---
key: mechanic/game-mechanics--gm-resting-to-heal
type: mechanic
id: game-mechanics--gm-resting-to-heal
lang: en
title: Resting to heal
summary: >-
  A safe resting place restores health before the journey continues. Rest can
  compete with upgrading or another useful action.
updatedAt: '2026-10-21'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-resting-to-heal/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-resting-to-heal.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-resting-to-heal.md
aliases:
  - Healing by resting
tags:
  - Game design techniques
  - Health
  - Damage
sourceIds:
  - source-97453d155ef67b0a
  - source-fd396ac16cef0774
  - source-3d72ec923496c66e
  - source-7ea9842a50299aae
  - source-2fa1079c98343e06
  - source-7f09c8a736762f4f
sources:
  - id: source-97453d155ef67b0a
    title: 'Game Mechanics: Resting to heal'
    url: 'https://gamemechanics.org/patterns/resting-to-heal'
    verifiedAt: null
  - id: source-fd396ac16cef0774
    title: Gothic (2001)
    url: 'https://gamemechanics.org/patterns/resting-to-heal/game/gothic'
    verifiedAt: null
  - id: source-3d72ec923496c66e
    title: 'Dark Souls: Remastered (2018)'
    url: >-
      https://gamemechanics.org/patterns/resting-to-heal/game/dark-souls-remastered
    verifiedAt: null
  - id: source-7ea9842a50299aae
    title: Elden Ring (2022)
    url: 'https://gamemechanics.org/patterns/resting-to-heal/game/elden-ring'
    verifiedAt: null
  - id: source-2fa1079c98343e06
    title: 'The Witcher 3: Wild Hunt (2015)'
    url: >-
      https://gamemechanics.org/patterns/resting-to-heal/game/the-witcher-3-wild-hunt
    verifiedAt: null
  - id: source-7f09c8a736762f4f
    title: Slay the Spire
    url: 'https://www.megacrit.com/press-kits/slay-the-spire/'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-resting-to-heal
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-resting-to-heal'
    categoryIds:
      - gm-category-health
      - gm-category-damage
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Healing by resting
    description: >-
      A safe resting place restores health before the journey continues. Rest
      can compete with upgrading or another useful action.
    image:
      src: images/mechanics/slay-the-spire-rest.webp
      width: 1440
      height: 810
      game: Slay the Spire
      sourceUrl: 'https://www.megacrit.com/press-kits/slay-the-spire/'
      originalUrl: 'https://www.megacrit.com/images/ss11.jpg'
      credit: Mega Crit
      rights: © Mega Crit. All rights reserved.
      caption: Rest or upgrade at a campfire
      alt: >-
        Slay the Spire: a campfire offers Rest and Smith; resting restores
        health, while smithing upgrades a card.
      markers:
        - x: 41
          'y': 43
          label: Rest restores health
        - x: 58
          'y': 47
          label: 'Alternative: upgrade a card'
    tips:
      - Show the expected recovery before confirming rest.
      - Make the alternative to resting clear and comparable.
    examples:
      - title: Slay the Spire
        url: 'https://www.megacrit.com/press-kits/slay-the-spire/'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Resting to heal

id: game-mechanics--gm-resting-to-heal
type: mechanic
key: mechanic/game-mechanics--gm-resting-to-heal
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-resting-to-heal/

A safe resting place restores health before the journey continues. Rest can compete with upgrading or another useful action.

## At a glance

![Slay the Spire: a campfire offers Rest and Smith; resting restores health, while smithing upgrades a card.](https://gamemechanics.pro/images/mechanics/slay-the-spire-rest.webp)

[Slay the Spire](https://www.megacrit.com/press-kits/slay-the-spire/) · © Mega Crit. All rights reserved.

1. Rest restores health
2. Alternative: upgrade a card

- Show the expected recovery before confirming rest.
- Make the alternative to resting clear and comparable.

- [Slay the Spire](https://www.megacrit.com/press-kits/slay-the-spire/)

## How it works

Resting or sleeping restores health under the game's rules.

## Variants

### How the technique works

<a id="gm-resting-to-heal-rule"></a>

- Resting or sleeping restores health under the game's rules. <a id="gm-resting-to-heal-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Resting to heal](https://gamemechanics.org/patterns/resting-to-heal) (id: source-97453d155ef67b0a)
- [Gothic (2001)](https://gamemechanics.org/patterns/resting-to-heal/game/gothic) (id: source-fd396ac16cef0774)
- [Dark Souls: Remastered (2018)](https://gamemechanics.org/patterns/resting-to-heal/game/dark-souls-remastered) (id: source-3d72ec923496c66e)
- [Elden Ring (2022)](https://gamemechanics.org/patterns/resting-to-heal/game/elden-ring) (id: source-7ea9842a50299aae)
- [The Witcher 3: Wild Hunt (2015)](https://gamemechanics.org/patterns/resting-to-heal/game/the-witcher-3-wild-hunt) (id: source-2fa1079c98343e06)
- [Slay the Spire](https://www.megacrit.com/press-kits/slay-the-spire/) (id: source-7f09c8a736762f4f)

CC-BY-4.0 · gamemechanics.pro contributors
