---
key: mechanic/game-mechanics--gm-night-vision
type: mechanic
id: game-mechanics--gm-night-vision
lang: en
title: Night vision
summary: >-
  A special viewing mode helps navigation in darkness. Switching it on changes
  scene readability and which details stand out.
updatedAt: '2026-10-21'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-night-vision/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-night-vision.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-night-vision.md
aliases: []
tags:
  - Game design techniques
  - Camera & perception
sourceIds:
  - source-0bf20caaf103d051
  - source-ff07963cc394ccd0
  - source-488fbbe3d9d63339
  - source-e8df3aa617690f53
  - source-82b24eac322ba668
  - source-5fd786e6384e8121
  - source-6264f0f231d84d07
  - source-c7fe31f3e5e47e94
  - source-ade69f27fd1704e8
sources:
  - id: source-0bf20caaf103d051
    title: 'Game Mechanics: Night vision'
    url: 'https://gamemechanics.org/patterns/night-vision'
    verifiedAt: null
  - id: source-ff07963cc394ccd0
    title: Duke Nukem 3D (1996)
    url: 'https://gamemechanics.org/patterns/night-vision/game/duke-nukem-3d'
    verifiedAt: null
  - id: source-488fbbe3d9d63339
    title: Tom Clancy's Splinter Cell (2002)
    url: >-
      https://gamemechanics.org/patterns/night-vision/game/tom-clancys-splinter-cell
    verifiedAt: null
  - id: source-e8df3aa617690f53
    title: 'Tom Clancy''s Splinter Cell: Blacklist (2013)'
    url: >-
      https://gamemechanics.org/patterns/night-vision/game/tom-clancys-splinter-cell-blacklist
    verifiedAt: null
  - id: source-82b24eac322ba668
    title: Outlast (2013)
    url: 'https://gamemechanics.org/patterns/night-vision/game/outlast'
    verifiedAt: null
  - id: source-5fd786e6384e8121
    title: 'Metal Gear Solid V: The Phantom Pain (2015)'
    url: >-
      https://gamemechanics.org/patterns/night-vision/game/metal-gear-solid-v-the-phantom-pain
    verifiedAt: null
  - id: source-6264f0f231d84d07
    title: 'Tom Clancy''s Ghost Recon: Breakpoint (2019)'
    url: >-
      https://gamemechanics.org/patterns/night-vision/game/tom-clancys-ghost-recon-breakpoint
    verifiedAt: null
  - id: source-c7fe31f3e5e47e94
    title: 'Metal Gear Solid Delta: Snake Eater (2025)'
    url: >-
      https://gamemechanics.org/patterns/night-vision/game/metal-gear-solid-delta-snake-eater
    verifiedAt: null
  - id: source-ade69f27fd1704e8
    title: 'Splinter Cell: Chaos Theory (2005)'
    url: 'https://gamemechanics.org/patterns/crawling-through-vents'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-night-vision
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-night-vision'
    categoryIds:
      - gm-category-camera-perception
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Night vision
    description: >-
      A special viewing mode helps navigation in darkness. Switching it on
      changes scene readability and which details stand out.
    image:
      src: images/mechanics/splinter-cell-night-vision.webp
      width: 600
      height: 366
      game: 'Splinter Cell: Chaos Theory (2005)'
      sourceUrl: 'https://gamemechanics.org/patterns/crawling-through-vents'
      originalUrl: 'https://cdn.gamemechanics.org/webm/splinter_cell_chaos_theory_vents.webm'
      sourceFrameSeconds: 1.44
      credit: Ubisoft Montréal; clip via GameMechanics.org
      rights: >-
        © respective game rights holders. Clip source: GameMechanics.org. All
        rights reserved.
      caption: Green viewing mode inside a dark passage
      alt: >-
        Splinter Cell: Chaos Theory: night vision reveals vent walls and a turn
        in green tones, with rounded image edges.
      markers:
        - x: 48
          'y': 47
          label: Night vision reveals the passage geometry
    tips:
      - Give the active mode a clear indicator.
      - Check transitions between very dark and brightly lit areas.
    examples:
      - title: 'Splinter Cell: Chaos Theory (2005)'
        url: 'https://gamemechanics.org/patterns/crawling-through-vents'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Night vision

id: game-mechanics--gm-night-vision
type: mechanic
key: mechanic/game-mechanics--gm-night-vision
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-night-vision/

A special viewing mode helps navigation in darkness. Switching it on changes scene readability and which details stand out.

## At a glance

![Splinter Cell: Chaos Theory: night vision reveals vent walls and a turn in green tones, with rounded image edges.](https://gamemechanics.pro/images/mechanics/splinter-cell-night-vision.webp)

[Splinter Cell: Chaos Theory (2005)](https://gamemechanics.org/patterns/crawling-through-vents) · © respective game rights holders. Clip source: GameMechanics.org. All rights reserved.

[Source recording](https://cdn.gamemechanics.org/webm/splinter_cell_chaos_theory_vents.webm), 1.44 s

1. Night vision reveals the passage geometry

- Give the active mode a clear indicator.
- Check transitions between very dark and brightly lit areas.

- [Splinter Cell: Chaos Theory (2005)](https://gamemechanics.org/patterns/crawling-through-vents)

## How it works

A viewing mode improves scene readability in low light.

## Variants

### How the technique works

<a id="gm-night-vision-rule"></a>

- A viewing mode improves scene readability in low light. <a id="gm-night-vision-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Night vision](https://gamemechanics.org/patterns/night-vision) (id: source-0bf20caaf103d051)
- [Duke Nukem 3D (1996)](https://gamemechanics.org/patterns/night-vision/game/duke-nukem-3d) (id: source-ff07963cc394ccd0)
- [Tom Clancy's Splinter Cell (2002)](https://gamemechanics.org/patterns/night-vision/game/tom-clancys-splinter-cell) (id: source-488fbbe3d9d63339)
- [Tom Clancy's Splinter Cell: Blacklist (2013)](https://gamemechanics.org/patterns/night-vision/game/tom-clancys-splinter-cell-blacklist) (id: source-e8df3aa617690f53)
- [Outlast (2013)](https://gamemechanics.org/patterns/night-vision/game/outlast) (id: source-82b24eac322ba668)
- [Metal Gear Solid V: The Phantom Pain (2015)](https://gamemechanics.org/patterns/night-vision/game/metal-gear-solid-v-the-phantom-pain) (id: source-5fd786e6384e8121)
- [Tom Clancy's Ghost Recon: Breakpoint (2019)](https://gamemechanics.org/patterns/night-vision/game/tom-clancys-ghost-recon-breakpoint) (id: source-6264f0f231d84d07)
- [Metal Gear Solid Delta: Snake Eater (2025)](https://gamemechanics.org/patterns/night-vision/game/metal-gear-solid-delta-snake-eater) (id: source-c7fe31f3e5e47e94)
- [Splinter Cell: Chaos Theory (2005)](https://gamemechanics.org/patterns/crawling-through-vents) (id: source-ade69f27fd1704e8)

CC-BY-4.0 · gamemechanics.pro contributors
