6371c428526079
  - source-c1beae3536d93465
  - source-0ed6f33fd1bc0f91
  - source-7c5998328bceceba
  - source-30665194164017ae
sources:
  - id: source-eb6371c428526079
    title: 'Game Mechanics: Wall-penetrating weapons'
    url: 'https://gamemechanics.org/patterns/wall-penetrating-weapons'
    verifiedAt: null
  - id: source-c1beae3536d93465
    title: Cyberpunk 2077 (2020)
    url: >-
      https://gamemechanics.org/patterns/wall-penetrating-weapons/game/cyberpunk-2077
    verifiedAt: null
  - id: source-0ed6f33fd1bc0f91
    title: Red Faction (2001)
    url: >-
      https://gamemechanics.org/patterns/wall-penetrating-weapons/game/red-faction
    verifiedAt: null
  - id: source-7c5998328bceceba
    title: 'Red Faction: Armageddon (2011)'
    url: >-
      https://gamemechanics.org/patterns/wall-penetrating-weapons/game/red-faction-armageddon
    verifiedAt: null
  - id: source-30665194164017ae
    title: Resistance 3 (2011)
    url: >-
      https://gamemechanics.org/patterns/wall-penetrating-weapons/game/resistance-3
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-wall-penetrating-weapons
    title: Game design techniques
    url: >-
      https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-wall-penetrating-weapons
    categoryIds:
      - gm-category-weapons
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Wall-penetrating weapons
    description: >-
      A shot passes through a penetrable barrier. The player can attack a target
      behind cover while considering material and enemy position.
    image:
      src: images/mechanics/interaction-wall-penetrating-weapons.webp
      width: 500
      height: 364
      game: Red Faction
      sourceUrl: 'https://gamemechanics.org/patterns/wall-penetrating-weapons'
      originalUrl: 'https://cdn.gamemechanics.org/webm/red_faction_raildriver.webm'
      sourceFrameSeconds: 0.64
      credit: Volition / THQ; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: Rail Driver locates a target behind a wall
      alt: >-
        Red Faction’s green Rail Driver scope shows a yellow enemy silhouette
        through a wall.
      markers:
        - x: 50
          'y': 45
          label: Target visible through the barrier
        - x: 71
          'y': 48
          label: Wall between weapon and target
    tips:
      - Keep penetration rules consistent with barrier material and thickness.
      - Provide hit feedback even when the line of sight is blocked.
    examples:
      - title: Red Faction
        url: 'https://gamemechanics.org/patterns/wall-penetrating-weapons'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Wall-penetrating weapons

id: game-mechanics--gm-wall-penetrating-weapons
type: mechanic
key: mechanic/game-mechanics--gm-wall-penetrating-weapons
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wall-penetrating-weapons/

A shot passes through a penetrable barrier. The player can attack a target behind cover while considering material and enemy position.

## At a glance

![Red Faction’s green Rail Driver scope shows a yellow enemy silhouette through a wall.](https://gamemechanics.pro/images/mechanics/interaction-wall-penetrating-weapons.webp)

[Red Faction](https://gamemechanics.org/patterns/wall-penetrating-weapons) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/webm/red_faction_raildriver.webm), 0.64 s

1. Target visible through the barrier
2. Wall between weapon and target

- Keep penetration rules consistent with barrier material and thickness.
- Provide hit feedback even when the line of sight is blocked.

- [Red Faction](https://gamemechanics.org/patterns/wall-penetrating-weapons)

## How it works

A shot reaches a target behind a penetrable barrier.

## Variants

### How the technique works

<a id="gm-wall-penetrating-weapons-rule"></a>

- A shot reaches a target behind a penetrable barrier. <a id="gm-wall-penetrating-weapons-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Wall-penetrating weapons](https://gamemechanics.org/patterns/wall-penetrating-weapons) (id: source-eb6371c428526079)
- [Cyberpunk 2077 (2020)](https://gamemechanics.org/patterns/wall-penetrating-weapons/game/cyberpunk-2077) (id: source-c1beae3536d93465)
- [Red Faction (2001)](https://gamemechanics.org/patterns/wall-penetrating-weapons/game/red-faction) (id: source-0ed6f33fd1bc0f91)
- [Red Faction: Armageddon (2011)](https://gamemechanics.org/patterns/wall-penetrating-weapons/game/red-faction-armageddon) (id: source-7c5998328bceceba)
- [Resistance 3 (2011)](https://gamemechanics.org/patterns/wall-penetrating-weapons/game/resistance-3) (id: source-30665194164017ae)

CC-BY-4.0 · gamemechanics.pro contributors
