---
key: mechanic/game-mechanics--gm-telekinesis
type: mechanic
id: game-mechanics--gm-telekinesis
lang: en
title: Telekinesis
summary: The player moves objects remotely without direct physical contact.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-telekinesis/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-telekinesis.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-telekinesis.md
aliases: []
tags:
  - Game design techniques
  - Physics
  - Super powers
sourceIds:
  - source-f32caf4ef72183bb
  - source-55f7b65b9196961c
  - source-e876ff8da7a04f80
  - source-240795cd15cef1eb
  - source-f069e378e420ad2a
  - source-e4f99d38c45f76e1
  - source-43a1238899bd15cb
sources:
  - id: source-f32caf4ef72183bb
    title: 'Game Mechanics: Telekinesis'
    url: 'https://gamemechanics.org/patterns/telekinesis'
    verifiedAt: null
  - id: source-55f7b65b9196961c
    title: Half-Life 2 (2004)
    url: 'https://gamemechanics.org/patterns/telekinesis/game/half-life-2'
    verifiedAt: null
  - id: source-e876ff8da7a04f80
    title: BioShock (2007)
    url: 'https://gamemechanics.org/patterns/telekinesis/game/bioshock'
    verifiedAt: null
  - id: source-240795cd15cef1eb
    title: Dead Space (2008)
    url: 'https://gamemechanics.org/patterns/telekinesis/game/dead-space'
    verifiedAt: null
  - id: source-f069e378e420ad2a
    title: 'Mass Effect: Andromeda (2017)'
    url: 'https://gamemechanics.org/patterns/telekinesis/game/mass-effect-andromeda'
    verifiedAt: null
  - id: source-e4f99d38c45f76e1
    title: Control (2019)
    url: 'https://gamemechanics.org/patterns/telekinesis/game/control'
    verifiedAt: null
  - id: source-43a1238899bd15cb
    title: Dead Space (2023)
    url: 'https://gamemechanics.org/patterns/telekinesis/game/dead-space-2023'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-telekinesis
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-telekinesis'
    categoryIds:
      - gm-category-physics
      - gm-category-super-powers
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Telekinesis
    description: The player moves objects remotely without direct physical contact.
    image:
      src: images/mechanics/impact-telekinesis.webp
      width: 600
      height: 332
      game: Half-Life 2
      sourceUrl: 'https://gamemechanics.org/patterns/telekinesis'
      originalUrl: 'https://cdn.gamemechanics.org/webm/half_life_2_gravity_gun_saw.webm'
      sourceFrameSeconds: 6.1
      credit: Valve; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: The Gravity Gun holds a saw blade at a distance
      alt: 'Half-Life 2: The Gravity Gun holds a saw blade at a distance.'
      markers:
        - x: 55
          'y': 44
          label: Object held in the air
        - x: 66
          'y': 70
          label: Device for remote manipulation
    tips:
      - 'Show the selected object, manipulation range and release moment.'
    examples:
      - title: Half-Life 2
        url: 'https://gamemechanics.org/patterns/telekinesis'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Telekinesis

id: game-mechanics--gm-telekinesis
type: mechanic
key: mechanic/game-mechanics--gm-telekinesis
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-telekinesis/

The player moves objects remotely without direct physical contact.

## At a glance

![Half-Life 2: The Gravity Gun holds a saw blade at a distance.](https://gamemechanics.pro/images/mechanics/impact-telekinesis.webp)

[Half-Life 2](https://gamemechanics.org/patterns/telekinesis) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/webm/half_life_2_gravity_gun_saw.webm), 6.1 s

1. Object held in the air
2. Device for remote manipulation

- Show the selected object, manipulation range and release moment.

- [Half-Life 2](https://gamemechanics.org/patterns/telekinesis)

## How it works

The player moves objects remotely without direct physical contact.

## Variants

### How the technique works

<a id="gm-telekinesis-rule"></a>

- The player moves objects remotely without direct physical contact. <a id="gm-telekinesis-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Telekinesis](https://gamemechanics.org/patterns/telekinesis) (id: source-f32caf4ef72183bb)
- [Half-Life 2 (2004)](https://gamemechanics.org/patterns/telekinesis/game/half-life-2) (id: source-55f7b65b9196961c)
- [BioShock (2007)](https://gamemechanics.org/patterns/telekinesis/game/bioshock) (id: source-e876ff8da7a04f80)
- [Dead Space (2008)](https://gamemechanics.org/patterns/telekinesis/game/dead-space) (id: source-240795cd15cef1eb)
- [Mass Effect: Andromeda (2017)](https://gamemechanics.org/patterns/telekinesis/game/mass-effect-andromeda) (id: source-f069e378e420ad2a)
- [Control (2019)](https://gamemechanics.org/patterns/telekinesis/game/control) (id: source-e4f99d38c45f76e1)
- [Dead Space (2023)](https://gamemechanics.org/patterns/telekinesis/game/dead-space-2023) (id: source-43a1238899bd15cb)

CC-BY-4.0 · gamemechanics.pro contributors
