---
key: mechanic/game-mechanics--gm-throwing-objects
type: mechanic
id: game-mechanics--gm-throwing-objects
lang: en
title: Throwing objects
summary: The player picks up an object and launches it along a thrown trajectory.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-throwing-objects/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-throwing-objects.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-throwing-objects.md
aliases:
  - Throw an object
tags:
  - Game design techniques
  - Destruction
  - Satisfying
sourceIds:
  - source-b0f592894296880d
  - source-36363ee8a56efbb7
sources:
  - id: source-b0f592894296880d
    title: 'Game Mechanics: Throwing objects'
    url: 'https://gamemechanics.org/patterns/throwing-objects'
    verifiedAt: null
  - id: source-36363ee8a56efbb7
    title: 'RoboCop: Rogue City (2023)'
    url: >-
      https://gamemechanics.org/patterns/throwing-objects/game/robocop-rogue-city
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-throwing-objects
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-throwing-objects'
    categoryIds:
      - gm-category-destruction
      - gm-category-satisfying
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Throw an object
    description: The player picks up an object and launches it along a thrown trajectory.
    image:
      src: images/mechanics/world-throwing-objects.webp
      width: 1326
      height: 736
      game: 'RoboCop: Rogue City'
      sourceUrl: 'https://gamemechanics.org/patterns/throwing-objects'
      originalUrl: 'https://cdn.gamemechanics.org/webm/robocop_throw_monitor.webm'
      sourceFrameSeconds: 0.82
      credit: Teyon / Nacon; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: RoboCop holds a monitor before throwing it
      alt: 'RoboCop: Rogue City: RoboCop holds a monitor before throwing it.'
      markers:
        - x: 75
          'y': 65
          label: The lifted monitor as a throwable object
    tips:
      - Preview direction and the valid target area before throwing.
    examples:
      - title: 'RoboCop: Rogue City'
        url: 'https://gamemechanics.org/patterns/throwing-objects'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Throwing objects

id: game-mechanics--gm-throwing-objects
type: mechanic
key: mechanic/game-mechanics--gm-throwing-objects
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-throwing-objects/

The player picks up an object and launches it along a thrown trajectory.

## At a glance

![RoboCop: Rogue City: RoboCop holds a monitor before throwing it.](https://gamemechanics.pro/images/mechanics/world-throwing-objects.webp)

[RoboCop: Rogue City](https://gamemechanics.org/patterns/throwing-objects) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/webm/robocop_throw_monitor.webm), 0.82 s

1. The lifted monitor as a throwable object

- Preview direction and the valid target area before throwing.

- [RoboCop: Rogue City](https://gamemechanics.org/patterns/throwing-objects)

## How it works

The player picks up an object and launches it along a thrown trajectory.

## Variants

### How the technique works

<a id="gm-throwing-objects-rule"></a>

- The player picks up an object and launches it along a thrown trajectory. <a id="gm-throwing-objects-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Throwing objects](https://gamemechanics.org/patterns/throwing-objects) (id: source-b0f592894296880d)
- [RoboCop: Rogue City (2023)](https://gamemechanics.org/patterns/throwing-objects/game/robocop-rogue-city) (id: source-36363ee8a56efbb7)

CC-BY-4.0 · gamemechanics.pro contributors
