---
key: mechanic/game-mechanics--gm-thermal-vision
type: mechanic
id: game-mechanics--gm-thermal-vision
lang: en
title: Thermal vision
summary: >-
  The mode turns temperature differences into contrasting shapes. Warm targets
  become easier to distinguish from their surroundings.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-thermal-vision/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-thermal-vision.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-thermal-vision.md
aliases: []
tags:
  - Game design techniques
  - Camera & perception
sourceIds:
  - source-65adafba4057969a
  - source-29fb902b68b2fd95
  - source-8fb53b0528d2a82d
sources:
  - id: source-65adafba4057969a
    title: 'Game Mechanics: Thermal vision'
    url: 'https://gamemechanics.org/patterns/thermal-vision'
    verifiedAt: null
  - id: source-29fb902b68b2fd95
    title: 'Metal Gear Solid Delta: Snake Eater (2025)'
    url: >-
      https://gamemechanics.org/patterns/thermal-vision/game/metal-gear-solid-delta-snake-eater
    verifiedAt: null
  - id: source-8fb53b0528d2a82d
    title: 'Tom Clancy''s Ghost Recon: Breakpoint (2019)'
    url: >-
      https://gamemechanics.org/patterns/thermal-vision/game/tom-clancys-ghost-recon-breakpoint
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-thermal-vision
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-thermal-vision'
    categoryIds:
      - gm-category-camera-perception
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Thermal vision
    description: >-
      The mode turns temperature differences into contrasting shapes. Warm
      targets become easier to distinguish from their surroundings.
    image:
      src: images/mechanics/combat-thermal-vision.webp
      width: 498
      height: 276
      game: 'Metal Gear Solid Delta: Snake Eater (2025)'
      sourceUrl: 'https://gamemechanics.org/patterns/thermal-vision'
      originalUrl: 'https://cdn.gamemechanics.org/webm/mgsdelta_thermal_goggles.webm'
      sourceFrameSeconds: 14.02
      credit: Konami; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. All rights reserved; excluded from the portal’s MIT
        and CC BY 4.0 licenses.
      caption: Warm silhouettes in a forest
      alt: >-
        Thermal vision in Metal Gear Solid Delta highlights two figures against
        the cooler forest background.
      markers:
        - x: 32
          'y': 36
          label: Warm silhouette on the left
        - x: 70
          'y': 29
          label: A second target against a cooler background
    tips:
      - Communicate which surfaces and objects allow this view.
      - Keep targets readable across color-vision settings.
    examples:
      - title: 'Metal Gear Solid Delta: Snake Eater (2025)'
        url: 'https://gamemechanics.org/patterns/thermal-vision'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Thermal vision

id: game-mechanics--gm-thermal-vision
type: mechanic
key: mechanic/game-mechanics--gm-thermal-vision
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-thermal-vision/

The mode turns temperature differences into contrasting shapes. Warm targets become easier to distinguish from their surroundings.

## At a glance

![Thermal vision in Metal Gear Solid Delta highlights two figures against the cooler forest background.](https://gamemechanics.pro/images/mechanics/combat-thermal-vision.webp)

[Metal Gear Solid Delta: Snake Eater (2025)](https://gamemechanics.org/patterns/thermal-vision) · Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.

[Source recording](https://cdn.gamemechanics.org/webm/mgsdelta_thermal_goggles.webm), 14.02 s

1. Warm silhouette on the left
2. A second target against a cooler background

- Communicate which surfaces and objects allow this view.
- Keep targets readable across color-vision settings.

- [Metal Gear Solid Delta: Snake Eater (2025)](https://gamemechanics.org/patterns/thermal-vision)

## How it works

Temperature differences become a readable image of potential targets.

## Variants

### How the technique works

<a id="gm-thermal-vision-rule"></a>

- Temperature differences become a readable image of potential targets. <a id="gm-thermal-vision-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Thermal vision](https://gamemechanics.org/patterns/thermal-vision) (id: source-65adafba4057969a)
- [Metal Gear Solid Delta: Snake Eater (2025)](https://gamemechanics.org/patterns/thermal-vision/game/metal-gear-solid-delta-snake-eater) (id: source-29fb902b68b2fd95)
- [Tom Clancy's Ghost Recon: Breakpoint (2019)](https://gamemechanics.org/patterns/thermal-vision/game/tom-clancys-ghost-recon-breakpoint) (id: source-8fb53b0528d2a82d)

CC-BY-4.0 · gamemechanics.pro contributors
