---
key: mechanic/game-mechanics--gm-running-npcs-over
type: mechanic
id: game-mechanics--gm-running-npcs-over
lang: en
title: Running NPCs over
summary: A moving vehicle damages characters on collision.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-running-npcs-over/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-running-npcs-over.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-running-npcs-over.md
aliases:
  - Run over NPCs
tags:
  - Game design techniques
  - Vehicles
  - Killing
  - Satisfying
sourceIds:
  - source-747aba2b377f7985
  - source-d9044f0c9df9ce89
  - source-ea9af53a336b0ee5
  - source-b0784a53d5b7628f
  - source-47983d020de45180
  - source-8c3e3a6f111013a7
sources:
  - id: source-747aba2b377f7985
    title: 'Game Mechanics: Running NPCs over'
    url: 'https://gamemechanics.org/patterns/running-npcs-over'
    verifiedAt: null
  - id: source-d9044f0c9df9ce89
    title: 'Tomb Raider: The Last Revelation (1999)'
    url: >-
      https://gamemechanics.org/patterns/running-npcs-over/game/tomb-raider-the-last-revelation
    verifiedAt: null
  - id: source-ea9af53a336b0ee5
    title: Dead Rising (2006)
    url: 'https://gamemechanics.org/patterns/running-npcs-over/game/dead-rising'
    verifiedAt: null
  - id: source-b0784a53d5b7628f
    title: Far Cry 3 (2012)
    url: 'https://gamemechanics.org/patterns/running-npcs-over/game/far-cry-3'
    verifiedAt: null
  - id: source-47983d020de45180
    title: Dying Light (2015)
    url: 'https://gamemechanics.org/patterns/running-npcs-over/game/dying-light'
    verifiedAt: null
  - id: source-8c3e3a6f111013a7
    title: 'Metal Gear Solid V: The Phantom Pain (2015)'
    url: >-
      https://gamemechanics.org/patterns/running-npcs-over/game/metal-gear-solid-v-the-phantom-pain
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-running-npcs-over
    title: Game design techniques
    url: >-
      https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-running-npcs-over
    categoryIds:
      - gm-category-vehicles
      - gm-category-killing
      - gm-category-satisfying
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Run over NPCs
    description: A moving vehicle damages characters on collision.
    image:
      src: images/mechanics/world-running-npcs-over.webp
      width: 800
      height: 446
      game: 'Tomb Raider: The Last Revelation'
      sourceUrl: 'https://gamemechanics.org/patterns/running-npcs-over'
      originalUrl: 'https://cdn.gamemechanics.org/webm/tomb_raider_4_running_over.webm'
      sourceFrameSeconds: 2
      credit: Core Design; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: A character is thrown after contact with a jeep
      alt: >-
        Tomb Raider: The Last Revelation: A character is thrown after contact
        with a jeep.
      markers:
        - x: 49
          'y': 84
          label: Character after the collision
        - x: 55
          'y': 50
          label: Moving jeep along the route
    tips:
      - Match the reaction to actual collision speed and direction.
    examples:
      - title: 'Tomb Raider: The Last Revelation'
        url: 'https://gamemechanics.org/patterns/running-npcs-over'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Running NPCs over

id: game-mechanics--gm-running-npcs-over
type: mechanic
key: mechanic/game-mechanics--gm-running-npcs-over
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-running-npcs-over/

A moving vehicle damages characters on collision.

## At a glance

![Tomb Raider: The Last Revelation: A character is thrown after contact with a jeep.](https://gamemechanics.pro/images/mechanics/world-running-npcs-over.webp)

[Tomb Raider: The Last Revelation](https://gamemechanics.org/patterns/running-npcs-over) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/webm/tomb_raider_4_running_over.webm), 2 s

1. Character after the collision
2. Moving jeep along the route

- Match the reaction to actual collision speed and direction.

- [Tomb Raider: The Last Revelation](https://gamemechanics.org/patterns/running-npcs-over)

## How it works

A moving vehicle damages characters on collision.

## Variants

### How the technique works

<a id="gm-running-npcs-over-rule"></a>

- A moving vehicle damages characters on collision. <a id="gm-running-npcs-over-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Running NPCs over](https://gamemechanics.org/patterns/running-npcs-over) (id: source-747aba2b377f7985)
- [Tomb Raider: The Last Revelation (1999)](https://gamemechanics.org/patterns/running-npcs-over/game/tomb-raider-the-last-revelation) (id: source-d9044f0c9df9ce89)
- [Dead Rising (2006)](https://gamemechanics.org/patterns/running-npcs-over/game/dead-rising) (id: source-ea9af53a336b0ee5)
- [Far Cry 3 (2012)](https://gamemechanics.org/patterns/running-npcs-over/game/far-cry-3) (id: source-b0784a53d5b7628f)
- [Dying Light (2015)](https://gamemechanics.org/patterns/running-npcs-over/game/dying-light) (id: source-47983d020de45180)
- [Metal Gear Solid V: The Phantom Pain (2015)](https://gamemechanics.org/patterns/running-npcs-over/game/metal-gear-solid-v-the-phantom-pain) (id: source-8c3e3a6f111013a7)

CC-BY-4.0 · gamemechanics.pro contributors
