---
key: mechanic/game-mechanics--gm-showing-door-lock-state
type: mechanic
id: game-mechanics--gm-showing-door-lock-state
lang: en
title: Showing door lock state
summary: >-
  A light, label or icon on a door shows whether passage is available. The
  player learns its lock state before trying to open it.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-showing-door-lock-state/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-showing-door-lock-state.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-showing-door-lock-state.md
aliases:
  - Visible door lock state
tags:
  - Game design techniques
  - Visual feedback
  - Doors
  - Diegetic
sourceIds:
  - source-70d7fe43ceb86d68
  - source-4559c3b42209b8c1
  - source-1c7c863f35c47763
  - source-452a0112e86822ff
sources:
  - id: source-70d7fe43ceb86d68
    title: 'Game Mechanics: Showing door lock state'
    url: 'https://gamemechanics.org/patterns/showing-door-lock-state'
    verifiedAt: null
  - id: source-4559c3b42209b8c1
    title: Doom 3 (2004)
    url: 'https://gamemechanics.org/patterns/showing-door-lock-state/game/doom-3'
    verifiedAt: null
  - id: source-1c7c863f35c47763
    title: 'F.E.A.R. 2: Project Origin (2009)'
    url: >-
      https://gamemechanics.org/patterns/showing-door-lock-state/game/f-e-a-r-2-project-origin
    verifiedAt: null
  - id: source-452a0112e86822ff
    title: Dead Space (2023)
    url: >-
      https://gamemechanics.org/patterns/showing-door-lock-state/game/dead-space-2023
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-showing-door-lock-state
    title: Game design techniques
    url: >-
      https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-showing-door-lock-state
    categoryIds:
      - gm-category-doors
      - gm-category-diegetic
      - gm-category-visual-feedback
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Visible door lock state
    description: >-
      A light, label or icon on a door shows whether passage is available. The
      player learns its lock state before trying to open it.
    image:
      src: images/mechanics/combat-showing-door-lock-state.webp
      width: 1107
      height: 578
      game: Dead Space (2023)
      sourceUrl: 'https://gamemechanics.org/patterns/showing-door-lock-state'
      originalUrl: 'https://cdn.gamemechanics.org/dead_space_door_locked.jpg'
      credit: Motive Studio / Electronic Arts; image via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. All rights reserved; excluded from the portal’s MIT
        and CC BY 4.0 licenses.
      caption: LOCKED and UNLOCKED on the door
      alt: >-
        Two Dead Space door states: a red LOCKED sign on the left and a blue
        UNLOCKED sign on the right.
      markers:
        - x: 34
          'y': 54
          label: 'LOCKED: passage unavailable'
        - x: 86
          'y': 58
          label: 'UNLOCKED: door available'
    tips:
      - 'Supplement color with text, shape or a symbol.'
      - Update the signal together with the actual lock state.
    examples:
      - title: Dead Space (2023)
        url: 'https://gamemechanics.org/patterns/showing-door-lock-state'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Showing door lock state

id: game-mechanics--gm-showing-door-lock-state
type: mechanic
key: mechanic/game-mechanics--gm-showing-door-lock-state
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-showing-door-lock-state/

A light, label or icon on a door shows whether passage is available. The player learns its lock state before trying to open it.

## At a glance

![Two Dead Space door states: a red LOCKED sign on the left and a blue UNLOCKED sign on the right.](https://gamemechanics.pro/images/mechanics/combat-showing-door-lock-state.webp)

[Dead Space (2023)](https://gamemechanics.org/patterns/showing-door-lock-state) · Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.

1. LOCKED: passage unavailable
2. UNLOCKED: door available

- Supplement color with text, shape or a symbol.
- Update the signal together with the actual lock state.

- [Dead Space (2023)](https://gamemechanics.org/patterns/showing-door-lock-state)

## How it works

A door's appearance communicates whether it can open.

## Variants

### How the technique works

<a id="gm-showing-door-lock-state-rule"></a>

- A door's appearance communicates whether it can open. <a id="gm-showing-door-lock-state-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Showing door lock state](https://gamemechanics.org/patterns/showing-door-lock-state) (id: source-70d7fe43ceb86d68)
- [Doom 3 (2004)](https://gamemechanics.org/patterns/showing-door-lock-state/game/doom-3) (id: source-4559c3b42209b8c1)
- [F.E.A.R. 2: Project Origin (2009)](https://gamemechanics.org/patterns/showing-door-lock-state/game/f-e-a-r-2-project-origin) (id: source-1c7c863f35c47763)
- [Dead Space (2023)](https://gamemechanics.org/patterns/showing-door-lock-state/game/dead-space-2023) (id: source-452a0112e86822ff)

CC-BY-4.0 · gamemechanics.pro contributors
