---
key: mechanic/game-mechanics--gm-opening-doors
type: mechanic
id: game-mechanics--gm-opening-doors
lang: en
title: Opening doors
summary: >-
  Acting at a door changes access to a passage. A recognizable world object
  becomes the transition into another area.
updatedAt: '2026-10-21'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-opening-doors/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-opening-doors.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-opening-doors.md
aliases: []
tags:
  - Game design techniques
  - Movement
  - Doors
sourceIds:
  - source-95eee053707ebf4f
  - source-bb252e83c86d024d
  - source-b8b431c9018e5477
  - source-9300dc6d1d42d57a
  - source-c15a98a328759d56
  - source-38f93238970b2472
  - source-5018d8fce1b150b0
  - source-6fa0f27a46568463
  - source-26d26cd4d9636466
  - source-12dcc47c9ced2cfc
sources:
  - id: source-95eee053707ebf4f
    title: 'Game Mechanics: Opening doors'
    url: 'https://gamemechanics.org/patterns/opening-doors'
    verifiedAt: null
  - id: source-bb252e83c86d024d
    title: Montezuma's Revenge (1984)
    url: 'https://gamemechanics.org/patterns/opening-doors/game/montezumas-revenge'
    verifiedAt: null
  - id: source-b8b431c9018e5477
    title: Wolfenstein 3D (1992)
    url: 'https://gamemechanics.org/patterns/opening-doors/game/wolfenstein-3d'
    verifiedAt: null
  - id: source-9300dc6d1d42d57a
    title: Doom (1993)
    url: 'https://gamemechanics.org/patterns/opening-doors/game/doom'
    verifiedAt: null
  - id: source-c15a98a328759d56
    title: Resident Evil (1996)
    url: 'https://gamemechanics.org/patterns/opening-doors/game/resident-evil'
    verifiedAt: null
  - id: source-38f93238970b2472
    title: 'Hitman 2: Silent Assassin (2002)'
    url: >-
      https://gamemechanics.org/patterns/opening-doors/game/hitman-2-silent-assassin
    verifiedAt: null
  - id: source-5018d8fce1b150b0
    title: Tom Clancy's Splinter Cell (2002)
    url: >-
      https://gamemechanics.org/patterns/opening-doors/game/tom-clancys-splinter-cell
    verifiedAt: null
  - id: source-6fa0f27a46568463
    title: Resident Evil Remake (2002)
    url: 'https://gamemechanics.org/patterns/opening-doors/game/resident-evil-remake'
    verifiedAt: null
  - id: source-26d26cd4d9636466
    title: Doom 3 (2004)
    url: 'https://gamemechanics.org/patterns/opening-doors/game/doom-3'
    verifiedAt: null
  - id: source-12dcc47c9ced2cfc
    title: Hades
    url: 'https://www.supergiantgames.com/games/hades/'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-opening-doors
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-opening-doors'
    categoryIds:
      - gm-category-doors
      - gm-category-movement
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Opening doors
    description: >-
      Acting at a door changes access to a passage. A recognizable world object
      becomes the transition into another area.
    image:
      src: images/mechanics/hades-exit.webp
      width: 1440
      height: 810
      crop:
        x: 263
        'y': 0
        width: 1087
        height: 810
      game: Hades
      sourceUrl: 'https://www.supergiantgames.com/games/hades/'
      originalUrl: >-
        https://images.ctfassets.net/5owu3y35gz1g/jce84av2Stq3zFI4KGSlB/7e016dd8d9956468e2a681edbe5bb0ac/Hades_Aug2019_01.png?w=1920&q=80
      credit: Supergiant Games
      rights: © Supergiant Games. All rights reserved.
      caption: A room exit
      alt: >-
        Hades: Zagreus stands in front of a decorated doorway leading to the
        next chamber.
      markers:
        - x: 48
          'y': 25
          label: The doorway marks a transition between chambers
        - x: 46
          'y': 49
          label: The character approaches the passage
    tips:
      - Distinguish an available passage from a locked one before interaction.
      - 'Confirm state changes through movement, sound or lighting.'
    examples:
      - title: Hades
        url: 'https://www.supergiantgames.com/games/hades/'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Opening doors

id: game-mechanics--gm-opening-doors
type: mechanic
key: mechanic/game-mechanics--gm-opening-doors
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-opening-doors/

Acting at a door changes access to a passage. A recognizable world object becomes the transition into another area.

## At a glance

![Hades: Zagreus stands in front of a decorated doorway leading to the next chamber.](https://gamemechanics.pro/images/mechanics/hades-exit.webp)

[Hades](https://www.supergiantgames.com/games/hades/) · © Supergiant Games. All rights reserved.

1. The doorway marks a transition between chambers
2. The character approaches the passage

- Distinguish an available passage from a locked one before interaction.
- Confirm state changes through movement, sound or lighting.

- [Hades](https://www.supergiantgames.com/games/hades/)

## How it works

A player action changes a door into a passable state.

## Variants

### How the technique works

<a id="gm-opening-doors-rule"></a>

- A player action changes a door into a passable state. <a id="gm-opening-doors-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Opening doors](https://gamemechanics.org/patterns/opening-doors) (id: source-95eee053707ebf4f)
- [Montezuma's Revenge (1984)](https://gamemechanics.org/patterns/opening-doors/game/montezumas-revenge) (id: source-bb252e83c86d024d)
- [Wolfenstein 3D (1992)](https://gamemechanics.org/patterns/opening-doors/game/wolfenstein-3d) (id: source-b8b431c9018e5477)
- [Doom (1993)](https://gamemechanics.org/patterns/opening-doors/game/doom) (id: source-9300dc6d1d42d57a)
- [Resident Evil (1996)](https://gamemechanics.org/patterns/opening-doors/game/resident-evil) (id: source-c15a98a328759d56)
- [Hitman 2: Silent Assassin (2002)](https://gamemechanics.org/patterns/opening-doors/game/hitman-2-silent-assassin) (id: source-38f93238970b2472)
- [Tom Clancy's Splinter Cell (2002)](https://gamemechanics.org/patterns/opening-doors/game/tom-clancys-splinter-cell) (id: source-5018d8fce1b150b0)
- [Resident Evil Remake (2002)](https://gamemechanics.org/patterns/opening-doors/game/resident-evil-remake) (id: source-6fa0f27a46568463)
- [Doom 3 (2004)](https://gamemechanics.org/patterns/opening-doors/game/doom-3) (id: source-26d26cd4d9636466)
- [Hades](https://www.supergiantgames.com/games/hades/) (id: source-12dcc47c9ced2cfc)

CC-BY-4.0 · gamemechanics.pro contributors
