---
key: mechanic/game-mechanics--gm-shooting-out-lights
type: mechanic
id: game-mechanics--gm-shooting-out-lights
lang: en
title: Shooting out lights
summary: >-
  A shot disables a light source and changes visibility. The player creates a
  darker route while risking attention from the noise.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shooting-out-lights/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-shooting-out-lights.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-shooting-out-lights.md
aliases:
  - Shoot out lights
tags:
  - Game design techniques
  - Stealth
  - Lights
sourceIds:
  - source-f0d681640c78d0d6
  - source-c71f8b5183bc1d91
sources:
  - id: source-f0d681640c78d0d6
    title: 'Game Mechanics: Shooting out lights'
    url: 'https://gamemechanics.org/patterns/shooting-out-lights'
    verifiedAt: null
  - id: source-c71f8b5183bc1d91
    title: Tom Clancy's Splinter Cell (2002)
    url: >-
      https://gamemechanics.org/patterns/shooting-out-lights/game/tom-clancys-splinter-cell
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-shooting-out-lights
    title: Game design techniques
    url: >-
      https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-shooting-out-lights
    categoryIds:
      - gm-category-stealth
      - gm-category-lights
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Shoot out lights
    description: >-
      A shot disables a light source and changes visibility. The player creates
      a darker route while risking attention from the noise.
    image:
      src: images/mechanics/interaction-shooting-out-lights.webp
      width: 600
      height: 336
      game: Tom Clancy’s Splinter Cell
      sourceUrl: 'https://gamemechanics.org/patterns/shooting-out-lights'
      originalUrl: >-
        https://cdn.gamemechanics.org/webm/splinter_cell_shooting_out_lights.webm
      sourceFrameSeconds: 4.01
      credit: Ubisoft Montréal; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: Aiming at a ceiling light
      alt: >-
        Sam aims a pistol at a ceiling light in Splinter Cell, with the
        visibility meter on the right.
      markers:
        - x: 58
          'y': 23
          label: Light fixture as a breakable target
        - x: 93
          'y': 72
          label: The hero’s visibility meter
    tips:
      - Connect extinguished lights to actual detection changes.
      - Account for guards reacting to the shot and broken lighting.
    examples:
      - title: Tom Clancy’s Splinter Cell
        url: 'https://gamemechanics.org/patterns/shooting-out-lights'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Shooting out lights

id: game-mechanics--gm-shooting-out-lights
type: mechanic
key: mechanic/game-mechanics--gm-shooting-out-lights
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shooting-out-lights/

A shot disables a light source and changes visibility. The player creates a darker route while risking attention from the noise.

## At a glance

![Sam aims a pistol at a ceiling light in Splinter Cell, with the visibility meter on the right.](https://gamemechanics.pro/images/mechanics/interaction-shooting-out-lights.webp)

[Tom Clancy’s Splinter Cell](https://gamemechanics.org/patterns/shooting-out-lights) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/webm/splinter_cell_shooting_out_lights.webm), 4.01 s

1. Light fixture as a breakable target
2. The hero’s visibility meter

- Connect extinguished lights to actual detection changes.
- Account for guards reacting to the shot and broken lighting.

- [Tom Clancy’s Splinter Cell](https://gamemechanics.org/patterns/shooting-out-lights)

## How it works

Shooting a light disables illumination and changes local visibility.

## Variants

### How the technique works

<a id="gm-shooting-out-lights-rule"></a>

- Shooting a light disables illumination and changes local visibility. <a id="gm-shooting-out-lights-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Shooting out lights](https://gamemechanics.org/patterns/shooting-out-lights) (id: source-f0d681640c78d0d6)
- [Tom Clancy's Splinter Cell (2002)](https://gamemechanics.org/patterns/shooting-out-lights/game/tom-clancys-splinter-cell) (id: source-c71f8b5183bc1d91)

CC-BY-4.0 · gamemechanics.pro contributors
