---
key: mechanic/game-mechanics--gm-searchlights
type: mechanic
id: game-mechanics--gm-searchlights
lang: en
title: Searchlights
summary: >-
  A moving beam scans the area and may reveal the hero. The player chooses a
  route and movement timing around illuminated zones.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-searchlights/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-searchlights.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-searchlights.md
aliases:
  - Searchlight
tags:
  - Game design techniques
  - Stealth
  - Lights
  - Atmosphere
sourceIds:
  - source-22cd55cdb4e35d63
  - source-d77d1c992874dbab
  - source-ea09029ee12ae461
sources:
  - id: source-22cd55cdb4e35d63
    title: 'Game Mechanics: Searchlights'
    url: 'https://gamemechanics.org/patterns/searchlights'
    verifiedAt: null
  - id: source-d77d1c992874dbab
    title: The Last of Us (2013)
    url: 'https://gamemechanics.org/patterns/searchlights/game/the-last-of-us'
    verifiedAt: null
  - id: source-ea09029ee12ae461
    title: 'Metal Gear Solid V: The Phantom Pain (2015)'
    url: >-
      https://gamemechanics.org/patterns/searchlights/game/metal-gear-solid-v-the-phantom-pain
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-searchlights
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-searchlights'
    categoryIds:
      - gm-category-stealth
      - gm-category-lights
      - gm-category-atmosphere
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Searchlight
    description: >-
      A moving beam scans the area and may reveal the hero. The player chooses a
      route and movement timing around illuminated zones.
    image:
      src: images/mechanics/interaction-searchlights.webp
      width: 500
      height: 274
      game: The Last of Us
      sourceUrl: 'https://gamemechanics.org/patterns/searchlights'
      originalUrl: 'https://cdn.gamemechanics.org/webm/tlou_searchlight.webm'
      sourceFrameSeconds: 3.16
      credit: >-
        Naughty Dog / Sony Computer Entertainment; frame from clip via
        GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: A beam searches beyond the heroes’ cover
      alt: >-
        The heroes crouch behind a low wall while a searchlight illuminates the
        area ahead in The Last of Us.
      markers:
        - x: 61
          'y': 24
          label: Visible search beam
        - x: 31
          'y': 71
          label: Low cover along the route
    tips:
      - Match the visible beam boundary to the actual detection area.
      - Provide a predictable window for moving between cover.
    examples:
      - title: The Last of Us
        url: 'https://gamemechanics.org/patterns/searchlights'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Searchlights

id: game-mechanics--gm-searchlights
type: mechanic
key: mechanic/game-mechanics--gm-searchlights
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-searchlights/

A moving beam scans the area and may reveal the hero. The player chooses a route and movement timing around illuminated zones.

## At a glance

![The heroes crouch behind a low wall while a searchlight illuminates the area ahead in The Last of Us.](https://gamemechanics.pro/images/mechanics/interaction-searchlights.webp)

[The Last of Us](https://gamemechanics.org/patterns/searchlights) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/webm/tlou_searchlight.webm), 3.16 s

1. Visible search beam
2. Low cover along the route

- Match the visible beam boundary to the actual detection area.
- Provide a predictable window for moving between cover.

- [The Last of Us](https://gamemechanics.org/patterns/searchlights)

## How it works

A directed beam scans an area and may reveal a character.

## Variants

### How the technique works

<a id="gm-searchlights-rule"></a>

- A directed beam scans an area and may reveal a character. <a id="gm-searchlights-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Searchlights](https://gamemechanics.org/patterns/searchlights) (id: source-22cd55cdb4e35d63)
- [The Last of Us (2013)](https://gamemechanics.org/patterns/searchlights/game/the-last-of-us) (id: source-d77d1c992874dbab)
- [Metal Gear Solid V: The Phantom Pain (2015)](https://gamemechanics.org/patterns/searchlights/game/metal-gear-solid-v-the-phantom-pain) (id: source-ea09029ee12ae461)

CC-BY-4.0 · gamemechanics.pro contributors
